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Mehandi Ka Design Bhejiye

Like ka Chakkar

Characters: Rohan - Ek school student jo social media par kaafi active hai aur followers aur likes ko bahut seriously leta hai. Neha - Rohan ki classmate aur dost, jo responsible tareeke se social media use karti hai. Mr. Verma - School ke teacher, jo students ko social media ke risks ke baare mein samjhate hain. Scene 1: Rohan aur Social Media Ka Nasha Panel 1: Rohan apne phone par social media par scroll kar raha hai aur apne profile par like aur comments ka check kar raha hai. Text: "Wow! 100 likes! Lekin Neha ke 200 hain... kya karoon ki mere bhi aur followers badhein?" Panel 2: Rohan selfie lekar aur edit karke flashy captions ke sath post karte hue dikhaya jata hai. Text: "Shayad kuch aur cool post karne se mere likes badh jayenge!" Scene 2: Fake Fame Ka Pressure Panel 3: Rohan ek expensive sneakers kharid leta hai, sirf apne followers ko impress karne ke liye, lekin andar se nervous aur stressed lagta hai. Text: "In sab mein paise bhi kaafi lag rahe hain... par agar likes badh gaye toh worth it hoga!" Panel 4: Neha Rohan ko samjhati hai ki likes aur followers ke piche bhagna zaroori nahi hai, asli dosti aur self-worth in cheezon par depend nahi karti. Text (Neha): "Rohan, yeh sirf ek screen hai! Real life mein jo hum hain wahi sabse important hai." Scene 3: Galat Post Ka Nateeja Panel 5: Rohan bina soch-samajh ke ek party ki photo daal deta hai jisme kuch students ki consent ke bina unki embarrassing photos bhi dikhayi deti hain. Text: "Sabko show-off karna chahiye! Yeh toh ek mast post hai." Panel 6: Agle din, Rohan ko complaints milti hain aur kuch log usse naraz hote hain kyunki unke photos bina unki ijazat ke daale gaye the. Text: "Yaar, maine toh socha hi nahi ki isse unhe problem hogi..." Scene 4: Realization aur Apne Aap Ko Improve Karna Panel 7: Mr. Verma Rohan aur class ko social media ke responsible use ke baare mein samjhate hain aur batate hain ki likes aur comments se humari asli value nahi banti. Text (Mr. Verma): "Social media pe hamare actions ka asar dusre logon par bhi padta hai. Zaroori hai ki hum uska sahi istemal karen." Panel 8: Rohan apni posts ko delete karta hai, privacy aur responsible use ke baare mein seekhta hai, aur apni asli life par dhyan dena shuru karta hai. Text: "Mujhe ab samajh aaya ki real life mein khush rehna aur dusron ki respect karna sabse zaroori hai." Scene 5: New Beginning Panel 9: Rohan aur Neha real-life activities mein time spend karte hain, jaise sports aur reading, aur Rohan aakhir mein social media ka responsible use karne lagta hai. Text: "Ab main social media ko life ka ek hissa samajh kar use karunga, aur apne asli doston aur hobbies par focus karunga."
MODI_ENTERPRISES · 99 Views

Game Designer's New World Takeover, Starting with Flappy Bird

Alex Parker, a talented game designer, finds himself transported to a parallel world where technology has taken a different path. Armed with his vast knowledge of game design, Alex aims to revolutionize the gaming industry in this new reality with one groundbreaking game after another. As a game designer, Alex Parker thought his life was perfect. Every game he developed was etched into the annals of gaming history. Journey won seven awards at the World Game Developers Conference, including Best Visual Art, Best Game Design, Best Sound Effects, and Most Innovative Game of the Year. League of Legends continued its reign for seven years, dominating the PC online game market and breaking records with its World Championship series. The Last of Us, Uncharted, and GTA V sold millions of copies worldwide, shattering numerous records. VR games like Outlast, Honor, and Thriller Park redefined the VR gaming industry, becoming classics studied by countless game designers. Even casual mobile games like Arena of Valor, Onmyoji, and the iconic Flappy Bird topped the charts for years. However, this was all part of Alex’s daydreams. In reality, he was the lead planner at a small mobile game startup, plagued by exhaustion from months of relentless overtime. His dreams of creating legendary games seemed distant as he struggled with the harsh realities of the gaming industry. One day, Alex collapsed at his desk and heard a mysterious voice in his dreams: "Loading game... Main objective: Become the greatest game designer in a parallel world. Side Objective 1: Achieve over $20 million in monthly revenue from a single game. Side Objective 2: Attain over 10 million active monthly players for a single game. Side Objective 3: Develop games for PC, mobile, and VR platforms, each becoming a classic. Side Objective 4: Enter the Hall of Fame and achieve superstar popularity. Newbie reward: None. Game difficulty: Highest. Game guide: Disabled. Parallel world transition countdown... Three... Two... One... Game start!"
AlexLe · 135.7K Views
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