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The Academy’s No Named Nobody

There has always been a war between good and evil. Trinity Academy is at the forefront of this war, it was the key for the future of humanity. A major trigger point on 06/27/3126 YDB will begin the apocalypse as the academy for developing the new generation of heroes falls from the forces of darkness. To avoid such a calamity those trying to start the apocalypse must be stopped before they can complete their mission. The gods picked their champions to purge the plague of evil out of the academy and save the world. Except every time that date rolled around, the heroes failed. Every reset and reattempt, they failed. Nine times already. The gods now only had one last chance to reset everything. A pair of young twin goddesses out of desperation began to look outside the box for some hope of changing this dark fate. They thought that perhaps someone who never originally meant to go to Trinity Academy could be brought in to change things for the better. Someone with a different view, someone with a little experience with hero work prior to entering the school. Enter Archer Griffen, residing on the opposite side of the world he was one of the few who were directly taught by the heroes of the old generation. A hero in training through and through, albeit a peculiar one. The mad dog, the sloth, the sleuth, the tick, the nightmare, the liar, the knight, are just a few of the nicknames Archer has had fortune or perhaps misfortune of earning from his peers. The twin goddesses decide that maybe a person like him could avoid the calamity. He was never supposed to be here, and his entrance does change things, though perhaps not necessarily for the better. But who knows what damage this unexpected no-named outlier could cause to Trinity Academy. Can the boy who avoided death avoid destruction for all? Only time will tell.
TheCaptainBill · 1.1K Views

The Writer’s Paradox

Max Carter, a struggling writer with untapped potential, discovers an ancient pen and notebook buried in the forgotten corners of his university library. To his surprise, the notebook activates a LitRPG interface called the Nexus System, revealing a startling truth: countless fictional worlds have begun to collapse. Villains have won in stories where they shouldn’t have, characters are straying from their arcs, and plotlines are unraveling, creating dangerous rifts that connect these broken stories to one another. The Nexus System assigns Max the role of "Keeper," sending him into these corrupted narratives to repair the damage. Each time he enters a story, the system assigns him a role—Main Character, Side Character, or Random NPC—forcing him to navigate each world from different perspectives. Max must restore the proper endings, ensuring the protagonist wins and the story regains stability before the rift consumes it entirely. But the villains, unaware of their fictional nature, are thriving in their rewritten worlds, making Max’s mission more dangerous with every step. The breakdown of one story threatens the stability of others, as rifts open pathways between worlds, allowing elements from one narrative to bleed into another. Max must carefully balance his interference, as disrupting the story too much risks deepening the rift and pulling entire worlds into chaos. With each story he repairs, Max grows closer to uncovering the truth about the Nexus, the ancient pen and notebook, and why he was chosen. But as the stakes rise and the lines between reality and fiction blur, Max must decide whether to follow the system’s rules—or rewrite his own ending.
WonderBound · 1.6K Views
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