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Thunderhead Isles

Deirdre O Cleirigh: The Rise of a Celtic Warrior

This story is historical fiction with a touch of magic. Viking raids began in the late 8th century, particularly in the Western Isles and the Northern Isles of what is now Scotland and with attacks on monasteries and coastal towns in what is now Ireland. This story follows Deirdre O Cleirigh, a young girl in the idyllic village of Ulster, who dreams of adventure and heroism beyond her modest upbringing. Growing up in a land threatened by Viking invaders, her childhood is shaped by tales of courage and resilience passed down through generations. As the Vikings attack, Deirdre's spirit emboldens throughout her turbulent youth; compelled by the need to protect her family and home, she becomes a skilled warrior. As the siege intensifies, she gathers a coalition of warriors and citizens, inspiring them with her unwavering resolve and leadership. The turning point comes when Deirdre realizes that victory can only be achieved through the unity of all the people of Ulster—not just her warriors. Rallying the citizens, she empowers them to join the fight, tapping into their shared heritage and strength. Together, with the aid of local druids and her innate tactical skills, they craft a counter-offensive strategy to reclaim their city and their country. In a climactic battle, Deirdre leads her forces against the Viking stronghold, demonstrating courage, tactical acumen, and the power of community. Despite heavy sacrifices, the united front of citizens and warriors overwhelms the Vikings, forcing them into retreat. As the dust settles, Deirdre stands as a triumphant leader—heart heavy with the cost of victory but filled with hope for the future. Through her journey, Deirdre transforms from a frightened girl into a revered leader, fostering a new order in Ulster dedicated to fairness and resilience. The story highlights themes of unity, sacrifice, and the strength found in community, establishing a foundation for lasting peace and the flourishing of Ulster under her leadership. This is her story.
DustyOlivia · 48.9K Views

The Fivefold Legend

"They called him a thief, a traitor, a legend. But Elias Veyne was just a boy who refused to kneel." In the sun-washed kingdom of Valenor, where the royal House of Solas rules with divine right and the power of Royal Edict—commands spoken in sunlight that cannot be disobeyed—Elias Veyne is born into the shadowed edges of the middle class. His father is a scribe, his mother a weaver, and his older brother Theron a loyal soldier-in-training. Elias is unremarkable in every way—until the day he fails his exams and realizes the truth: knowledge is power, and power is locked away from those not born beneath the sun’s blessing. When the royal Choosing Ceremony assigns him the humble Verdant Art (a Path meant for farmers and healers), Elias refuses his fate. He sneaks into the royal library and steals the first of many forbidden truths: Frost Logic, the icy discipline of the war-torn continent Veymar. His theft burns half the library down, branding him a criminal—and awakening a hunger for more. Driven by fury and the memory of his brother’s betrayal (for Theron, ever the loyalist, disowns him), Elias flees Valenor. His journey takes him across the five continents: Veymar, where he learns Frost Logic by standing in frozen rivers until his legs go numb. Kharaz, where he bargains with a merchant-lord for Coin’s Will, trading his blood for power—and debt. Sylvain, where rebels teach him the deadly side of Verdant Art, poisoning his own veins to grow weaponized thorns. The Unnamed Isle, where whispers tell him the final Path—Echo Walk, the power of the dead—awaits. But power comes at a cost. Each stolen discipline wastes his body: his hands frostbitten, his voice ruined from mimicking Royal Edict, his skin rotting from thorns. Worse, the Solas family hunts him, twisting his legend into that of a madman. When Elias returns to Valenor, it’s not as a hero, but as a living rebellion. He proves that Royal Edict can be wielded by anyone—shattering the divine right of kings. The people rise, the palace burns, and in the chaos, Elias confronts Theron, now a captain in the Solas army. Their final stand is not between brothers, but between faith and freedom. Theron, bound by duty, fires the execution shot—but misses on purpose. Elias, his body failing, dies mid-speech, his last words unfinished. Legends say he walks the Unnamed Isle still, a shadow with five scars—one for each continent, and one for the brother who loved him too late.
LumaneCasimir · 773 Views

Elves Are Sleeping Beauties

I like text to speech so I'm giving a shot at present tense second person writing to lean into a listener's POV. Enjoy! I use Sonia en-GB for the narrator at 1.5 times speed. Probably read this though, kind of left it out the story by making it the synopsis by accident. lol Tavern doors never close on the festive dockside. Traders, settlers, wanderers, and outlaws gather, drawn by the excitement of the New World. The air smells of smoke, salt and sweat, sails catch wind beside steam locomotives' whistles and pistons, each vessel either arriving with strange goods and stranger tales or departing with the thunderous farewells. You step aboard one of them, another spirited adventurer in the crowd, and spend months at sea from docks to coasts, continents to isles, to steam across a windless sea under an endless night sky. When sunlight hits your deck once more, it reveals the New World's waters, like pouring paint into the void. You see the distant sails in the harbour of a forested continent and cheer with the exclamations of waking passengers upon seeing the continent, name pending (fr), no sovereigns and no laws. The landing of all those visiting from the Old World, a boiling pot of all kinds of cultures with each person's distinct flavours of friends, enemies, grudges and dreams. Without hesitation you leave it behind and vanish into the forest, wanting simply to dedicate your life to exploring the interior of the continent. How surprising is it when you found that the elves are all sleeping beauties! Capture them all! Hahahahahahahaha!
lostatlas · 5.4K Views

Between Worlds' veil

Novel Synopsis: Chronicles of the Awakened Liam Stone, a pragmatic college student with a firmly scientific worldview, finds his ordinary life upended when he's accidentally added to the 'Conclave of Arcane Lore'—an online group he dismisses as eccentric role-players. But after witnessing inexplicable celestial events and encountering Fae Willow, an ethereal, lost young woman claiming to be from the mythical Spirit Isles, Liam is forced to confront an unbelievable truth: magic is real, and it's far more dangerous than any fantasy. Stranded in the mortal realm due to a severed mystical conduit, Fae Willow becomes Liam's unlikely charge. As insidious Shadow Weavers—entities that feed on fear and spiritual energy—begin to exploit the weakening veil between realms, Liam discovers a startling power within himself: a 'Heart of Lumina,' a pure, unwavering intent that can repel darkness. Guided by cryptic messages from the Conclave and propelled by a growing sense of responsibility, Liam must bridge the gap between his mundane reality and the mystical world. His journey takes him from forgotten urban enclaves to the breathtaking wonders of the Spirit Isles, culminating in a desperate bid to mend the fractured veil itself. But even as the cosmic balance is restored, Liam realizes his true path has only just begun. He is now a guardian of two worlds, forever changed by the extraordinary secrets he carries, balancing his ordinary life with a hidden vigil against the encroaching shadows.
pengfei_ma · 4.9K Views

Endless Worlds

Endless Worlds When twenty-three-year-old Kolya “Treyan” Oreheart plugs into Endless Worlds, the Dyson-Sphere MMO where every ore vein can be traded for real cash, he isn’t chasing glory—he’s racing a loan-shark’s seven-day deadline. Armed with a glitchy “Ore Sense,” a battered pick, and a geology degree he never got to use, Kolya tunnels through toxic caverns, corporate griefers, and an economy ruled by the brutal Ironclad guild. One wrong swing means real-world ruin for the kid brother and sister who depend on him. But the deeper Kolya digs, the more the game reshapes itself around blue-collar courage. Unionizing miners, hacking together homemade drills, and out-smarting elite raiders, he sparks an uprising that turns work into legend. From collapsing sulfur tunnels to vacuum-sealed mythril vaults and sky-whale-shadowed floating isles, Endless Worlds becomes a frontier where every pick stroke is a vote for hope. With loan collectors closing in offline and a guild bounty on his avatar in-game, Kolya must lead a ragtag crew of rangers, dwarven sappers, and alchemist pranksters on one last descent—toward the Heart of the Mountain, a boss nobody has ever beaten. If he cracks it, he’ll rewrite his family’s future and the rules of the world itself. If he fails, both realms will bury him in the dark. For fans of Ready Player One and Kings of the Wyld, this LitRPG epic melds high-stakes adventure, labor-punk spirit, and found-family heart into a story where hard work truly earns the world—and then dares you to dream bigger.
A_Morrow · 11.4K Views

Animara Empire of The Fallen

A world full of humanoid animals called Anisarians divided into 12 different habitat nations. Petty squabbles and past rivalries have erupted into all out World War between the nations, forcing all caught in the crossfire to choose a side. In the chaos are five interconnected stories of heroes and villains, mighty rulers, and humble refugees just trying to make it through the turbulent times they now find themselves unable to escape from. Only the strongest shall rule in an age of betrayal, conquest, and atrocities. But in a world turned monstrous. Some will not give in to what instinct demand's them to be in order to survive. Only time and blood will tell who will stand victorious, or rule over nothing but an empire of the fallen. Note: Some chapters may be unfinished. Still a work in progress as I figure out storylines, structure and motivations. Faction Guide: Allied powers: Ocean Monarchy, Forest Federation, Desert Republic, Northern Coalition. Axis powers: South Pole Empire, Deep Sea Confederation, Savannah Sovereignty, Swampland Horde. Neutral/Territory: Volcanic Isles, Jungle Nation, Tropical Tribesmen, Nocturnal Nomads. Mercenary factions: Army Ant Raiders. Fire Ant's. Visual Reference For look and Art style of each faction: https://www.pinterest.com/freedomforclone/_saved/ Character/allegiance/title/species Guide: OCEAN MONARCHY: Shena Veso. Lieutenant. Hybrid Shark. Fereen Vosento. Corporal. Flying Fish. Whelios Whelorum. Retired. Octopus. Dregadon Veso. Deceased. Great White. Nora Veso. Widow. Great White Neso: Private/gunner. Tiger Vesa: Private/medic. Queen angel fish. Kiros: Sgt. Sea turtle. Argus. Admiral. Sailfish. Koa. Prime Minister. Sea otter. SOUTH POLE EMPIRE: Veadora. Empress. Albatross. Ryana. Princess. Albatross. Aravos. Exiled Prince/Warden. Albatross. Garotan. Varangian Guard. Polar Bear. Nea. Servant. White Seal. JUNGLE NATION: Naru. Hunter. Orb Weaver Spider. Esiva. Seamstress. Orb Weaver Spider Nadia. Archer. Orb Weaver Spider. Naya. Weaver. Orb Weaver Spider. SAVANNA SOVEREIGNTY: Ryo Sen Serasi: Janissary. King Cobra. Chai'ra. Janissary Apprentice. Cheetah. Kenno. Commander. Crocodile. Darg. Sgt. Warthog. NORTHERN COALITION: Boreca. Queen. Snow Leopard. FACTION FLAGS/SYMBOLS South Pole Empire: White winged Diamond, light blue background. Ocean Monarchy: Three golden Scallop Shells. Sea blue background. Savanna Sovereignty: Golden scarab in center of golden sun, black background. Volcano Islanders: Five different flame's one atop the other representing four different clans. Red, orange, black, blue and white. Yellow background. Tropical tribesmen: Pink waterlily amidst light green background. Nocturnal Nomads: White crescent moon, white star at center. Black background. North Pole Coalition: White Snowflake amidst grey background. Forest Federation: Five light brown interwoven branches representing five different federation states united as one. Forest Green Background. Swampland Horde: Ring of tan teeth, representing ancestors of death to honor in life. Murky green background. Deep Sea Confederation. Conjoined purple lightning bolt striking downward like jellyfish tendrils. Solid black background to represent darkness of the depths. Jungle Nation: Light Green Hexagonal jade ore stone. Dark green background. Desert Republic: ? Garotan the great army of the fist. Iron grey fist set between black and dark green background. Kashan the outlaw prince army of the claw. Blood red claw marks amid bright green background. Army Ant Raiders: White Ant skull amid blood red tattered flag.
Extinct_Vessel · 274.9K Views
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