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Someday Sonic Underground

STEM: The Underground City

~When dust turns to gold~ Following an invasion by a reptile-like species called Khalgora in the year 2043, humanity is forced to take a final stance in a gruesome confrontation that threatened it's existence into an apocalyptic demise. After decades of tactical execution of all its skills and resources man triumphs over beast. But only barely. With stenches of death and wails of suffering, the earth is left desolate, infertile with an atmosphere deteriorating at an alarming speed. The only habitat lies below. Year 2311. Welcome to STEM city. STEM (an abbreviation for ' Safe Territorially Erected Megalopolis'), is an underground Empire and home to the surviving earth inhabitants, sheltering them from the harsh conditions of the rubbled earth's surface. But even in this city where intellectual geniuses wheeled a minor underground refuge operation to a major megalopolis, slums existed. These slums like any other, are regions with insufficient supply of amenities from the Megalopolis' authority leading to hunger, suffocation and high rate of death by major lung diseases. Diana and her brother Axel are twin siblings who were born and brought up in these slums, lose everything but even in this great abyss of darkness, find a ray of hope, Polaris. Polaris academy is an institution erected by the collaboration of the major pillaring powers of STEM to raise potential superhumans in skills such as martial arts, elemental abilities, advanced sciences and much more, all to help in the exploration of the earth surface now being roamed by foreign beasts who pose a threat to the underground empire. In a world where the weak were preyed on and only the strong thrived, two poor kids with no background find themselves in this academy among astoundingly skilled minds from powerful families fighting for the same spot as them. Can they survive the competition and level up or will they return to the hell they came from? **** ~Excerpt ~ " Attention all factions, report to the portal station in an hour. A live Khalgora is loose in Flouresce, we need to contain it before any damage is done to civilians. Go!" The message set all students of Polaris in an uproar. **** What happens when humanity's mortal enemy is able to infiltrate this fortified empire? ---------------- A/N: cover obtained from the internet. All credits to the creator(s).
MarcyGold · 20.5K Views

Divine Card Creator in the Card Realm

Dragonic Scales RR In a world where duels determine everything from power to prestige, Jarek stands at the crossroads of revolution. His unique ability to craft cards, specifically tailored to a duelist’s soul, makes him a rare and dangerous player in an underground system controlled by corporate monopolies. These corporations dominate the legal production and distribution of cards, making it nearly impossible for rogue creators like Jarek to thrive. But a once-in-a-lifetime opportunity is about to change that. The story begins with Jarek trading his custom-crafted cards to Benji, a nervous young duelist whose soul card—Chaos Rabbit of Trickery—has great potential but lacks the necessary support. Jarek sees an opportunity in Benji, not just to test his creations, but to use him as part of a much larger plan. The annual Card Kings tournament is approaching, a high-stakes event where the winner gains a coveted prize: the freedom to legally produce and distribute their own cards without interference from the corporations. For Jarek, this tournament represents his chance to dismantle the system that keeps independent card creators in the shadows. By partnering with powerful duelist and others, he plans to showcase the power of his custom-made cards and disrupt the carefully controlled market. But the tournament is no easy feat—it’s a brutal, cutthroat competition where duels are not just about winning, but survival. And with some of the most powerful duelists and corporate-backed teams entering the fray, the stakes have never been higher. Jarek’s strategy is to introduce chaos—literally. His custom cards, like Moonlight Chaos, turn seemingly weak, multiplying rabbits into rampaging, unstoppable forces, reflecting the unpredictable nature of his approach. He knows that if his partners can make a strong showing in the tournament, his reputation as an underground card creator will explode, drawing more attention to his abilities and challenging the monopolies. As the tournament progresses, alliances are made and broken, duels are fought in brutal arenas, and Jarek must not only outwit his opponents but also navigate the dangers of the underground world. If he can pull off his plan, he’ll gain not just the freedom to create, but the power to reshape the entire dueling world. However, failure means more than just losing—it could mean the end of his career, his freedom, and possibly his life.
NephalemWriter · 8.6K Views
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