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Straw Hat Crew Bounty

One Piece: The Rise of the Silent Commander

Before Zoro's recruitment, Monkey D. Luffy crossed paths with a young man named Dikun Silver — a master of twin daggers, a cunning strategist, and a man of unmatched intelligence. Though initially hesitant to join a pirate crew, Dikun was drawn to Luffy's unwavering resolve and grand dream. Recognizing Luffy’s potential, he pledged his loyalty and became the Vice-Captain of the Straw Hat Pirates. While Luffy sought to gather a small crew of ten, Dikun believed in the power of strategy and numbers. Understanding the dangers of the Grand Line, he secretly expanded the crew’s strength by recruiting and training foot soldiers — a disciplined force devoted to protecting Luffy’s dream. To the world, Dikun was known as a silent commander who avoided combat, relying solely on tactics to outsmart his enemies. Marines and rival pirates underestimated him, believing he was no more than a frail tactician. But what they failed to realize was that Dikun Silver had simply never encountered a foe worthy of witnessing his true strength. When forced to fight, he unleashed a devastating prowess that rivaled even the most notorious pirates. In truth, Dikun’s power surpassed Luffy’s when he fought without restraint — a fact he kept hidden to ensure the world continued underestimating him. Yet, Dikun’s strength was not what made him invaluable. His loyalty to Luffy, his unwavering bond with the Straw Hats, and his belief in their shared dream cemented his role as the crew’s silent protector. His only ambition was to become the Greatest Commander in the World, ensuring that no force could stand in the way of Luffy’s path to becoming the Pirate King. This is the untold story of Dikun Silver, the Vice-Captain of the Straw Hat Pirates, and the Silent Commander who changed the tides of the Grand Line forever.
DikunSilver · 3.6K Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 2.8K Views
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