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Prehistoric Nightmare

In a world hauntingly reminiscent of our own, the very fabric of reality is violently ripped apart when prehistoric titans—monstrous beings long relegated to the pages of history and legend—emerge from the shadows of time. Towering and primal, these colossal creatures wreak havoc on cities, their thunderous roars reverberating through the remnants of modern civilization as humanity grapples with an unimaginable cataclysm. Yet the chaos is only beginning. As the earth quakes beneath the weight of these ancient giants, something even more profound stirs. The gods of old—primordial forces once revered, feared, and ultimately forgotten—awaken from their millennia-long slumber. Their return is anything but gentle; it is seismic. Their mere presence distorts reality itself, reshaping the world to reflect their ancient dominion. No longer just symbols of myth, these deities walk among the ruins, awe-inspiring and terrifying, their motives shrouded in mystery as they seek to reclaim a world that has long forsaken them. In the midst of this upheaval, one unfortunate man finds himself chosen by one of these gods as a champion. But to truly embody this role, he must prove his worthiness—not just as a servant but as a devoted slave to a mighty lord, navigating a treacherous path that challenges the very essence of his humanity. As he grapples with the weight of his new destiny, he must confront the gods' wrath, the titans' fury, and the lingering question: what does it truly mean to be worthy?
Cobble_Timber · 1.3K Views

The Knight of Roses

"In a world divided into five continental countries, with the middle continent serving as a volatile buffer zone, tyranny reigns supreme in the southern continents, each governed by a ruthless monarch. The most dominant force in this oppressive empire is the Church of the Sun, where the Pope holds the highest authority, serving as both religious leader and king. The Church's power is further bolstered by the 12 Paladins and 24 Reverend Fathers, backed by an army of clergy soldiers. The catalyst for this tale is the infamous 'Day of Unity,' an event that transpired roughly 50-55 years ago. On this day, nations from across the continents gathered for diplomatic relations, only to face a treacherous assault by the Pope and his ruthless army. In a shocking turn of events, the Pope's forces attacked all attending nations, seizing their lands, and compelling the surviving members of royal families and their people to pledge loyalty to the oppressive empire. Yet, the kingdom of Valkenburg, renowned for its advanced military and impenetrable defenses, remained untouched, as their wise king sent only an emissary to the event. In this world, the mystical power of 'wave energy' flows through the veins of every individual, with each person born possessing a unique affinity. With rigorous training, they can harness multiple affinities. But there's more to this universe than meets the eye. Rift Gates scattered throughout Earth lead to other realms. These gates are largely controlled by the imperial army, except for those hidden in free territories or the untamed eastern regions. The alternate realms include 'The Realm of Disorder,' 'The Shadowlands,' 'The Land of the Fel' (comprising seven colossal circles, each the size of a solar system), 'Wonderland' (a heavenly realm with light-type beings and five expansive circles, symbolized as 'the five circles of the rainbow'), and 'Verdana.' At the pinnacle of this intricate universe stands the Titanomachy, god-like beings who rule over these realms and influence magic on the mortal plane. They are the architects of this fantastical world, each possessing unrivaled power and purpose. Amidst this intricate tapestry of realms, magic, and political intrigue, 'The Knight of Roses' embarks on a journey filled with danger, discovery, and destiny. The Main Character, Arryn of Asa, a battle-worn mercenary with a shadowy past, will navigate the tumultuous landscapes, confront the horrors lurking in the cursed forests, and delve into the mysteries of the dark lord and his connection to the shadowy figure. As the story unfolds, the MC will find themselves at the center of a brewing conflict, where loyalties will be tested, alliances forged, and the fate of nations hanging in the balance." written by yodyo10/pendragondyo
yodyo10 · 13.6K Views

Vault of Nightmares

In The Vault of Nightmares, a group of elite operatives is tasked with infiltrating the mind of one of the world’s most powerful and secretive figures—Billionaire tech mogul, D'Arcy. He has built a fortress inside his own mind, a maze of elaborate defenses meant to protect his darkest secrets. As they navigate his mental labyrinth, each step forward takes them deeper into a web of lies, manipulations, and personal demons that D'Arcy has spent decades hiding from the world. At the heart of the Vault lies D'Arcy's fear of exposure—a fear so deep that he built a prison around it, designed to protect himself from the truth. As the team dives into his subconscious, they are forced to confront their own darkest fears, illusions, and buried truths, as the Vault twists reality, blurring the lines between what is real and what is a construct of D'Arcy’s psyche. Each layer of the Vault reveals more about D'Arcy’s brutal ascent to power and the moral compromises he made along the way, forcing the team to question their own motives and the true cost of stopping him. As the Vault’s defenses grow more aggressive and the line between enemy and ally begins to blur, Eva, the team leader, realizes that their mission is no longer about exposing D'Arcy’s secrets—it’s about surviving the truth of what they’ve uncovered. They must decide whether to bring D'Arcy down at all costs or save him from the very darkness he created. The stakes grow higher as they approach the core of his mind, where the final confrontation will determine the fate of D’Arcy and the team—and the future of the world they’ve sworn to protect.
Elitos001 · 2.2K Views
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