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Age Regression Bakugou

The Intelligence Age

In the hyper-connected world of 2075, where Artificial General Intelligence hums beneath the surface of society and meta-humans, gifted with extraordinary abilities, walk among us, power is the only currency that truly matters. Ren, a student at Japan's elite meta-human academy, understands this better than most. His ability, Localized Chronokinesis, the subtle manipulation of time in a confined space, is often dismissed as support-class, but beneath the surface lies a mind of cold calculation and ruthless ambition. Unlike the heroes lauded in history books, Ren harbors no grand ideals of justice. He sees the academy's rigorous training, the cutthroat competition of Magi Duels, and the strategic complexities of Cognitive Wargames as mere stepping stones. He is a predator in a world of evolving apex predators, and his unique control over time is a tool to be honed, exploited, and weaponized for his own ascent. His sisters, the powerfully impulsive Akari and the brilliantly analytical Hikari, are not just family; they are assets to be managed in his grand design. The looming shadow of global power blocs, the simmering tensions between nations, and the intricate web of clan politics within Japan are not threats to be overcome, but opportunities to be seized. Ren's path is not that of a savior, but of a manipulator. He will exploit every advantage, forge alliances with calculated precision, and dismantle his rivals with chilling efficiency. He sees the world not as it should be, but as it is – a game of power, and he intends to win, no matter the cost. Witness the rise of a calculating mind in The Intelligence Age, where the quietest power can be the deadliest, and the line between genius and villain is razor thin.
coolwriter · 0 Views

Age of Empires: From Training Militia

On the global launch day of Age of Empires IX, an ordinary gamer named Arthur unexpectedly finds himself transported into a medieval-style fantasy world. Here, swords clash with schemes, and blood meets iron. No longer the player controlling the battlefield, Arthur is reduced to the lowest rung of the feudal hierarchy—a humble knight’s squire. At first, he resigns himself to his fate, ready to live a quiet, unremarkable life. But destiny has other plans. A mysterious "data interface" appears before him, offering a glimpse of hope and the possibility of rising above his station. Starting with nothing but a ragtag militia, Arthur begins to build his own army, expand his territory, and embark on an epic journey to become the ruler of an empire. But the challenges in this land are far greater than he ever imagined. Barbarian raids, pirate invasions, the curse of undead knights, and the roar of dragons—every battle is fraught with danger. Yet the most dangerous enemies aren’t on the battlefield. They lurk in the shadows of the court. Loyalty can be bought. Oaths can be broken. And the price of glory is often paid in blood. To survive, Arthur must rely on his unique abilities, sharp intellect, and unyielding ambition to overcome every obstacle in his path. From an unknown nobody to a legendary lord, Arthur must navigate the treacherous game of power, one calculated step at a time, and carve out his own legacy. A symphony of adventure, growth, and strategy at its peak. The wheels of fate have begun to turn, and Arthur Grayson’s age of empire is only just beginning…
FalconKnight · 364 Views

Beyond: The dark ages

“There is no right or wrong, only what is and what isn’t.” The hooded figure uttered, the pressure in the air palpable as he sneered, has arms coming together. “And you should not be here. You...are what isn't.” ~~~ The dark ages were at hand and realms grew impatient, the difference between protagonists and antagonists seemed to blur under the flickering flame that lit up their world. There they where, at the mercy of all who were greater. Threats and blessings at all turns and corners, who could tell them apart? Not even the wisest. Some seeded order, order of power, of what should and shouldn’t be. Though this meant nothing to those whom their lives had been suddenly torn apart from perfectly normal to an ethereal hurricane of the unnatural. Maraja was one of these unlucky souls, along with a few other of our growing protagonists. Where she belonged, who she was, none of these made sense anymore after the attack on earth. As would any other eighteen year old, she tried to run away from the truth, to hide behind the realm she had grown up in. She could not. Earth was no place to hold her growing power anymore and she had to leave. Read not only of Maraja, but also of all those who acted as both catalysts and hindrances to a somewhat greater good. Their actions would weld hidden agendas and pride into the grand tapestry surrounding every realm. And in these dark times, there would be a bright light, or so did the prophecy foretell. Yet again trust would hardly survive this ordeal, for it seemed revenge, greed and denial were the whispers of the dark ages.
Clouder · 32K Views
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