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Programming Logic And Design

Remembrance And Recollection

Wishes are subjective, and those who are reborn are nothing but hypocrites unworthy of the first. Words crumble to ashes, and memories of their origins resonate within fractured bodies. Amid a dream that is no mere illusion but a radiant illumination, shadows grow deeper, and the truth reveals itself, a child’s dream begins. I woke up in a world of uncertainty, a realm twisted and cruel, where swords clash, blood stains the ground, and monstrous beasts stalk the living. Flying ships drift above boundless chains that shackle the sky, while wars rage endlessly with weapons both ancient and unknown. It’s a place where beauty and terror coexist, where joy flickers like a fragile flame before being consumed by shadow. I am Celm, a man whose memories feel like shards of glass, fractured, distant, and painful. I don’t know who I truly am or why this world feels both alien and hauntingly familiar. The forsaken lands around me pulse with disasters and despair, as people endure a cycle of torment they cannot escape. And yet, hidden within this chaos lies a haunting beauty, a world that shifts and bends under the weight of forgotten truths. In this labyrinth of suffering and wonder, whispers of the Forsaken World linger, a place where the truth is absolute, where the laws of other realms erode, and where even gods lose their divinity. Every step I take feels like a descent into something deeper, a dream interwoven with reality and riddled with secrets. What is my place in this nightmare? What lies at the heart of a dream so vivid it burns brighter than light itself? I don’t know where the path leads, but I do know one thing: the truth, however unbearable, cannot be avoided forever.
preachingBombs · 9.6K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 98K Views
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