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Anti Hero Personality

Four Split Personalities

Battling an unusual form of personality dissociation, Motan admits to feeling the weight of immense pressure bearing down on him. Amidst this turmoil, he finds solace in a virtual escape called "The Realm of Innocence," a game that has become his sanctuary from stress. In the realm where ambiguity reigns, Motan's behavior is unpredictable and impetuous, making him the instigator and mastermind behind myriad events that spiral out of control. Yet, within the sphere of virtue, his resilience and courage shine through, earning him the admiration of many who see him as the epitome of a righteous knight and a fair judge. When dwelling in the balance of absolute neutrality, he adopts a demeanor of modesty and lethargy, mirroring the ordinary essence of every soul. Conversely, in the domain of chaotic evil, he transforms into a figure of madness and cruelty, embodying the very essence of a demon and deceiver, showing kindness only to himself. "Tan Mo is the most extraordinary Bard I have ever encountered, though he is... perplexing, to say the least," comments Countess Leisha, reflecting on his complex nature. "Mor is a man of distinguished integrity! Having met him just once, I am convinced that he is someone one can confidently turn their back to," declares Gwen, the leader of the Rose Rot, acknowledging his noble character. "If you're in search of the ideal neighbor, look no further than Hei Fan," recommends Alchemist Luna, suggesting his suitability for companionship. Yet, amidst these varied testimonies, a warning resonates, "Don't talk about that man!" indicating a mysterious, perhaps darker aspect of his persona that remains unexplored.
Micro-leaf Paulownia · 334.6K Views

The Undead's Personal Slave

Samantha never expected to find magic in her hometown, let alone in a dimly lit bar on a rainy Tuesday night. Yet here she was, perched on a barstool at the Black Swan, her world about to tilt on its axis. The air thrummed with an otherworldly energy she couldn't quite place. Ethereal dancers moved like smoke across the floor, their bodies fluid and mesmerizing. As Samantha nursed her drink, she felt the weight of curious stares prickling her skin. That's when she saw him. Marcus. A name she didn't know yet, but one that would soon be etched into her very soul. Their eyes locked across the crowded room, and Samantha's breath caught in her throat. He moved with predatory grace, all lean muscle and barely restrained power. Their first interaction was as intoxicating as it was bewildering. One moment, he was her gallant protector, rescuing her from an overly aggressive drunk. The next, his eyes hardened to chips of ice as he snarled, "Stupid girl," before melting into the shadows. Samantha's mind reeled, but her body hummed with an excitement she couldn't explain. Little did she know, this encounter was merely the first step into a world beyond her wildest fantasies – a realm where vampires ruled the night and pain blurred exquisitely with pleasure. As she delved deeper into this hidden society, Samantha found herself drawn to the intoxicating blend of power, submission, and supernatural allure. The crack of a whip, the whisper of leather, the exquisite sting of fangs – each sensation pushed her boundaries and ignited desires she never knew existed. But with every ecstatic high came the sobering reality of danger. Vampire politics were as deadly as they were intricate, and Samantha soon realized she was a pawn in a game where the stakes were life, death, and eternal servitude. As she left the Black Swan that night, Samantha couldn't shake the feeling that she stood on the precipice of something life-changing. She had no idea how right she was, or how deeply she would fall into a passionate, dangerous dance with forces beyond her imagination. The real question was: in this world where pleasure and peril intertwined so intimately, would she emerge empowered... or lose herself completely?
rach_sales · 106.1K Views

My Anti-hero Fairy System

[The criteria for unlocking the system have been fulfilled.] [System synchronization with host commencing.] [Synchronization complete. Congratulations. You have been given a chance to become the most desirable human in this world, just as you wished.] “This isn’t what I wished for.” [What seems to be the problem?] the voice asked, a hint of curiosity in her tone. “I asked to be the most desirable human, not a woman!” he exclaimed, frustrated as he cupped his newfound breasts. Sylvester Lancaster, a dedicated and kind-hearted unactractive policeman, often dismissed and treated like a doormat, snaps after discovering his newlywed wife in bed with his best friend. Consumed by rage, he goes on a violent rampage, only to realize the horrific extent of his actions when the blood cools—he has committed murder. Panicked, he attempts to flee but is struck by a car and meets his untimely death. However, death is far from the end. Sylvester awakens in a morgue, only to find himself in a bizarre alternate universe—trapped in the body of a stunning young woman named Cara Bolton. In this new world where Sylvester has transmigrated to, vampires, werewolves, witches, and other supernatural beings coexist in a fragile balance with humans, their uneasy peace marked by underlying tensions and hidden conflicts. Among the supernaturals, vampires reign supreme as the most dominant and influential. The system reveals to Sylvester that he now wields two new skills: the power to read minds and the ability to detect lies, skills inherited from Cara, the body’s former inhabitant who was a fairy. The system assigns him quests to complete, allowing him to level up and gain all remaining skills a fairy possesses. Many of these missions involves sex, manipulating and exploiting people, as well as infiltrating the vampiric council.
fredrick_anele · 146.8K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.6K Views
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