Download Chereads APP
Chereads App StoreGoogle Play
Chereads

Darkest Dungeon Ost

Dungeons Conquest

Centuries ago, when mankind was in its early stages of development, many mysterious labyrinths had started to appear throughout one of its continents known as Zexos. They stretched high into the sky as well as deep into the unknown Earth. People started calling these structures "Dungeons". Along with its appearance, started an unfamiliar and rather peculiar sickness. The people who fell victim to this sickness either met their end or got incredible magical abilities. As time passed, two organizations quickly rose up dedicated to venturing into these "Dungeons". Armed with weapons, they ventured down into the abyss-like labyrinths, where losing your sense of direction could mean certain death. Getting lost would be the least of their concerns, however, as they would soon face terrifying creatures and be slaughtered. The ones who did manage to slay these creatures and get past were rewarded with bountiful treasures. These people came to be known as "Adventurers". However, there is something much larger at play here...something sinister that lurks in the shadows. As slowly but surely these "Dungeons" have started to become a major threat that could annihilate humanity entirely. Kaen Senshi a young boy who had been only one of the mere 100s who had survived a terrible catastrophe that had hit his hometown. He'd lost a close friend and seen people give their lives for him. After being struck by the sickness, and awakening his power and training to his limits. Kaen goes out to join one of the largest Adventuring organizations to start his journey to uncover what caused that fateful incident and to put an end to these dungeons once and for all. Also, a HUGE thanks to @guineapigsinarmour on Instagram for this incredible cover!
Kaitro · 6.6K Views

Dogmatic Dungeon Dominion

In a world where the supernatural collides with the ordinary, dungeons—dangerous rifts to other realms—begin appearing across the city, threatening humanity. The Hunter Association, tasked with sealing these rifts, relies on Guides who are psychically linked to Hunters with extraordinary powers. A former soldier, becomes a newly awakened Guide at 27, struggling to adapt to his role. Paired with an S-ranked Hunter, a reckless veteran esper, he faces the daunting challenge of navigating deadly dungeons filled with nightmarish creatures. Their partnership is strained—A disciplined and methodical solider, and an esper who's impulsive and dismissive of rules. As dungeons appear more frequently, each mission tests their limits and teamwork. While the Guide adjusts to his new life and role, the esper wrestles with his haunted past and growing responsibilities. Together, they uncover a disturbing pattern behind the dungeon outbreaks, suggesting a larger, sinister plot at play. Amid the chaos, the guide grapples with losing his former life and his growing attachment to his esper, while the looming danger threatens to push them—and their fragile trust—apart. Every decision they make could determine the city's fate, or possibly the entire world. NOTE: This is a slow-burn light-romance BL. It means there are no mature or sexual themes, and it focuses on action, plot, character growth, and relationships between characters and their adversaries. Cover Art: V.R. Wilde (IG: its.forevermonday)
SchuylerLisette · 52.4K Views

Not another Dungeon Story

It did not matter who you were. A noble’s blood, a scholar’s wisdom, a merchant’s wealth—none of it meant a damn thing inside the dungeons. Once you stepped beyond those gates, past the threshold where light faded and the unknown swallowed all, there was only one truth that mattered. The strong ruled. The weak perished. It did not matter if you were a prince or a beggar, a decorated warrior or a nameless fool. The dungeon did not care. It did not discriminate. It only tested, again and again, until your bones lay among the countless others who had thought themselves worthy. For most, dungeon diving was not a choice—it was survival. In this city of towering walls and endless ambition, men and women bled for the chance to carve their names into history. They fought for coin, for glory, for the slim chance of rising above their station. They fought because, in Dragnir, power was the only thing that truly mattered. Some dove for wealth, their eyes glimmering with the promise of fortune buried in the depths. Others sought fame, desperate for their names to be whispered in awe, their deeds recorded in legend. And then there were those who fought for power—not for riches, not for glory, but for strength itself. Because in the end, power was the only thing that meant anything. And so, they fought. Again and again, against monsters that never died, in dungeons that never emptied. They struggled, they endured, they bled, and still, the dungeons called for more. For some, the call was a curse. For others, a promise. But no matter the reason, no matter their fate—once they stepped inside, they belonged to the dungeon. And the dungeons… never let go. Right Dungeons, because it's not only one but Three of them with different kinds of hell to offer, will you dive?.
57Hertz · 14.5K Views
Related Topics
More