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Ace Death Garp Angry Reaction

Fight for peace

A long time ago, all the world's lived peacefully. Although not all the worlds knew about each other, everyone lived as peaceful as they could in their respective worlds. And in one of these worlds, almost everyone had supernatural abilities which were powered by substances called rubidstones. Each rubidstone lived inside it's wielder and revealed itself when the wielder wanted it to. Rubidstones only chose people who are pure of heart and a new rubidstone was created once a worthy person was born. And because of it, that world was the most peaceful among them. But one day, a wicked ruler at the far end of all the worlds rose up and decided to broke the peace which the world was living in. He went to that universe with his army of tundumons. Unknown creatures which looked like wolfs but had hands and stood on their hind limbs. Lots of lives were lost that day. But one man was able to change everything. He took the rubidstones he had gathered and escaped to a different world (earth) and spread it across the earth hoping to fulfill a prophecy that was told a long ago. And it said; "One powerful and evil person will rise up and disrupt the peace which all the worlds are living in. And when he's close to victory, one man changes everything. He won't be the one to bring back the peace though, but through him new heroes will be born. And among these heroes, a young boy will take up the responsibility and restore peace once more. He will fight with a motto that said, 'fight for peace'"
Deslimdivi245 · 931 Views

Wandering Knight Too Angry to Die

In the shadowy depths of an ancient forest in Heian Japan, a nameless European knight finds himself inexplicably transported from his homeland to a realm unknown, hundreds of kilometers away from the familiar landscapes of Europe. Lost and bewildered, he stands amidst the towering trees of a foreign land, his armor gleaming like a beacon in this distant time period. As the knight grapples with the enigma of his sudden displacement, he soon discovers that this world is teeming with malevolent forces, demons, and spirits drawn from the rich tapestry of Japanese folklore. They torment him, as if toying with the interloper who has unwittingly stumbled into their domain. Each encounter with these supernatural entities becomes a harrowing battle, his sword clashing against the eerie, otherworldly forms that emerge from the shadows. Yet amidst the chaos and danger, a ray of hope emerges in the form of a mysterious shrine maiden. She becomes his guide in this realm, her gentle presence a lifeline in a sea of unfamiliar customs and an impenetrable language barrier. Together, they embark on a quest, not only to confront the demons that have ensnared him but also to decipher the ancient mysteries of Heian Japan. Their journey takes them through a world of vividly painted landscapes, from the bustling streets of Heian-era Kyoto to the serene tranquility of remote mountain shrines. Along the way, the knight gains a deep appreciation for the life of the common folk in this ancient East Asian society, as he witnesses the delicate interplay between Shinto and Buddhist practices and becomes entwined in the cultural tapestry of the time. As the battles against the malevolent spirits intensify, the knight's quest for a way back to his European homeland becomes deeply personal. The demons have not only transported him across time and space but have also tampered with his very existence. Determined to reclaim his lost identity and return home, he must muster every ounce of courage and determination, forging an unbreakable bond with the shrine maiden.
Clocktower_Lucil · 49.7K Views
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