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Ash'S Adventures

From Ash To Aetherblade

"From Ash to Aetherblade": Ackah Emile lives in the sprawling city of Veridia, a place where the gap between the awakened Hunters and the powerless unawakened is a chasm. Struggling to support his mother, Abelema, and younger sister, Aya, after the death of his father, Ackah faces a daily battle against poverty and despair. The world beyond Veridia is a dangerous place, swarming with monsters, labyrinths, and dimensional rifts, where only the strong survive. When a sudden, violent awakening transforms Ackah into a "Sword Ascendant," he is granted the power to wield a blade of pure aetheric energy and transcend the limits of mortal swordsmanship. This newfound power offers a chance to escape his desperate circumstances, but it also thrusts him into a world of cutthroat guilds, powerful nations, and ancient threats. Ackah must learn to master his abilities, navigating the treacherous political landscape of the twenty superpower countries, each vying for dominance. He faces monstrous hordes, battles corrupt guild leaders, and confronts the ever-present threat of void invasions. Along the way, he forms alliances with other Hunters, uncovers ancient secrets, and faces moral dilemmas that test his resolve. As Ackah rises from the ashes of his past, he amasses wealth and power, establishing his own guild, the "Rift Walkers," and forging a legend that will echo through the ages. "From Ash to Aetherblade" is a tale of action, adventure, and the transformative power of will, where a young man, armed with a blade of pure energy, carves his own destiny in a world teetering on the brink of chaos.
Frank_Emile_Ackah · 8.1K Views

Adventures of the Ghost Man

Sol IbnuRa is a young African man of thirty who had his own fair share of hardship due to his country's hard economy. He needs to find a way to survive after quitting his under paying job. As a man striving in the world of I.T, he will have to always rely on daily gigs to earn money. Sol later on lands on an opportunity of a life time, that is, to break into the main system of the must terrifying person in the city… Mr. Gabriel. Sol and his ally successfully breaks into the house of Mr. Gabriel, but when Sol came face to face with Mrs. Gabriel the mission becomes a complication. Sol will have to choose between his heart or the mission, a life time opportunity to break away from poverty. This single moment of judgment will change the entire story of Sol IbnuRa. Sol falls in love with the must beautiful woman he ever sets his eyes on. He follows his heart to sabotage a well planned heist. This one decision creates a bond between Sol and Mrs. Gabriel but also a rift between him and his ally who would hunt Sol for the rest of his life. Engaging into an affair with Mrs. Gabriel also captures the attention of the worst man in the City, Mr. Gabriel. The trouble Sol gets himself into of course got him killed. He died a terrible death, but his death also becomes his liberation. Sol becomes a living soul who with time and training gains the power to travel vast dimensions. From the Lucid dream worlds to the the digital worlds of the internet. He gains vast abilities that can help him fight the livings who chased him to death, to protect his city from other powerful adversaries who will show up, protect the woman he inadvertently fell in love with and to also amass wealth like never before. Who is to say wealth is not needed in the world of the spirits. In the end, Sol IbnuRa goes away and leave the world behind. He realizes nothing truly really matters after all. With the super abilities he has, he creates a dimension of his own deep in the corners of the lucid dream world where no one or nothing can find him, but the question remains. With all the enemies Sol creates for himself across dimensions, is he truly ever hidden.
Sk_John_2080 · 9.6K Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 2.8K Views
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