Download Chereads APP
Chereads App StoreGoogle Play
Chereads

Ice Age Ranking

The Intelligence Age

In the hyper-connected world of 2075, where Artificial General Intelligence hums beneath the surface of society and meta-humans, gifted with extraordinary abilities, walk among us, power is the only currency that truly matters. Ren, a student at Japan's elite meta-human academy, understands this better than most. His ability, Localized Chronokinesis, the subtle manipulation of time in a confined space, is often dismissed as support-class, but beneath the surface lies a mind of cold calculation and ruthless ambition. Unlike the heroes lauded in history books, Ren harbors no grand ideals of justice. He sees the academy's rigorous training, the cutthroat competition of Magi Duels, and the strategic complexities of Cognitive Wargames as mere stepping stones. He is a predator in a world of evolving apex predators, and his unique control over time is a tool to be honed, exploited, and weaponized for his own ascent. His sisters, the powerfully impulsive Akari and the brilliantly analytical Hikari, are not just family; they are assets to be managed in his grand design. The looming shadow of global power blocs, the simmering tensions between nations, and the intricate web of clan politics within Japan are not threats to be overcome, but opportunities to be seized. Ren's path is not that of a savior, but of a manipulator. He will exploit every advantage, forge alliances with calculated precision, and dismantle his rivals with chilling efficiency. He sees the world not as it should be, but as it is – a game of power, and he intends to win, no matter the cost. Witness the rise of a calculating mind in The Intelligence Age, where the quietest power can be the deadliest, and the line between genius and villain is razor thin.
coolwriter · 175 Views

Global Ice Age Survival: Starting with SSS+ ranked Talent

Lan Sol was a beta tester for an open-world survival strategy game called *Global Ice Age Survival*. The game had only released its beta version over the years, with no sign of a public release anytime soon. The premise of the game was simple: Upgrade the campfire—the most crucial source of warmth and the heart of the territory—build various structures, recruit workers, and survive in the frozen world. Sounds boring? Not quite. The game featured monsters, magic, dungeons, and numerous kingdoms scattered across multiple continents. Players could ally with kingdoms, conquer them, or even dominate the entire world. The ultimate goal? Transform a medieval-themed kingdom into a modern, automated one. The game was difficult but oddly satisfying. Lan Sol had finally achieved a 100% completion rate. He eagerly awaited the official release, excited to conquer the game once more. But when he woke up the next day, he found himself in a snowy wasteland. A cold wind howled as the world around him lay blanketed in white. It was so cold that it felt as though the sun no longer existed. It didn’t take long for him to realize he had been transported into the very game he had played for over a year. And he wasn’t alone—every individual on Earth had been transported to this icy world. Waking up next to a campfire, Lan Sol began his journey by upgrading it, knowing it was the first step to survival. Before long, he discovered he had received an exclusive reward: an SSS+ ranked talent.
Magic_is_Cool · 16.4K Views

Beyond: The dark ages

“There is no right or wrong, only what is and what isn’t.” The hooded figure uttered, the pressure in the air palpable as he sneered, has arms coming together. “And you should not be here. You...are what isn't.” ~~~ The dark ages were at hand and realms grew impatient, the difference between protagonists and antagonists seemed to blur under the flickering flame that lit up their world. There they where, at the mercy of all who were greater. Threats and blessings at all turns and corners, who could tell them apart? Not even the wisest. Some seeded order, order of power, of what should and shouldn’t be. Though this meant nothing to those whom their lives had been suddenly torn apart from perfectly normal to an ethereal hurricane of the unnatural. Maraja was one of these unlucky souls, along with a few other of our growing protagonists. Where she belonged, who she was, none of these made sense anymore after the attack on earth. As would any other eighteen year old, she tried to run away from the truth, to hide behind the realm she had grown up in. She could not. Earth was no place to hold her growing power anymore and she had to leave. Read not only of Maraja, but also of all those who acted as both catalysts and hindrances to a somewhat greater good. Their actions would weld hidden agendas and pride into the grand tapestry surrounding every realm. And in these dark times, there would be a bright light, or so did the prophecy foretell. Yet again trust would hardly survive this ordeal, for it seemed revenge, greed and denial were the whispers of the dark ages.
Clouder · 32K Views
Related Topics
More