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Amv Ghibli

In Hollywood With A Simulator System: Start As An AMV Maker

[Year 1 - Age 23:] [You spent most of the year diving deep into creative projects. AMVs had always been your thing, but now your mind worked differently. You started producing content with a unique flair that had people buzzing.] [Year 2 - Age 24:] [Your creativity continued to skyrocket. You started collaborating with small content creators and indie filmmakers like King Chris, Dave Ardito, etc... helping them level up their production quality. Word of your talent spread quickly.] [Year 34 - Age 56:] [Virtual reality technology reached its peak, transforming every industry from healthcare to defense. The systems you helped develop allowed users to experience things once thought impossible.] [Year 35 - Age 57:] You kept pushing the limits of what was possible, even at 57. But something bigger was on the horizon. Governments from around the world were pooling their resources to launch a satellite into space. The project was massive, and they wanted you on board as a consultant. It was a huge step, one that would shape the future of humanity. You accepted the challenge. [Year 36 - Age 58:] The satellite was launched. It was a monumental achievement, and you were part of it. The satellite was meant to monitor space for any signs of alien life, among other things. You didn't think much of that part—after all, aliens? But as time would tell, it would be the most crucial aspect. [Year 37 - Age 59:] Strange signals started coming in from space, but nothing conclusive. You continued to work, unaware of the storm that was brewing. [Year 38 - Age 60:] The invasion came suddenly. Aliens descended upon Earth, and humanity wasn't ready. The chaos was unimaginable. You tried to use your skills to help in any way you could, but it wasn't enough. In the end, you were killed like 97% of the world's population. Your journey, and humanity's, had come to an abrupt and tragic end. [Simulation Over.]
Al_Azzidine_Barka · 2.6K Views

Beyond the Broadcast

In the quiet town of Crestwood, a typical high school day takes a bizarre turn for Alex Mercer, a seemingly ordinary teenager. Sent to a seemingly innocuous class, Alex is unaware that he is about to be thrust into a surreal and nightmarish journey that transcends the boundaries of reality. As the teacher begins the lesson, the classroom suddenly trembles, and the walls collapse into a chaotic swirl of colors and static. In an instant, familiar networks like Nickelodeon, Cartoon Network, Disney, and more manifest within the disintegrating room. The air becomes thick with an otherworldly energy as characters from different shows and networks materialize and merge into a kaleidoscopic nightmare. As if caught in the web of a cosmic glitch, Alex witnesses the manifestation of video game studios like Nintendo, Square Enix, and others, alongside anime studios such as Studio Ghibli, Kyoto Animation, and more. The once-normal class transforms into a hodgepodge of animated chaos. With a mysterious force pulling him in, Alex, along with his enigmatic classmate, Lily, plummets into a void that exposes the underbelly of the entertainment universe. Networks and studios intertwine in a chaotic dance, revealing the inner workings of the animation, video game, and anime industries. The duo encounters rebranded relics of the past, encountering networks like Toonami and Jetix, now shadows of their former selves. Amidst the surreal journey, they confront the remnants of forgotten studios and witness the birth of fictional ones, each holding a piece of the puzzle to their predicament. Haunted by the static-laden whispers of forgotten characters and discarded storylines, Alex and Lily navigate the twisted landscapes of Studio Limbo. The line between reality and fiction blurs as they face psychological horrors, unearth long-buried secrets, and confront the very essence of creativity and imagination.
LordSanctify · 2.2K Views
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