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Fred Claus Bird Is The Word

WORDS WE NEVER SAID

In a world where unspoken truths can weigh heavier than mountains, no one ever warned me about the danger of words left unsaid. I always thought I could handle it—breaking my heart seemed easier than breaking my mind, after all. But it turns out, the mind is a far more dangerous place than the heart. It doesn’t heal quickly, and it doesn’t forget. What happens when you leave words hanging in the air is that they start to fill every empty space, crowding out anything else, leaving only the residue of missed opportunities and what-ifs. My journal sat in front of me now, filled with everything I’d never said. All the words that could have changed something, anything. It was strange, how it felt so much easier to discard an entire journey than it did to let go of a single glance from yesterday. The words I left behind felt heavier than the pages I wrote them on. I didn’t even know why I kept writing anymore—maybe because it was the only place where I could finally speak, even if no one would ever read it. The reality of not saying things, of keeping my feelings buried, left a deeper scar than any conversation I never had. But what could I do? It’s not like the words would ever come, not now. What was left were the possibilities—the ones that never had a chance to come to life. A life where we could have made different choices, said the things we were too scared to say. But the past is a cruel thing to hang onto. It taunts you with the “what could have been” but never gives you any answers. And so, I sat there, sighing as I thought about how this was all I could do—curse the world, blame myself, and wonder if maybe there was something I could have changed. Maybe I could’ve found a way to let him know how I felt. Maybe I could’ve found the courage to stop pretending. But now, I was just left to face the weight of silence, and it felt as heavy as the words I could never speak. I thought I could be fine, that time would wash it all away—just move on, I told myself. But the more I tried, the more I found myself tangled in a web of thoughts that didn’t make sense. The days and nights we spent together were now just memories—snippets of laughter, quiet moments, little glances exchanged in the middle of the chaos, all trapped in the space between the confusion and the comfort of what used to be. I looked back, trying to make sense of it all, but it was like trying to hold water in my hands. The harder I tried, the more it slipped through my fingers. I regard all of us, how we all fall into this trap—how we’re all just people, trying to navigate this world with the hope that someone might catch us, that someone might finally understand what we didn’t say. Maybe we all end up here, stuck in the mess of things we wanted to say, but never did. And at the end of the day, there’s no one to blame but ourselves. We’re the ones who held back, who kept our truths hidden, all for the sake of protection, or pride, or fear. It’s easy to blame the world for the things that go wrong, but in the end, we’re the ones who let it go unspoken. And maybe that’s the hardest part—learning that we were the ones who stood in our own way.
silverstariii · 10.3K Views

Game Designer's New World Takeover, Starting with Flappy Bird

Alex Parker, a talented game designer, finds himself transported to a parallel world where technology has taken a different path. Armed with his vast knowledge of game design, Alex aims to revolutionize the gaming industry in this new reality with one groundbreaking game after another. As a game designer, Alex Parker thought his life was perfect. Every game he developed was etched into the annals of gaming history. Journey won seven awards at the World Game Developers Conference, including Best Visual Art, Best Game Design, Best Sound Effects, and Most Innovative Game of the Year. League of Legends continued its reign for seven years, dominating the PC online game market and breaking records with its World Championship series. The Last of Us, Uncharted, and GTA V sold millions of copies worldwide, shattering numerous records. VR games like Outlast, Honor, and Thriller Park redefined the VR gaming industry, becoming classics studied by countless game designers. Even casual mobile games like Arena of Valor, Onmyoji, and the iconic Flappy Bird topped the charts for years. However, this was all part of Alex’s daydreams. In reality, he was the lead planner at a small mobile game startup, plagued by exhaustion from months of relentless overtime. His dreams of creating legendary games seemed distant as he struggled with the harsh realities of the gaming industry. One day, Alex collapsed at his desk and heard a mysterious voice in his dreams: "Loading game... Main objective: Become the greatest game designer in a parallel world. Side Objective 1: Achieve over $20 million in monthly revenue from a single game. Side Objective 2: Attain over 10 million active monthly players for a single game. Side Objective 3: Develop games for PC, mobile, and VR platforms, each becoming a classic. Side Objective 4: Enter the Hall of Fame and achieve superstar popularity. Newbie reward: None. Game difficulty: Highest. Game guide: Disabled. Parallel world transition countdown... Three... Two... One... Game start!"
AlexLe · 142.5K Views
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