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React Rimuru Tempest

Dungeon of Niflheim

In the grand world of Nova, many different races exist such as elves, humans, dwarves and beastmen and through years of war, strife and competition the world has grown, becoming home to great empires and countries throughout the oceans and five continents. However, to the great creators the world has become stagnant and boring, ever since the calamity that was the Church of Light and their Holy White empire. Now the Dark God has created a new race after years upon years of dedicated effort. A species that is like none other and his hope for Nova’s future….Dungeon cores, beings that have the ability to reshape the very world itself, entering the domain of the gods. Join Frost a newly born first generation Dungeon core as he embarks upon his journey within Nova and carves out his place in the world. How will the world’s current denizens react to his birth? Will they be friends or foes? And most of all how the Light God react to this new addition to the world, will he accept them or seek to destroy them? This novel incorporates dungeon building and management but most of that won't fully take off until the later volumes when Frost has much more floors and money to play around with. This is not a solely dungeon story as the MC Frost will have to explore and interact with the world of Nova much like how an adventurer would and forewarning the story is slow. There's a lot of details and avenues which the story goes into, not simply battles, wars and action, it follows all aspects of Frost's life, his growth and interactions with Nova not only as a Dungeon core but also as a person.
Sword_immortal1 · 1.7M Views

Tempest Bound: The Mermen's Lure

Brave individuals who travel beyond safe beaches have been plagued by terrible stories of sirens with deadly beauty and tunes that steal brains for as long as ships have flown. Presuming the life of young Captain Seraphine's father, a seasoned sailor washed ashore with unusual, magical tattoos scorched into his skin, these terrible tales For Seraphine, these tales have little significance; however, when she finds her father's abandoned ship floating on the sea, she understands there is only one path forward—to learn what happened and honor his name. But no one dares to join her on her journey because they believe curses follow women near water. Equipped with her father's blueprints and an iron will, Seraphine sails alone across the Seven Seas to meet the relentless storms, ghostly whispers, and forbidden waters. But one beautiful night her net catches an injured merman fighting the iron threads instead of fish. Uncertain but fascinated, Seraphine lets him aboard without knowing that this unusual creature bears the keys to the darkness she is searching for. Between loyalty to his community and developing love for Seraphine, Rowan, the merman, finds himself divided. They negotiate a dangerous half-truth territory where the sea and heavens entwine in a maze of secrets together. With every wave, Seraphine is approaching the truth even at a cost. Old powers seeking to claim both of them draw their attention as they walk farther. The Merman's Lure offers a horrible tale of love, dishonesty, and the thin line separating mankind from mythology, therefore it forces Seraphine to choose whether the answers she searches are worth the darkness they unleash.
Isaac_King_2965 · 4.9K Views
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