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The Boy Who Forgot to Dream

Aarav was never the loud one, never the rebellious one. From a very young age, he understood things children weren’t supposed to—things like sacrifice, silence, and the heaviness in his father’s eyes after a long day. He never asked for much. He accepted whatever was given. He loved his parents deeply, especially his father, who was strict but hardworking, a man shaped by his own struggles and expectations. But love, Aarav would learn, is not always kind. His father measured worth in marks and obedience, in comparisons with cousins and classmates, in the kind of achievements that could be spoken of proudly to neighbors. And when Aarav failed to meet those expectations—when he scored average marks or made small mistakes—his father’s words didn’t correct him; they cut him. Harsh, unforgiving, public words. And the deepest wound of all came not from a beating, but from a sentence whispered in shame: “If you don’t study, go wash dishes and repay my money.” Over time, Aarav stopped trying. Then, he stopped speaking. And eventually, he stopped dreaming. Because when every effort is met with criticism, when every step forward is shadowed by comparisons, when even your smallest joys are brushed off as “useless”—you begin to believe that maybe joy was never meant for you. Maybe you’re only here to survive, not to live. The Boy Who Forgot to Dream is a tender, heart-wrenching coming-of-age story that explores the quiet battles children fight behind closed doors. It speaks to every person who’s ever felt unseen, unheard, or never enough. Through Aarav’s lonely journey—from silent obedience to emotional numbness—it asks a painful question: What happens to a child who’s never allowed to fail?
Destroyer_2413 · 1.2K Views

How To Evolve A Fireball

In the world of Elka, every awakened mage is granted a Grimoire — a living magical book that records their spells, achievements, and evolution paths. Spells aren’t static. They grow. They branch. They transform. For most mages, spell evolution is a game of instinct and talent — cast more, train harder, get lucky. But Arin Ember isn’t like most mages. He’s not even from this world. Transmigrated from a dying, magicless planet where survival depended on science, Arin sees magic not as mystery, but as code. And he’s obsessed with one spell: Fireball. The weakest, most basic spell in existence — and the only one he’ll ever use. While others chase power through variety, Arin dives into obsessive specialization. He dissects Fireball like a physicist. He refines it like a chemist. And in his blank, silent Grimoire, he begins rebuilding it from the ground up — not just evolving it, but rewriting its magical genome. Because in Elka, every spell is built on a hidden structure: mana-sequence code, a chain of runes and elemental instructions like living DNA. It governs everything — from power output to elemental behavior to spell adaptability. And Arin? He’s the first person insane enough to treat it like genetic engineering. Through experimentation, failure, and relentless theory-crafting, he transforms his Fireball into: A self-replicating flame with controlled mitosis A plasma-based projectile that adapts to air density A sentient spark that learns mid-combat And a superheated core spell capable of atomizing magic barriers They call him talentless. They call him obsessed. But soon, may call him something else: The Father of Spell Genetics. The One-Spell Monster. The Fireball Architect.
SizzlingCoal · 1.2K Views

HOW TO DUNGEON!

YOU THERE! YES, YOU! Are you horrendously broke? So broke you're digging through the same pair of jeans hoping spare change has magically spawned? Well, aren't we all? But fret not because we've got a solution so simple, so foolproof, you'll be diving in headfirst before we finish this sentence. DUNGEON TREADING! Sounds dangerous? That's because it is! But not too dangerous! Probably! Anyway, here's what you need to know! 1. Resource Treading - Perfect for the cautious type. Venture in, scavenge materials and raw gems, and get out before the dungeon seals shut and spews out a hundred raging Minotaurs with a taste for human limbs! And you'd be surprised how often this happens!!! Just last week, we got a report about some poor guy who got torn up so bad we had to collect him like scattered loot. I mean, seriously... we found a piece of him on the other side of the dungeon! It was like playing a jigsaw puzzle on hard mode, except instead of a picture of a cat, it was... well... Larry.... that was actually quite traumatic actually— Ahem... 2. Beast Treading - Tailored for the more adventurous types!! Slay the horrors that lurk within: from Solfrit fire ants to full-blown Chimeras! Bring their cores to our front desk AND GET PAIDDDDDDDD!!! ..... So now that you know the rules, join Crosstails, a struggling party that enters the dungeon in search of credits to repay a cosmic being they offended. And as they get swept up within the cruelty of the dungeon, they meet an eccentric knight who may not be what he seems. [DISCLAIMER: Star Idol Inc. is not responsible for any deaths, dismemberments, devourings, disintegrations, or unexpected plane shifts. Tread responsibly.] Additional tags. Dungeon crawling Beast hunting Cooking Pseudo-harem
Jeffery_XXVI · 2.9K Views
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