TG-66
Genre: Dark Fantasy / Psychological Horror / Survival Game
Themes: Existential dread, demonic pacts, fractured reality
"You already asked for this."
When red doors materialize worldwide, humanity is given no choice: step through or be erased. Those who enter find themselves in The Crucible—a hellish game dimension ruled by the demon Ezazrael and his hierarchy of Goetic nobles. Here, the rules are simple:
Survive 66 days.
Collect Soul Shards (from challenges or other players).
Bargain, betray, or become part of the scenery.
Our protagonist, a self-destructive nihilist already haunted by glitches in reality, discovers they’re "The Anomaly"—a bug in the system capable of warping the game’s fabric. But their power comes at a cost: the deeper they delve, the more they remember this isn’t their first cycle.
As factions form (Contractors who serve demons, Glitched seers, and Architects who design torturous levels), the protagonist must confront the truth: The Crucible isn’t just a test. It’s a filter. Lucifer is rebuilding Earth, and only the cruelest or cleverest will be allowed to exist in the new world.
To end the game, they must face Ezazrael—but the demon only smiles and repeats:
"You invited me. Now, let’s see if you can win what you truly asked for."