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Design Award And Competition

Courage and Blade

In a land where magic and mystery intertwine, one man stands at the edge of the unknown—armed not just with steel, but with knowledge far beyond the world’s grasp. "Courage and Blade" follows the epic journey of Gaowen Cecil, a war-worn hero who, after awakening in an ancient, broken land, remembers another life—a life where he wielded knowledge and technology that could change civilization itself. Transported into a fantasy realm on the brink of collapse, Gaowen finds himself in a crumbling stronghold surrounded by threats and mysteries. Yet, with a rare, ancient artifact in hand—the legendary Courage and Blade—and a mind sharp with the wisdom of another age, he takes on the impossible task of rebuilding his family’s legacy from scratch. As he pushes forward, he realizes his quest is not only to rebuild his homeland but to restore hope in a world haunted by dark forces and ancient secrets. Courage and Blade isn’t just a tale of battles and monsters; it’s a story of rebirth, of pushing beyond limits, and of challenging the very fabric of fate. With an intricate world woven from magic, politics, and ancient power, Gaowen’s journey invites readers to witness a clash of old and new, where every choice he makes shapes a legacy that will either bring a dawn of prosperity or plunge the world into unending darkness. For fans of epic world-building, complex magic systems, and heroes who break the mold, Courage and Blade offers a saga of resilience and renewal that explores what it means to forge a path where none existed before. Join Gaowen on his quest and uncover the secrets that could either save or doom a forgotten world.
Helene_7 · 7.3K Views

Game Designer's New World Takeover, Starting with Flappy Bird

Alex Parker, a talented game designer, finds himself transported to a parallel world where technology has taken a different path. Armed with his vast knowledge of game design, Alex aims to revolutionize the gaming industry in this new reality with one groundbreaking game after another. As a game designer, Alex Parker thought his life was perfect. Every game he developed was etched into the annals of gaming history. Journey won seven awards at the World Game Developers Conference, including Best Visual Art, Best Game Design, Best Sound Effects, and Most Innovative Game of the Year. League of Legends continued its reign for seven years, dominating the PC online game market and breaking records with its World Championship series. The Last of Us, Uncharted, and GTA V sold millions of copies worldwide, shattering numerous records. VR games like Outlast, Honor, and Thriller Park redefined the VR gaming industry, becoming classics studied by countless game designers. Even casual mobile games like Arena of Valor, Onmyoji, and the iconic Flappy Bird topped the charts for years. However, this was all part of Alex’s daydreams. In reality, he was the lead planner at a small mobile game startup, plagued by exhaustion from months of relentless overtime. His dreams of creating legendary games seemed distant as he struggled with the harsh realities of the gaming industry. One day, Alex collapsed at his desk and heard a mysterious voice in his dreams: "Loading game... Main objective: Become the greatest game designer in a parallel world. Side Objective 1: Achieve over $20 million in monthly revenue from a single game. Side Objective 2: Attain over 10 million active monthly players for a single game. Side Objective 3: Develop games for PC, mobile, and VR platforms, each becoming a classic. Side Objective 4: Enter the Hall of Fame and achieve superstar popularity. Newbie reward: None. Game difficulty: Highest. Game guide: Disabled. Parallel world transition countdown... Three... Two... One... Game start!"
AlexLe · 137.1K Views
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