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It’s Not Easy To Be A Villain This Time (GL)

Ji Rong died suddenly after staying up all night playing an online game, only to wake up as the evil villainess who meets her demise at the hands of the heroine in the game’s ending. Determined to change her fate, she resolved to fight against the heroine until the bitter end. But then, the sweet and naive heroine unexpectedly… awakened. A certain “mad dog” pounced on her, whispering teasingly into her ear: “Senior Sister, isn’t this fun?” Expressionless, Ji Rong replied, “Not at all.” Now, facing the heroine who radiates dark energy and wears “I’m no good” on her face, Ji Rong could only weep internally and curse the game developers for ruining her youth. From a near-death awakening: “I can’t believe it—the NPC… is me!” Having reincarnated as the villainous Senior Sister, Ji Rong initially thought she was handed the script for The Villain’s Redemption Story—or at least I Became a Light at the End of the Game. Instructions: 1. The realm levels in the text are: Beginning Realm, Spiritual Communication, Heart-Seeking, Riding the Wind, Stepping on the Moon, Chasing the Clouds, Infinite, Desperate, Returning to the Dust. -------------------------------------------------------- Click to join my Patreon for free and get a sneak peek at upcoming chapters and exclusive content! https://patreon.com/Crimson_Lore?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
Crimson_Lore · 8K Views

WiraCandraTirtha Sang Akalamis(SUB ENGLISH)

Summary: Getting to Know WiraCandraTirtha, The Akalamis "WiraCandraTirtha Sang Akalamis" is an epic story set in ancient Nusantara, during a time when powerful kingdoms and mysterious sects vied for control over power and knowledge. The story follows the journey of a young man named WiraCandraTirtha, born into the noble family of the Wicaksana Sect, an ancient sect famous for its teachings of balance between physical strength, spirituality, and healing. From a young age, Wira was trained by his master, Empu Tirta, to become an expert in martial arts, herbal medicine, and spirituality. Wira showed extraordinary talent in combining martial arts with healing using plants and herbs, as well as spiritual healing passed down by his ancestors. However, despite having all the qualities needed to become a ruler, Wira felt that there was something greater, something yet to be revealed in his life. The peace of the Wicaksana Sect was shattered when their rival, the Langit Jagat Sect, known for its dark powers and ambition to dominate mystical knowledge, attacked them. In a brutal assault that nearly destroyed the entire sect, Wira was forced to flee to protect an ancient artifact that had been passed down through generations. This artifact is believed to possess power capable of changing the world's destiny. Wira's escape was far from ordinary. He not only had to evade the Langit Jagat Sect's pursuit, but also travel through a vast and dangerous world to uncover the deepest secrets of his own being. Wira would discover that to defeat his enemies and restore peace, he must unite the powers of various elements—including his healing abilities, martial arts skills, and most importantly, the spiritual power contained within the ancient artifact. Wira's journey will take him through various kingdoms, meeting allies and enemies, and confronting dark forces threatening the balance of the universe. More importantly, this journey will become a quest to discover his true self, his real power, and the destiny that awaits him. Chapter 3: The First Steps Toward Mount Agni
Abdul_Aziz_4647 · 761 Views
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