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Bury The Light Ending Version

The Girl I Buried

When Mara Kline returns to her late grandmother’s remote house in Canada to settle its affairs, she expects dust and silence. Instead, she finds a relic of the past—a rotary phone in the attic that inexplicably rings despite being unplugged. Against her better judgment, she answers. On the other end is Ellie, a frightened girl claiming she is hiding somewhere in the very same house—but in 1999. A masked man with a burlap-covered face and a rusted knife is hunting her. At first, Mara dismisses the calls as a cruel prank or a lingering symptom of her childhood trauma. But soon, reality itself begins to shift. Muddy footprints appear on the hardwood floor when no one is there. Familiar objects rearrange themselves into echoes of her past. A fresh scar forms on her arm, mirroring the injuries Ellie describes in real time. The deeper she digs, the more the house tightens its grip, twisting time and memory until past and present blur into one waking nightmare. As the calls grow more desperate, Mara realizes the masked figure may not be a stranger—it may be something far worse: a manifestation of her father’s grief and rage, shaped by loss and twisted by time. Old diaries appear, filled with entries she doesn’t remember writing. Visions of a childhood she thought she had buried claw their way back into her mind. Trapped in a house that refuses to let go, Mara must unravel the truth before she becomes just another ghost of its history. But even if she breaks the cycle, some echoes never truly fade.
dinneylatch · 2.5K Views

The Prince of Light

"When darkness surrounds you, and not even the faintest particle of light remains… when all have lost hope, and the future seems like a distant dream… in that moment, my seeker, you have only two choices: surrender or look within yourself until you find the light you need and become a lantern for the lost." In a world consumed by shadows, where hope is but a distant echo, an ordinary young man is swept by fate into an extraordinary realm. He is no warrior. He is no sage. He has no noble lineage, nor a hidden power. And yet, deep within him, there lies the only spark capable of challenging the eternal night. Noctharn, the King of the Night, has stolen the world’s light, plunging its people into misery and fear. The libraries have been burned to ashes, yet in the most remote corners of the land, forbidden books still whisper secrets. Technology has been stripped away, but the last androids silently guard the remnants of knowledge. Dragons and ancient birds have vanished, hiding in the folds of time. The sun has been banished, and only the Millennial Moon remains, an unwavering witness to the suffering of her children. But even in despair, there are those who resist. Those who remember that true light can never be destroyed—only hidden. Legends speak of a chosen one, a pure soul whose light will restore hope and bring dawn back to the Continent of Eternal Dawn. Yet true royalty is not inherited—it is earned. And before he can rise against the darkness, he must face trials of virtue, learn the meaning of sacrifice, and understand that power does not lie in strength, but in the heart. "If you stop thinking only of yourself and look beyond, you will find what truly matters." "Virtue must be tested in order to shine before evil. Only then can it be recognized—only then can it be feared." "Darkness may fade, but light… light never dies."
TheLabyrinth · 1K Views

System Versions

Mohamed Almond had lost everything to the universe his parents, and the only thing he had inherited was a mysterious, old-fashioned looking book that he couldn’t even open. But when the book had finally opened, Mohamed was granted access to a mysterious system. Mohamed first quest appeared in His line of Sight: "Quest 1: Become Popular in School " "Rewards 5 credit" "Credit can be converted to currency. 5 credit equals to $10,000" "Time Limit: 1 Week" Mohamed's eyes widened with excitement as he stared at the notification that appear in his front. This was his chance to turn his life around. He set out into the unknown, determined to complete the quest and claim his reward. The Earth is divided into two realms: the Outworlds and the Mundane. This dichotomy has existed for centuries, with the Outworlds holding the majority of the planet's magical and supernatural power. The Outworlds are a collection of hidden dimensions, realms, and planes of existence that coexist with the Mundane. They are home to a diverse array of supernatural entities, including: - The Fae: ancient, magical beings with a deep connection to nature - The Shadeborn: mysterious, shadowy entities with the ability to manipulate darkness - The Luminari: powerful, angelic beings who wield the power of light - The Wraiths: restless spirits of the dead, seeking justice or revenge The Outworlds are governed by the Council of the Arcane, a group of powerful mages who maintain the balance of power between the different supernatural factions. However, the Council is notoriously reclusive, and their motives are often shrouded in mystery. In contrast, the Mundane is the everyday world, devoid of magic and supernatural phenomena. It is home to ordinary humans.
Chris_Elevion · 6.8K Views
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