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Cyberpunk Militech Shard

Erich von Stein: Interpolis Act 1 - "City of shadows"

Mainz, Federal Republic of Germany, 1948. In this alternate universe, where humanoid cats take the place of humans, Erich von Stein, a war veteran from the conflict with the USSR, leads an almost peaceful life in his hometown of Mainz. The trauma of war and the demons of the past have left their mark on him - his face never betrays a smile. Working as a train driver for Deutsche Bahn, he tries to find peace and meaning in the post-war reality. One day, however, he receives a call from his friend, who is currently working as a scientist at the Hanover University of Technology, which is conducting pioneering research on inter-dimensional technology. As it turns out, the University has lost contact with its inter-dimensional hub, Interpolis - a cyberpunk metropolis existing in another dimension, access to which is made possible by advanced technology. Erich agrees to help, due to his experience and knowledge of technology, and is sent on a mission to restore contact and find out what happened. Interpolis greets him with a dark atmosphere, where a powerful corporation, Void, casts a shadow over the city. Controlling every aspect of the residents' lives, Void holds the city in an iron grip, and social inequalities are commonplace. I, II, and III Class Implants divide society into the better and the worse, and access to technology is strictly controlled. In this dangerous world, Erich meets Greg, whom he saves from being beaten by Void's services, and Douglas McKeen, the head of Vectron, an organization fighting against Void. Together, they uncover the corporation's dark secrets, its ties to crime, and human experimentation. How will their further fate unfold? You will find out by reading this novel.
Kubsamboll_2017 · 1.4K Views

Shard Of Sight

In a world where power is determined by the eyes, the strongest are revered, while those without powers are left to fend for themselves. At the age of ten or eleven, most children awaken their abilities, but for Adrian Clarke, the world of magic and strength remains forever out of reach. Adrian is an introverted, highly intelligent high school student who has spent most of his life hiding behind books, avoiding the bullying he faces for being "powerless." While his mind excels, his lack of any tangible power makes him a target for his peers, and his friends, Lucas and Nova, are his only source of protection. Lucas, with his Light Eyes, and Nova, with her Dark Eyes, are both gifted with Unique Class abilities—powers that only one person per continent can possess. Together, they’ve always kept Adrian safe, but even their formidable powers can’t protect him from the whispers and sneers that follow him everywhere. Despite his position as an outcast, Adrian is not without strength. His analytical mind allows him to outwit bullies and navigate the complexities of high school life. But the nagging question remains: why does he have no power? Why has he been forsaken by the very system that praises the strong and the gifted? As Adrian struggles to find his place in a world that values power above all else, he learns that fate has a strange way of turning things around. When an unforeseen event awakens a mysterious force within him, Adrian’s life is turned upside down. What was once a world of helplessness and rejection suddenly becomes a world of possibilities—possibilities that may come at a steep price. Shard of Sight is a journey of self-discovery, friendship, and the exploration of power—both external and internal. As Adrian and his friends uncover secrets about their world, they must confront not only their own fears and limitations but also the dark truths that lie beneath the surface of their seemingly perfect society.
Hiro_Hiroto · 3.7K Views

Brimful Depravation

Front Page is "NAÍNDRA NUXINUS - CADET CUNN-69". The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it. The "Imperishable", Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives. With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person. The First Gift, is "Shards", called "Cards" by some, this otorgue instant rewards when you exchange them in an "Imperishable Monolith". The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask. The Third Gift, is the "Perennence", with a 100 you won't Die if you are slain, you simply would "Respawn" in a "Memory Hall", making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can "Revive" you by providing the missing resource. However, this comes with a drawback, you become a "Servant" of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%. The Fourth Gift, is "The Memory Hall", unfortunately, they had an evil twin, "The Howling Wall", which are created in places that had seen too many "Take Downs" in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched. Lastly, The Fifth Gift, is divided in three concepts, "Repercussion", "Traits" and "Work", being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for "The Imperishable". But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called "Graveyards", "Factories", "Hives", "Nests", "Lairs", "Crops" and "Farms" across the entire world of "Leathemnur". NO CHEATS NO PLOT ARMOR NO VANILLA EASY LIFE DON'T GET FOOLED BY THE START A FAIR SHARE OF: ACTION BEAUTIES MYSTERIES A WHOLE LOT OF: SMUT BONDING INDECENCY COMMENT FOR: KINKS DOUBTS SUGGESTIONS Additional Information: I would try and publish TWO or even THREE Chapters a Day, and TWO up to SEVEN Chapters on Sundays, of course, it would depend entirely on my current schedule IRL. My Personal Goal is Publish between 15 up to 25 Chapters every week. English is not my first language, that is why, any mistake I made across the story, feel free to point it out for me to correct it as soon as possible.
Marshack · 63.7K Views

GOD MODE FRESHMAN: Trillionaire Simulator

Title: Trillionaire Student: The Art of Corporate Warfare Genre: Cyberpunk Corporate Drama / Tech Romance Setting: Near-future Shanghai (2045) where blockchain dynasties and AI oligarchs dominate global finance. Protagonist: · Ye Chen: A 22-year-old financial prodigy with military-grade neural implants. Orphaned and self-made, he accidentally inherits trillion-yuan assets tied to a cryogenically preserved heiress. · Su Ning: A "frozen elite" heiress resurrected from cryostasis. Her trauma-encrypted mind holds the keys to her family's blockchain empire. Core Plot: When Ye decrypts suicidal patterns in Su's neural data, their forced partnership to upgrade her emotional firewall exposes: 1. Corporate Espionage: Rival tech giants weaponize celebrity scandals as NFT commodities. 2. Family Conspiracy: Su's mother audits her memories like hostile mergers. 3. Hidden Protocol: A blockchain ledger tracking physical intimacy as corporate liability. Key Westernized Elements: · Boardroom duels in holographic Hunger Games-style shareholder arenas · Romance through shared neural hacking of trauma encryption · Memetic warfare where viral tweets manipulate stock markets Themes: · Capitalism 2.0 (emotions as crypto assets, SEC-regulated marriage contracts) · Cybernetic identity (childhood trauma rebuilt as AI firewalls) · East-West fusion (Tang poetry as quantum encryption keys) Cultural Bridges: · "Black Swan Fund" → "Quantum Contingency Fund" · Neural interface battles styled as The Matrix meets Game of Thrones · Food metaphors: Xiaolongbao dumplings as encrypted data carriers
D_Fdu_bei · 10K Views

genesys - la tour infinie

La Tour. Un édifice infini, composé de 100 étages, chacun conçu pour tester les limites physiques, mentales et stratégiques de ceux qui osent l’affronter. King, un jeune homme mystérieux, se retrouve projeté dans ce défi suprême, doté d’un pouvoir unique : l’Imagination, lui permettant de façonner la réalité à sa volonté. Mais il ne sait rien de la Tour, ni des forces qui tirent les ficelles dans l’ombre. À ses côtés, il trouve des alliés aussi puissants qu’imprévisibles : • Mady, une guerrière foudroyante au tempérament explosif, maniant la foudre comme une extension de son être. • Clovis, un stratège de l’ombre, dont les pouvoirs nécromantiques lui permettent de manipuler les ténèbres et d’espionner ses ennemis. À mesure qu’ils gravissent les étages, ils découvrent que chaque monde est une épreuve à part entière : Un royaume médiéval en guerre où seuls les plus braves survivent. Une cité cyberpunk remplie de trahisons et de complots technologiques. Une arène de combat où les duels déterminent qui peut continuer l’ascension. Un champ de bataille FPS, où stratégie et adaptation sont la clé. Un monde de survie, où le danger vient autant de l’environnement que des autres grimpeurs. Mais la Tour cache un secret. Ce n’est pas qu’un simple défi… Les dieux eux-mêmes observent, influencent et manipulent les joueurs, cherchant à modeler un champion selon leurs désirs. Certains veulent l’ordre, d’autres le chaos. Mais que se passera-t-il si un mortel décide de briser les règles ? Entre alliances fragiles, trahisons inévitables et une guerre silencieuse entre divinités, King et ses compagnons devront choisir : jouer selon les règles… ou réécrire le destin de la Tour elle-même. Un roman mêlant combat, stratégie et mystère, où chaque étage est un monde et chaque choix peut être fatal. Un héros capable de défier les dieux, mais assez puissant pour survivre à la vérité ? Jusqu’où irez-vous dans l’Ascension ?
Larchitecte · 185 Views

THE SHATTERED REALM: FORGOTTEN ECHOES

WSA 2025 Entry What is a man, if not a vessel of hidden truths and whispered deceptions? Beneath the fragile facade lies a labyrinth of secrets—truths buried so deeply they intertwine with the lies we tell ourselves just to survive another day. The masks we wear may fool the world, but they cannot hide the fractures within. Even those we hold closest, the ones we entrust with our hearts, may be the very hands carving unseen wounds into our souls, feeding them to the monsters lurking in the shadows. He was never meant to uncover it. But when fragments of forgotten identities surface and unseen forces move in the shadows, Aramith is thrust into a web of deception, blood, and a history long buried. Worse still, within him stirs an attribute unlike any other—the strongest, yet the most chaotic. A power that bends to no master, a force that threatens to consume him whole. To wield it is to risk destruction; to reject it is to remain powerless. And yet, power alone does not reveal the truth, for blood tells no lies, flowing only when life is claimed, but even its crimson clarity is no guide to the truth. How does one find what is real when their very existence is a fractured mirror, splintered into shards that reflect only distorted glimpses of an identity lost? Each shard offers the promise of clarity, yet together, they form nothing but ruin. To uncover the truth is to face the darkness, and to risk losing what little remains of the self. For in the end, can a man truly hold a reflection if he no longer knows who—or what—he truly is?
ChisanaTensai · 6.2K Views

OBSIDIAN RIFT

In a city called Dunmore, where a weakened dome stands between its people and bloodthirsty demons, Aric, a young, defiant fighter who believes in equality, is part of its Vanguard: fearless soldiers that keep the demons at bay. When the crystal holding their dome—a remnant of the goddess Ilona—suddenly fails and throws the city into chaos, he’s among the brave ones sent beyond the walls to chase a shard of the Aetherion, a sentient energy that could save or destroy them, pulling him into a treacherous wasteland where survival is always beyond reach. The flawed gods resurface, their inevitable end drawing near, scheming and weaving promises to manipulate oblivious mortals into their power plays. But gods and men don't mix easy, and alliances tend to fray, turning friends to foe in a heartbeat as blood of both mortals and divine beings are spilled. Out there, Aric finds the enemies closer than anticipated, truths in his blood he never wanted, and each ally he makes, becoming casualties of enemies he can’t outrun. And as the realms are on the brink of annihilation, Aric must face the truth: sometimes, the greatest threats comes from those who have sworn to protect. Loss after loss builds Aric, altering his perception of the world, as he loses his moral tether, transforming from a man to something else. When an Obsidian Rift is about to release an ancient evil from their earthly prison, gods and mortals rally to make one last stand. Will Aric save the realms—or will he be the fire that consumes it all?
Echo_Drift · 4.3K Views
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