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Revoltech Gambit Comic Book Heroes

Heroes Of The Fictional Worlds

Summary of Heroes Of The Fictional Worlds The Omni Voyagers follows the epic journey of four powerful individuals—Himothy, Him, Draco, and MaxedInfinite—each with unique abilities and ambitions, as they traverse various universes, forming bonds, gaining power, and leaving a legacy of unity and strength. Their girlfriends, Mira Yu, Demitra Athena, Wednesday Athena, and Eliana Elizabeth, play integral roles, bringing emotional depth and connection to their story. Major Plot Points: 1. Exploration and Adventure The Omni Voyagers explore legendary universes like One Piece, Dragon Ball Super, Naruto, Demon Slayer, and Solo Leveling. They forge friendships with iconic characters while introducing their girlfriends to these worlds, creating memorable experiences and leaving a mark on each universe. 2. Camaraderie and Romance Their relationships with their girlfriends deepen, showcasing love, loyalty, and emotional growth. Each couple shares unique dynamics, from Himothy’s flirtatious charm with Mira to Draco’s playful teasing with Wednesday. The girlfriends add strength and personality to the group, becoming essential parts of their adventures. 3. Power and Growth The Omni Voyagers’ ultimate goal of achieving unparalleled power is realized when they copy each other’s abilities after returning to their homeverse, the Eclipsed Eternity. This act symbolizes their unity, trust, and mutual respect as a team, culminating in their evolution as complete and balanced warriors. 4. The Final Journey Home After saying heartfelt goodbyes to friends like Naruto and his companions, they return to Eclipsed Eternity to make it their permanent home. The series concludes with peaceful and heartwarming scenes of love and reflection as the Voyagers spend time with their girlfriends, expressing their devotion and gratitude for one another. Themes: Unity and Friendship: The bond between the Omni Voyagers and their allies reflects the importance of teamwork and mutual respect. Love and Relationships: Each romance adds emotional depth, highlighting the power of love to anchor and inspire even the most powerful beings. Adventure and Legacy: Exploring diverse universes showcases the thrill of discovery and the desire to leave a meaningful legacy. Growth and Fulfillment: Achieving their ultimate power and settling down in their homeverse signifies the completion of their journey and personal growth. The series ends on a note of eternal love and unity, with each Voyager reaffirming their bond with their significant other and embracing the peace they’ve worked so hard to achieve. The Omni Voyagers is a story of epic adventures, emotional connections, and the pursuit of harmony and fulfillment.
James_Arthur1236 · 12.8K Views

The Regressor’s Gambit

Thomas Morrison has spent his life playing it safe—avoiding risks, holding onto regret, and watching his dreams slip away. Now, lying on his deathbed in a dingy apartment, he is consumed by thoughts of what could have been. With his final breath, he wishes for one thing: a second chance. When Thomas wakes up in his 20-year-old body in the year 1995, he’s certain it’s a dream. But as he relives familiar moments and sees the face of his long-deceased mother, he realizes this is no illusion. Armed with the knowledge of the future, Thomas seizes the opportunity to rewrite his life. As he navigates the booming tech industry, uses his foresight to build an empire, and reconnects with people from his past, Thomas quickly discovers that changing the future isn’t as simple as he imagined. Small choices ripple into unforeseen consequences, and major historical events begin to deviate from his memories. His new life takes an unexpected turn when he encounters another time traveler—someone from his original timeline who has their own plans for the future. With a shadowy organization monitoring temporal anomalies and threatening his freedom, Thomas must grapple with the ethical implications of his actions. How far is he willing to go to protect his second chance? Amidst the chaos, Thomas faces personal struggles: the love he never pursued, friendships he couldn’t save, and the burden of knowing the future. As his choices accumulate, he must decide what truly matters—wealth, power, or the people he left behind
Mr_Raiden · 4K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.5K Views

Shadow's Gambit

In the grand city of Eldrath, where power is fought for in the shadows and alliances are as fleeting as the night, one man seeks to outplay them all. Aran Silas, a brilliant tactician and master manipulator, has no overwhelming strength or supernatural gifts. Instead, his genius lies in his ability to maneuver through the complex web of politics, crime, and treachery. Aran’s ambitions go far beyond wealth or fame—he wants control. Absolute control. As the illegitimate son of a noble family, Aran grew up on the fringes of high society, learning that intelligence and cunning were his only tools for survival. Now, as a man, he is determined to rise to power from behind the scenes, orchestrating the downfall of those who stand in his way. From crime lords to noble houses, no one is safe from his web of lies, half-truths, and carefully plotted schemes. But Eldrath is not just a city of ambition—it’s a battleground. Aran finds himself locked in a deadly game with two formidable women: Lady Nera, a powerful noble with her own dark empire, and Alara Sindel, a cunning seductress with ambitions that rival Aran’s own. With alliances shifting like sand and enemies lurking in every corner, Aran must stay several steps ahead, or risk losing everything. In a world where betrayal is as common as breathing and trust is a weakness, Aran plays the ultimate gambit—manipulating, deceiving, and outwitting everyone who crosses his path. But as his control grows, so do the dangers. His enemies are many, and even his allies may turn against him. And while he strives to shape the world in his image, there are forces at play far beyond his control. In Shadow’s Gambit, Aran Silas must balance ambition with survival as he navigates a treacherous world of mystery, intrigue, and deadly politics. His intelligence is his weapon, his mind his greatest asset, and in the dark, no one can see the strings he's pulling. But every gambit comes at a cost. Key Themes: Mind over muscle: Aran uses strategy and intelligence to defeat stronger foes. Anti-heroic journey: Aran’s morally ambiguous nature makes him both a mastermind and a manipulator, willing to sacrifice anyone for his goals. Political intrigue and power struggles: Noble houses, criminal syndicates, and rival factions all vie for control of Eldrath. Trust and betrayal: Friendships, alliances, and romances are all tainted by the looming threat of betrayal, making trust a rare and dangerous commodity. Aran Silas isn’t just playing the game—he’s rewriting the rules. But how long can he stay ahead before the shadows close in?
Kenway_Strider · 86.2K Views

Evas Gambit

Hüte dich vor dem Zorn der betrogenen Frau! .... Im Angesicht eines vernichtenden Verrats versucht Evelynn Rosetta verzweifelt, die Zeit zurückzudrehen. Doch ihre Bemühungen erweisen sich als mehr als aussichtslos, da sie im Körper einer Frau gefangen ist, die kurz davor steht, sich der Night's Courtship anzuschließen, einem gefährlichen Spiel mit tödlichen Einsätzen und einem unwiderstehlichen Preis - der Braut des berüchtigten Vampirs Maximilian Knight. Von bitterem Hass getrieben, schwört Eve, alles zu tun, was nötig ist, um die Macht zu erlangen, die sie für ihre Rache braucht, selbst wenn das bedeutet, dieses törichte Spiel zu gewinnen und einen völlig Fremden zu heiraten. Nur scheint dieser "Fremde" zu wissen, wer sie wirklich ist. ... Von den Geistern der Vergangenheit heimgesucht, hat Maximilian Knight sein wahres Ich vor der Welt verborgen und Jahrhunderte in stiller Verzweiflung ertragen. Doch gerade als er am Rande der Hoffnungslosigkeit steht, taucht eine Frau mit einem bekannten Gesicht auf. Maximilian schwört, dass er alles tun wird, um sie zu retten. Selbst wenn dies bedeutet, eine trotzige Zauberin zu heiraten, die wild entschlossen ist, diejenigen zu vernichten, die sie verraten haben. Das Spiel ist eröffnet. Eve wagt einen Schachzug. Für ihre Rache wird sie alles riskieren. ...... Tags: #slowburnromance #strongfemalelead #strongmalelead #norapeorabuse #r18 Andere Romane: The Lycan's Sin: COMPLETED Rosie's Games: IN BETRIEB Das Cover ist von mir. Instagram: @b.mitchylle Discord: MitchyMitch#3750
B_Mitchylle · 41.3K Views

Arcadia— Heroes Of Relics

Updates every 10:00PM UTC+7 Centuries ago, a mysterious meteor descended upon the Earth. Instead of wiping all life forms on the planet, it terraformed the Earth, transforming both living and non-living things alike. This event was called the Great Meteor Fall. Monsters and Beasts appeared and proliferated on the land, causing a shift to the ordinary lifestyle people once knew. Humans also underwent changes thanks to the meteor. Some were granted supernatural powers, and some were granted strength. With these changes, mankind concluded that life will never be the same. The rise of adventurers and guilds was only a few things brought about by the change. Those who wielded great power became prominent figures. But this was just the beginning. The ground zero of the meteor, where it descended, became the territory of a powerful entity known as the Dark One. No one knew where he came from, but rumors said he was inside the meteor when it landed. The energy levels in ground zero were so potent that an average human wouldn't be able to survive it. As such, only high-ranking adventurers could enter it with great difficulty and survive. However, no one came close to the fortress of the dark One, built on top of the meteor itself. As years passed, the monsters and beasts became more powerful, and the adventurers struggled to keep up. But there was no real threat. The Dark One didn't seem to care for Earth's inhabitants, or maybe he was in deep slumber, awaiting his awakening before he invaded Earth. It was foretold, however, that the Dark One was close to awakening, and the powerful monsters and beasts were a clear sign of it. Backed into a corner, the countries were forced to rely on forbidden technology to combat the upcoming invasion. Messing with the space-time continuum, mankind was able to summon influential and powerful people from the past. They became known as Heroes of Relics. These heroes partied up and became Earth's last line of defense against the oncoming invasion. Albrecht Stein was part of the Heroes of Relics. However, he was kicked out of the party since they no longer needed a porter. His only particular skill was spatial storage space, and he was just an additional headcount, so they kicked him out. Just like the other Heroes, he was transported to the future with the sole purpose of defeating the Dark One. But now that his purpose was gone, he decided to live a quiet life in the countryside. That is until the final countdown was issued, and the world's destruction drew near.
DaisukiDayoSenpai · 782.1K Views
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