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Dc Cards

Card Apprentice Daily Log

Dalton Wyatt, a world-renowned Scientist, and Inventor is transmigrated to the body of a high school student Dalton Wyatt who committed suicide due to unfortunate circumstances and complicated life.  The enchanting world of cards was completely different yet similar to Dr Wyatt's homeworld earth.  Unlike peace full earth where humans fought other humans, This new world was plagued with Dungeons and Monsters people here fought with monsters for the survival of humanity.  Mortal humans were not strong enough to fight these mythical and legendary creatures, thankfully some blessed humans could actively control their souls to manifest soul power and become Card apprentices to fight for the humanities chance at survival.  Card apprentices are people who contract grimoire and use various powerful yet resourceful cards to fight off the monsters and conquer dungeons.  Grimoire provides the card apprentice with abilities like Card creation and Card fusion, most importantly it allows the Card apprentice to display their full potential in a card fight.  Even though this world has the concept of science but it is not focused on electronics and industrialization like back on the earth, here the world has cards for every little thing's eliminating the need for electronics.  This new world is highly focused on grimoire abilities such as Card creation and Card fusion.  Coming to a world where money could buy him strength Dr. Wyatt had to earn money for his survival.  But thanks to his otherworldly information and knowledge, card creation comes easily to Dr. Wyatt compared to other card apprentices.  Dr. Wyatt creates and sells various perfect, powerful, and resourceful cards to earn money and get stronger step by step in this monster-ridden world for his survival.  ... "What did you say? Making good cards is hard? Bah! Card creation is a breeze." "My friend, allow me to enlighten you - there are no 'trash card ingredients,' only incompetent card creationists." [Bloody Veins - G rank, Mortal grade] [Nyon Rope  G rank, Mortal grade] [Common Core - G rank, Mortal grade] Card creation… complete!  [ Card Name - Bloody Rope    Card Type - Item card   Card Rank - E rank, Common grade    Card Rating - 3 stars    Card Durability - (100/100)    Card Effect - The Bloody Rope can bind and incapacitate its target. When in contact with a target's wound, the item effects paralysis and blood drain are triggered.   Additional Effect: Paralysis, Blood Drain] "This can't be real! You've used G-rank mortal grade ingredients, and yet you've managed to craft an E-rank common grade card with full durability and a rating of three stars? This isn't real, I must be dreaming! I couldn't possibly have woken up today - I am still asleep in my bed dreaming."
IGotStones · 8.5M Views

Divine Card Creator in the Card Realm

Dragonic Scales RR In a world where duels determine everything from power to prestige, Jarek stands at the crossroads of revolution. His unique ability to craft cards, specifically tailored to a duelist’s soul, makes him a rare and dangerous player in an underground system controlled by corporate monopolies. These corporations dominate the legal production and distribution of cards, making it nearly impossible for rogue creators like Jarek to thrive. But a once-in-a-lifetime opportunity is about to change that. The story begins with Jarek trading his custom-crafted cards to Benji, a nervous young duelist whose soul card—Chaos Rabbit of Trickery—has great potential but lacks the necessary support. Jarek sees an opportunity in Benji, not just to test his creations, but to use him as part of a much larger plan. The annual Card Kings tournament is approaching, a high-stakes event where the winner gains a coveted prize: the freedom to legally produce and distribute their own cards without interference from the corporations. For Jarek, this tournament represents his chance to dismantle the system that keeps independent card creators in the shadows. By partnering with powerful duelist and others, he plans to showcase the power of his custom-made cards and disrupt the carefully controlled market. But the tournament is no easy feat—it’s a brutal, cutthroat competition where duels are not just about winning, but survival. And with some of the most powerful duelists and corporate-backed teams entering the fray, the stakes have never been higher. Jarek’s strategy is to introduce chaos—literally. His custom cards, like Moonlight Chaos, turn seemingly weak, multiplying rabbits into rampaging, unstoppable forces, reflecting the unpredictable nature of his approach. He knows that if his partners can make a strong showing in the tournament, his reputation as an underground card creator will explode, drawing more attention to his abilities and challenging the monopolies. As the tournament progresses, alliances are made and broken, duels are fought in brutal arenas, and Jarek must not only outwit his opponents but also navigate the dangers of the underground world. If he can pull off his plan, he’ll gain not just the freedom to create, but the power to reshape the entire dueling world. However, failure means more than just losing—it could mean the end of his career, his freedom, and possibly his life.
NephalemWriter · 7.6K Views

Chronicles of Hunteria: Cards of Destiny

Synopsis: In the eccentric world of Hunteria, where swords and magic reign supreme, Gothar, a cynical and sharp-witted outsider, finds himself thrust into an extraordinary Isekai adventure. As he navigates this realm, he discovers that the key to power lies in enchanted cards that harbor unimaginable abilities. Gothar must unravel the mysteries of the Cardrealms, where cards aren't just tools but conduits of magic. Each card bears a color that signifies its potency, from the mundane Gray to the awe-inspiring Platinum. As Gothar explores, he unlocks the potential of cards ranging from everyday items to mythical beasts, reshaping his destiny in this card-infused universe. With humor as his ally, Gothar forms an unlikely team, realizing that success in Hunteria relies not only on individual prowess but also on the synergy between card-bearers. Together, they embark on a quest to conquer challenges, battle formidable foes, and discover the true purpose of their card-enhanced abilities. As power levels escalate from Common to God-like, Gothar faces dilemmas that force him to question his principles. Will he succumb to the allure of legendary cards, or will he uphold the camaraderie that defines his newfound team? "Chronicles of Hunteria: Cards of Destiny" is an action-packed fantasy where the laughter echoes as loudly as the clash of swords, and the cards wield the mightiest enchantments in the whimsical World of Hunteria.
TattooedGod · 15.1K Views
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