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Totk Proving Ground Shrines

Wandering Knight Too Angry to Die

In the shadowy depths of an ancient forest in Heian Japan, a nameless European knight finds himself inexplicably transported from his homeland to a realm unknown, hundreds of kilometers away from the familiar landscapes of Europe. Lost and bewildered, he stands amidst the towering trees of a foreign land, his armor gleaming like a beacon in this distant time period. As the knight grapples with the enigma of his sudden displacement, he soon discovers that this world is teeming with malevolent forces, demons, and spirits drawn from the rich tapestry of Japanese folklore. They torment him, as if toying with the interloper who has unwittingly stumbled into their domain. Each encounter with these supernatural entities becomes a harrowing battle, his sword clashing against the eerie, otherworldly forms that emerge from the shadows. Yet amidst the chaos and danger, a ray of hope emerges in the form of a mysterious shrine maiden. She becomes his guide in this realm, her gentle presence a lifeline in a sea of unfamiliar customs and an impenetrable language barrier. Together, they embark on a quest, not only to confront the demons that have ensnared him but also to decipher the ancient mysteries of Heian Japan. Their journey takes them through a world of vividly painted landscapes, from the bustling streets of Heian-era Kyoto to the serene tranquility of remote mountain shrines. Along the way, the knight gains a deep appreciation for the life of the common folk in this ancient East Asian society, as he witnesses the delicate interplay between Shinto and Buddhist practices and becomes entwined in the cultural tapestry of the time. As the battles against the malevolent spirits intensify, the knight's quest for a way back to his European homeland becomes deeply personal. The demons have not only transported him across time and space but have also tampered with his very existence. Determined to reclaim his lost identity and return home, he must muster every ounce of courage and determination, forging an unbreakable bond with the shrine maiden.
Clocktower_Lucil · 57K Views

Game of Eternals: Divine Deception

In the fractured world of Avaloria and the Unknown, where power, deception, and forgotten truths shaped destiny, a war loomed on the horizon—one no one yet understood. Behind the shadows of this conflict lay a cosmic Lie, spanning continents, worlds, and the very fabric of existence. Valcroy and Erik had been thrust into a journey neither had asked for, but both had been forced to endure. What began as a desperate escape from the Frostborne household unraveled into a quest that crossed realms and defied comprehension. Through the forbidden continents of Avaloria and into the unknown and unforgiving Lorein, the duo uncovered fragments of a forgotten past. They encountered allies, enemies, and the horrifying nature of the Lie that bound their world. Every step tested their strength and resolve, as the secrets of the worlds ground them down, forcing them to prove they were capable of bearing the truth. The Lie ran far deeper than they had imagined, threatening not just their world but the survival of all creation. With the calamity of Avaloria’s seven continents and the Fall of Lorein weighing heavy, they found themselves hunted by unseen forces, their own shadows turning against them. Erik and Valcroy had to uncover the truth behind the Well of the End and prepare to face an enemy that sought to consume it entirely. In a tale of fragile alliances, constant betrayal, and truths that could save or destroy, Divine Deception told a saga of resilience, loyalty, and the pursuit of a destiny shrouded in fire, ash, and forgotten worlds. Would they untangle the deception that bound [Compassion], or would they fall, like countless others before them? [One Day I Will Find The Words And They Will Be Simple]
First_Flame · 59.4K Views
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