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Angry Lore

Black Magus

What kind of realm would you choose to live in after digitizing your mind? For Amun, that was a magical world where he could be free to learn until his end of days. What he got was to become the living god of a vast realm in an odd universe. A being who'd be born with the world. And later stripped of it all. A being of juxtaposition and contradictions. A sinner and a saint. A wise sage and a genius scientist. A loving creator and a baleful explorer. An elf and a devil, living in a world of might and magic. But all is not what it seems. Peace is fleeting. Figures loom in the light. Forms strafe through the trees. And one Amun is woefully ignorant to the ways of a realm so ripe for change. Yet he is one who cannot help but change it. So he devotes himself to forming the greatest guild the Mortal Plane has ever seen, intending to change his world and others for the better. And yet, somewhere along the line of his undying march, Amun evolved into the being all denizens of the Mortal Plane either revered; or feared. The Black Magus. *** This novel’s lore, story, and characters are entirely fictitious. Certain long-standing countries, institutions, organizations, agencies, public offices, etc. are/may be mentioned, but their histories and the characters involved are wholly imaginary. *** This novel’s lore, story, and characters are entirely fictitious. Certain long-standing countries, institutions, organizations, agencies, and public offices are mentioned, but their histories and the characters involved are wholly imaginary. Look for the story on RR. https://www.royalroad.com/profile/202907/fictions
Liden_Snake · 346.3K Views

Cursed Lore

Di dunia modern yang menganggap segala hal mistis hanyalah mitos, keberadaan kutukan sesungguhnya masih bersembunyi di balik bayang-bayang. Hanya segelintir orang yang memiliki kemampuan khusus untuk melihat mereka, dikenal sebagai Curse Shambler—pembasmi kutukan yang bertarung dengan teknik "Curse Shambles," seni unik untuk menaklukkan kekuatan gelap. Velka Akimo adalah siswa SMA biasa, lebih tertarik menyelesaikan quest game daripada berurusan dengan kenyataan. Namun, hidupnya berubah drastis saat ia pulang ke rumah dan menemukan keluarganya dibantai oleh makhluk menyeramkan bernama Akako Lakako, kutukan sekelas yokai yang menebarkan teror tanpa belas kasihan. Dengan hati hancur dan amarah membara, Akimo menemukan dirinya dipaksa masuk ke dunia yang penuh rahasia gelap dan pertarungan mematikan. Berbekal petunjuk dari Zeiri Kinji, seorang Curse Shambler misterius yang rock n’ roll, Akimo bergabung dengan SMA Negeri 21—sekolah yang khusus melatih mereka yang bisa melihat kutukan. Di sana, ia belajar bahwa para kutukan berkembang dan beradaptasi, membuat mereka semakin sulit dilihat dan dikalahkan oleh manusia biasa. Dengan dorongan dendam untuk membalaskan keluarganya, Akimo bertekad menjadi Curse Shambler sejati, mempelajari teknik-teknik yang akan membawanya bertarung melawan teror kegelapan yang mengintai setiap sudut kota. Namun, dunia kutukan lebih rumit daripada yang ia kira. Bersama teman-teman barunya, Akimo harus menghadapi rahasia kelam dari kutukan yang semakin kuat, serta ancaman yang bisa mengguncang keseimbangan antara manusia dan kutukan—dan mungkin, seluruh dunia.
SaputraCelizo · 159 Views

Wandering Knight Too Angry to Die

In the shadowy depths of an ancient forest in Heian Japan, a nameless European knight finds himself inexplicably transported from his homeland to a realm unknown, hundreds of kilometers away from the familiar landscapes of Europe. Lost and bewildered, he stands amidst the towering trees of a foreign land, his armor gleaming like a beacon in this distant time period. As the knight grapples with the enigma of his sudden displacement, he soon discovers that this world is teeming with malevolent forces, demons, and spirits drawn from the rich tapestry of Japanese folklore. They torment him, as if toying with the interloper who has unwittingly stumbled into their domain. Each encounter with these supernatural entities becomes a harrowing battle, his sword clashing against the eerie, otherworldly forms that emerge from the shadows. Yet amidst the chaos and danger, a ray of hope emerges in the form of a mysterious shrine maiden. She becomes his guide in this realm, her gentle presence a lifeline in a sea of unfamiliar customs and an impenetrable language barrier. Together, they embark on a quest, not only to confront the demons that have ensnared him but also to decipher the ancient mysteries of Heian Japan. Their journey takes them through a world of vividly painted landscapes, from the bustling streets of Heian-era Kyoto to the serene tranquility of remote mountain shrines. Along the way, the knight gains a deep appreciation for the life of the common folk in this ancient East Asian society, as he witnesses the delicate interplay between Shinto and Buddhist practices and becomes entwined in the cultural tapestry of the time. As the battles against the malevolent spirits intensify, the knight's quest for a way back to his European homeland becomes deeply personal. The demons have not only transported him across time and space but have also tampered with his very existence. Determined to reclaim his lost identity and return home, he must muster every ounce of courage and determination, forging an unbreakable bond with the shrine maiden.
Clocktower_Lucil · 50K Views
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