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Sea Witch

The Witch’s Vow

The night Elira was born, the sky wept with a storm so fierce it drowned the village’s crops and sent the river surging through the streets. The elders whispered that it was an omen—a cursed child had entered the world. Her mother, Lirien, barely survived the birth. She had screamed through the labor, clutching the straw bedding as if the pain itself was trying to steal her soul. When she finally held her newborn daughter, she gasped—not out of love, but fear. Elira’s eyes were too sharp, too knowing for a child who had only just entered the world. The midwife, an old woman with trembling hands, hesitated before cutting the umbilical cord. A chill passed through the room, the flickering oil lamp nearly snuffing out. The air felt… wrong. The village healer arrived soon after, summoned in desperation. She pressed her palm to the newborn’s tiny chest, feeling the thrum of something unnatural beneath her skin. “She is touched by the old magic,” the healer murmured. “A witch, from birth.” Lirien sobbed, clutching her baby to her chest. “No, please. My daughter is innocent.” The healer gave her a sorrowful look. “You must keep her hidden. If the village learns the truth, they will fear her.” And so, Elira grew up in the shadows. Her childhood was not one of warmth, but of caution. Her mother, though loving in her own way, kept her at arm’s length, afraid of what she might become. Her father, a bitter man worn down by poverty, looked at her as if she were the reason for all his misfortunes. But magic cannot be contained forever. At the age of five, Elira made a dead flower bloom in her hands. At seven, she whispered to the wind, and it answered. At ten, she healed a wound on her mother’s arm simply by touching it. Her family’s fear grew with each passing year. They did not see a daughter, a sister. They saw a curse. Then, when Elira was thirteen, something happened that changed everything. A boy from the village—one who had tormented her for years, throwing stones and calling her “witchspawn”—fell from a tree and broke his leg. The bone jutted through his skin, his screams echoing through the hills. Elira, acting on instinct, ran to him. She laid her hands on his leg, her power surging like a wave. The bone snapped back into place. The wound closed. He was healed. But instead of gratitude, there was terror. The boy’s mother shrieked. Villagers came running. They saw what she had done, what she was. “Witch,” they whispered. “Monster.” By nightfall, her family had packed their belongings and fled the village, leaving behind the only home they had ever known. They wandered from town to town, never staying in one place too long. Her parents blamed her for their misfortune, for their suffering. They cursed her magic, wished it had never been born within her. But when Elira turned eighteen, everything changed again. A wealthy businessman came to their town, looking for a wife. He was powerful, rich beyond imagination—a man who could lift them from poverty. And he wanted a woman who was pure, untouched, innocent. Elira’s parents saw an opportunity. “She is a blessing,” her mother told him, forcing a smile. “A gift from the heavens.” Elira said nothing. She had learned long ago that the world would never see her for what she truly was. And so, she was given away to a man who believed he had married a saint—when in truth, he had married a witch.
Ashe_world · 628 Views

Ashes Of Deep Sea

Duncan Abnomar was transmigrated to a magical world. Most of the lands of the world had sunken, and the surviving humans could only live on islands. Due to an unknown reason, the world was also contaminated and strange phenomena and things would randomly appear. Humans had developed steam gear technology, and the islands were connected through boats. They survived by studying strange phenomena that happened all around the world. However, as the captain of a scary-looking ghost ship, Duncan was facing a huge challenge. "How the heck do I steer this ship?" Highly recommended by experienced editor: MC is transmigrated to a world mostly covered in water and far from civilization. He becomes the captain of the ghost ship, the 'Homeloss'. He steers through the fog and adventures through the broken world and the unknown deep sea. As he discovers the ruins of abandoned civilization, he would also stumble into the war between the strange phenomena and the devil gods. The story takes place in a combination of ocean and Chutly mythology world, a new and interesting background. It’s an attractive story to read due to the author’s sense of humor and mastery over the ambiance of the story. --------------- Another-style introduction: "On that day, a thick fog engulfed everything. On that day, he became the captain of a ghost ship. On that day, he crossed the dense fog and faced a completely overturned and shattered world – the former order was completely gone, and peculiar phenomena dominated the endless seas beyond civilized society. The island city-states and the fleets challenging the sea have become the only lights of civilization left, while the shadows of old days still lurk in the deep sea, waiting to devour this dying world again. But for the new captain, there's only one pressing question – Does anyone know how to sail this damn ship?!"
Yuan Tong · 759.7K Views

To Sleep In The Sea Of Time

This is a story of a guy who loses everything, and then gets it back. Same old new world story, just a different kind of story teller. *** They took away our hunter tags. They had us grow our hair. They gave us a new brand, when we were over there. They staged us out of Dragur, East of the Olim Horn. I guess they call us Slaves, but no one calls us much anymore. There is no fun in killing. I don't want to do it anymore. Karn brought Sorrow. Pookie brought Fear. Milk brought the fly boys. They did work in Undia. I worked mostly clandestine. Some Legends I should not say. We played with better wands. I could use the extra pay. Did Mara give the order? Did venom pay the way? They said we were slaying demons, but it was kind of hard to tell. There is no fun in killing. I don't want to do it anymore. This was before HALO, and Codex was king. Hej atop the rider, he never felt a thing. When our rider caught a spell, and both the mages killed. It pitched us over sideways on some cold Sylph hill. My back felt like it was broken, my legs I could not feel. I kept on slaying demons, but it was kind of hard to tell. There is no fun in killing. I don't want to do it anymore. I never did heal up right from injuries sustained Officially in Torin, unofficially we train. I remember all their faces. They dream about me still. I guess I'm slaying demons, but it's kind of hard to tell. There no fun in killing. I don't want to do it anymore. I speak the cold logistic, that old boys speak so well. Veni, Vedi, Vici. I'll see you in Hel. Maybe it's bravado, or an unspeakable guilt. That village, they were demons, but it was kind of hard to tell. There is no fun in killing. I don't wanna to do it anymore. I've done plenty. What is one more? -Corb Lund *** Come guess me this riddle. What beats shire leaves and fiddle? What is hotter than pleasures touch, and whiter than cream? What best wets his whistle? What is clearer than crystal? What is sweeter than honey and stronger than steam? What will make the lame walk? What will make the dumb talk? What is the elixir of life and philosopher's stone? And what helped Pookie-Baba dig up a tunnel, that runs from Shalamanda to West-Torin? When you are digging a crater, It is the best thing in nature, for sinking your sorrows and raising your joys. Sometimes I wonder, if lightning and thunder, is made out of the plunder, of the reddest hiski and oils. *** If you can keep your head when all about you, are losing theirs and blaming it on you. If you can trust yourself when all men doubt you, but make allowance for their doubting too. If you can wait and not be tired by waiting, or being lied about, don’t deal in lies, or being hated, don’t give way to hating, And yet don’t look too good, nor talk too wise. If you can dream, and not make dreams your master. If you can think, and not make thoughts your aim. If you can meet with Triumph and Disaster, and treat those two impostors just the same. If you can bear to hear the truth you’ve spoken, twisted by knaves to make a trap for fools, or watch the things you gave your life to, broken, and stoop and build them up with worn-out tools. If you can make one heap of all your winnings, and risk it on one turn of pitch-and-toss and lose, and start again at your beginnings, and never breathe a word about your loss. If you can force your heart and nerve and sinew, to serve your turn long after they are gone, and so hold on when there is nothing in you; Except the Will which says to them ‘Hold on!’ If you can talk with crowds and keep your virtue, nor walk with Kings, nor lose the common touch. If neither foes nor loving friends can hurt you. If all men count with you, but none too much. If you can fill the unforgiving minute, with sixty seconds worth of distance, run. Yours is the World and everything that’s in it, and which is more you’ll be a Man, my son. - Rudyard Kipling
man_of_culture3030 · 706.4K Views
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