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Morty Calling Jessica

Mystic Calling:Stone of Glory

Year 2035. A groundbreaking game—"Glory Lords: Arcane War"—takes the world by storm. With cutting-edge VR immersion, players can feel the pulse of magic, the tremors of battle, and the weight of every decision. But more than just a game, it becomes the ultimate stage for global esports. Elite teams rise, billion-dollar prize pools emerge, and the entire world is swept into the frenzy. But for Ethan Parker, this isn’t just a game. It’s a gamble with fate itself. Las Vegas. Midnight. A secret high-stakes game. On the table lies the world’s only Legendary-tier artifact—the Stone of Glory. Its value? Far beyond a billion dollars. Because hidden within it is a secret—one that can rewrite the very rules of reality. Ethan bets everything. And loses. In that moment, he doesn’t just lose the artifact—he loses his future. Then, the world changes. The game and reality merge. Earth is no longer the world it once was. Society collapses, replaced by a brutal new order where a person’s rank in "Glory Lords: Arcane War" determines their status in real life. The strongest players become kings. The weakest? Slaves. And the one who won the Stone of Glory—Griffin Musk—rises to absolute power, ruling over this new world as its supreme leader. As for Ethan? Once the #1 player in the world, he loses everything—his account, his status, his freedom. Reduced to the lowest class, he suffers, tortured until his final breath. But now—he’s back. Reborn with the memories of his past life, he returns to the moment it all began. This time, he wins the gamble. This time, he won’t let the world fall into Griffin’s hands. But fate has more in store for him… When he logs into the game, he realizes something is off. Not only is he the first player in the world to own private territory, but he also acquires something unheard of—the only Legendary-tier unit in existence: the Green Dragon. And then—something even more shocking. These two Green Dragons aren’t just powerful units. They’re heroes. With growth potential and combat abilities surpassing even top-tier players, they have the power to change the course of the entire game. At that moment, Ethan knows—his path to the top has begun. But the real world isn’t done with him yet. Governments, military forces, corporate giants, secret organizations—and even Griffin himself—are now watching his every move. This time, it’s not just about revenge. This time, he’s taking control of the future. The war of heroes has only just begun…
IvyWoods · 126.5K Views

The Illusionist System: Call for Tricks

[Congratulations!! You are now a Level 1 Illusionist.] Eric Grey has always been at the bottom of the food chain. As the weakest member of his clan, he’s endured years of ridicule, bullying, and being treated like a nobody. With no special abilities, no powerful guardians, and no clue about his missing parents, Eric’s life has been a constant struggle. The only thing he has to his name is a rusty, seemingly useless locket left behind by his family—a locket he’s never been able to figure out. But everything changes when a near-death experience triggers the locket’s hidden power. Suddenly, Eric is thrust into a world of illusions, tricks, and secrets he never knew existed. The locket awakens his latent ability as an Illusionist, a rare and mysterious class that bends reality itself. However, becoming an Illusionist comes with a catch: the path to mastery is filled with danger, deception, and enemies who will stop at nothing to see him fail. Now, armed with nothing but his wits, a handful of beginner-level illusions, and the cryptic clues hidden within the locket, Eric must navigate a treacherous world of power-hungry clans, ancient secrets, and deadly trials. From the shadows, he’ll rise, using his illusions to outsmart, outmaneuver, and outplay everyone who ever doubted him. But as Eric climbs higher, he begins to uncover the truth about his parents’ disappearance—and the dark forces that have been watching him all along. Will he master the art of illusions and claim his place at the top? Or will he become just another pawn in a game far bigger than he ever imagined? "In a world where power is everything, the greatest trick is surviving long enough to master it."
Savage_INK25 · 281 Views

Don’t Call Me Director

Don Victor, the notorious Underworld Boss, known by his alias SKULL, is a figure whose true name and face remain a mystery to all except his inner circle. To the world, SKULL is a terrifying legend whose very name sends chills down spines. No one dares to challenge him, as he has ruthlessly eliminated anyone who tried, leaving only whispers of his terror behind. Those who managed to survive did so by fading into the shadows, too afraid to even think of revenge. The fear he instills is unmatched, and his power over the underworld is absolute. Yet, behind the ruthless exterior, Don Victor has one weakness: his obsession with movies, particularly the works of his favorite director, Tames Kamron. He watches his films on repeat, each time getting lost in the emotions, the betrayals, and the action—sometimes even firing a gun when the tension peaks. His love for cinema borders on the obsessive, with his emotions swinging from tears to rage at the flick of a switch. "Boss... Director Tames Kamron is retiring." "What? No... I can't accept this. I'll kidnap him and make him make films for me!" But fate had a different plan. Bang... And just like that, the mighty underworld boss met his end. But the story doesn't end there. Don Victor opens his eyes in another world, with his life hanging by a thread. [Make a movie in one year, or your life is over.] Now, in a strange new world, Don Victor must face a new set of challenges, where the stakes are higher than ever before. Will he overcome this new challenge or will his reign as SKULL truly come to an end?
Rotewad · 1.4K Views
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