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How To Do A Job At Home

How To Evolve A Fireball

In the world of Elka, every awakened mage is granted a Grimoire — a living magical book that records their spells, achievements, and evolution paths. Spells aren’t static. They grow. They branch. They transform. For most mages, spell evolution is a game of instinct and talent — cast more, train harder, get lucky. But Arin Ember isn’t like most mages. He’s not even from this world. Transmigrated from a dying, magicless planet where survival depended on science, Arin sees magic not as mystery, but as code. And he’s obsessed with one spell: Fireball. The weakest, most basic spell in existence — and the only one he’ll ever use. While others chase power through variety, Arin dives into obsessive specialization. He dissects Fireball like a physicist. He refines it like a chemist. And in his blank, silent Grimoire, he begins rebuilding it from the ground up — not just evolving it, but rewriting its magical genome. Because in Elka, every spell is built on a hidden structure: mana-sequence code, a chain of runes and elemental instructions like living DNA. It governs everything — from power output to elemental behavior to spell adaptability. And Arin? He’s the first person insane enough to treat it like genetic engineering. Through experimentation, failure, and relentless theory-crafting, he transforms his Fireball into: A self-replicating flame with controlled mitosis A plasma-based projectile that adapts to air density A sentient spark that learns mid-combat And a superheated core spell capable of atomizing magic barriers They call him talentless. They call him obsessed. But soon, may call him something else: The Father of Spell Genetics. The One-Spell Monster. The Fireball Architect.
SizzlingCoal · 593 Views

A War for a Place to call Home: First blood

Sarus Fortress is a titanic bastion of stone, steel, and sorrow—an ever-expanding bulwark built by the Bullard Empire to encircle the accursed island at the world's end. Beneath that island’s ashen skies lie the shattered hearts and skulls of three dead gods, whose corpses still fester with divine malice. From them crawl endless horrors—monstrosities birthed from madness and spite—that claw relentlessly at the walls of reality, seeking to unmake all mortal life. To sustain the fortress and fund the eternal war, the empire long ago enacted the Tithe: a grim tradition that claims lives in lieu of taxes, conscripting men, women, and children alike into the grinding teeth of its war machine. Here, survival depends not only on strength, but on adaptation. Soldiers wield heirlooms that are passed through blood , channel blessings from careless gods, command alien spirits, and harness Mori—the lingering essence of the dead. Through the Bonding ritual that is performed by the followers of the great unison the graft the flesh of the enemy onto their own in desperate bids for power is common place . And yet, despite all this, the dead gods’ corruption spreads. This is the tale of five conscripts claimed by the Tithe—five souls bound not by blood or banner, but by the absence of home. A salt miner who murdered his kin to claim their mori-born magic. A disgraced noblewoman clawing her way back from exile with charm, spite, and ambition. A glass-winged pixie the size of a thimble, who named herself after her favorite animal and chose to follow humans out of love. A disillusioned blessed Apothecary who seeks a purpose as he lost his. A Veteran soldier born into the Fortress who has undergone the Bonding more times than she can remember, all to live up to the memories of her parents. Together, they are thrown into the gullet of war not as saviors, but as offerings. Whether they will survive—or change the shape of the world in their struggle—is a story still unfolding beneath the an unending sky.
Duckspuck · 4K Views

HOW TO DUNGEON!

YOU THERE! YES, YOU! Are you horrendously broke? So broke you're digging through the same pair of jeans hoping spare change has magically spawned? Well, aren't we all? But fret not because we've got a solution so simple, so foolproof, you'll be diving in headfirst before we finish this sentence. DUNGEON TREADING! Sounds dangerous? That's because it is! But not too dangerous! Probably! Anyway, here's what you need to know! 1. Resource Treading - Perfect for the cautious type. Venture in, scavenge materials and raw gems, and get out before the dungeon seals shut and spews out a hundred raging Minotaurs with a taste for human limbs! And you'd be surprised how often this happens!!! Just last week, we got a report about some poor guy who got torn up so bad we had to collect him like scattered loot. I mean, seriously... we found a piece of him on the other side of the dungeon! It was like playing a jigsaw puzzle on hard mode, except instead of a picture of a cat, it was... well... Larry.... that was actually quite traumatic actually— Ahem... 2. Beast Treading - Tailored for the more adventurous types!! Slay the horrors that lurk within: from Solfrit fire ants to full-blown Chimeras! Bring their cores to our front desk AND GET PAIDDDDDDDD!!! ..... So now that you know the rules, join Crosstails, a struggling party that enters the dungeon in search of credits to repay a cosmic being they offended. And as they get swept up within the cruelty of the dungeon, they meet an eccentric knight who may not be what he seems. [DISCLAIMER: Star Idol Inc. is not responsible for any deaths, dismemberments, devourings, disintegrations, or unexpected plane shifts. Tread responsibly.] Additional tags. Dungeon crawling Beast hunting Cooking Pseudo-harem
Jeffery_XXVI · 2.9K Views
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