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Kotal Kahn

Artifacts of a Time Once Lost

Humanity was far different from the other elder races, such as the Elves, Dragons, Fey, and Dwarves, for they were not unified by our blood. Men were a race of people that sought to find an explanation for everything in their world and themselves. While other races banded together through their birth, creating racial empires, man was divided into many factions and cultures. When the dragons of old flocked under one king, humanity sought individuality. While the Elves focused on purity and ancestry, humanity sated their unending curiosity with the world. Man fought for love, passion, and a drive to grow, other races looked down upon them for fighting over such trivial causes. The other elder races chose to ignore humanity and stay within their domains. The Elves had legendary forests, the Dwarves had great mountains, the Dragons had vast nests, the Fey had the spirit realms. Humans were perceived as odd creatures, but short-lived and harmless. The view of humanity changed when man's curiosity drifted towards the domains of the other races. The Dragons welcomed humanity, for humans truly admired their beauty and power, awed by their titanic size. The Elves and Dwarves pushed humanity away, thinking them lesser beings. Humanity never quite found the land of the Fey. Because of the ignorance of the other elder races, humanity exploded in population. The only race to notice this boom, was the Dragons. Not wanting to be swept away by the tide of mankind, the Dragons vowed to eternally protect the tiny beings. Humanity and Dragons forever stayed deeply rooted within each other's societies and cultures. The Elves and Dwarves were not ready for the unification of the lesser race. Their arrogance was cowed by the unstoppable tide of man, destroyed by their ignorance. The first heroes of man obliterated all resistance. Dragon riders, mages, berserkers, knights, and fighters from all ends of the world brought siege to the kingdoms of the foolish 'old ones'. Nothing could match humanity's capacity for individual might, and humans were exponentially more populous than the stagnant numbers of the other elders. Nothing could stop them. When humanity rose as the victor over the empires of the old ones, the Elves and Dwarves were systematically eliminated or assimilated, eventually fading into obscurity. Arrogance, the downfall of what was once great. The young species, like the beast kind and spirit folk, joined humanity, being accepted with open arms. To celebrate the victory of humanity, the Kahn, king of the Dragons, forged 13 artifacts to forever seal humanity's rule. Taking 2000 years to complete, blessed by priests, enchanted by mages, marked by runescalds, treated by blacksmiths, and names by heroes, 9 swords were created. Along with the swords, four spheres were crafted, one representing each of the four base elements. But the Kahn failed for the same reason as the old ones, arrogance. Magic is wielded through emotion, thus magic has a personality of its own. Magic is not tamed but generously lends its power. With the amount of magic and emotion attached to the artifacts, they grew their own intelligence. The artifacts created avatars to cherish and care for themselves. The avatars became sperate intelligences, eternally bound to the artifact they wield. The Great Kahn thought he could subjugate this raw emotion, he was wrong. After learning of their purpose, the artifacts cast themselves out into the world, becoming legend. For they did not wish to be weapons of false judgment, power symbols for those that did not deserve their majesty. Our story begins a thousand years later, in the kingdom of Mesonia. We follow the avatar of Nightingale, the 9th sword.
AnAmericanBoy · 10.8K Views

Blessed Silver: Sea Witch of Another World

Vera Anson has yet to meet a mate she never knew she had. A promise from her father results in her discovering a side of her she's never known, let alone thought of. Vera learns many valuable traits, and dares to see the new world after a visit from the horrid Wolvernrians of Silver. A treaty is placed between the two territories, yet so is Vera's fate. The infamous Arkham Kahn barges in on the Wolvernrians of Garnet to confirm an unanswered ally treaty against his biggest enemy. The Kahn encounters an exclusive offer from fate; another chance for love, for happiness. He dares to test the bond and realizes the Goddess has gifted him with not just a woman, but a mother. Instead of snatching the life he longs for again, he denies their mate pull before he could ask her name. While Vera is unashamed of the odd rejection, an explanation of the Kahn's behavior widens her eyes. She decides she's not burdened like all the wolves think, only blessed! She's overjoyed after the information is proven to be true and spends the rest of Arkham Kahn's visit avoiding the said Kahn. Only, he can't deny the pull any longer. The more he catches the smile drawn across her lips, the more his wolf terrorizes his humane side to claim her for their own. But is this Kahn too late? Vera has already made her mind up, and she's heading back home from persisting wolves. It's a race against time, for fate never shows mercy. • R18 • Mature Themes
McKenzieJ17 · 26.5K Views

The Dawnbringer (A progression fantasy)

Four unique lives collide in a universe where magic isn’t just real—it’s everything. The empire of Camelot is on the brink of chaos. Enemies within are lurking in the shadows, and it's up to Tredor Vanheim, a war-torn veteran and one of the most powerful archmages, to step up. Respected by all, he must now use all his skills to keep the empire safe. At the Sankore mage academy, there’s Umar Kahne. A genius apprentice who has to navigate between the tragic events that happened at the school and his new, mysterious powers. He’s digging deep, trying to figure out what really happened, and it's leading him to some pretty wild secrets. Then there's Isaac Darhan, who aspired to be a mage until life threw him a curveball. Betrayed by his own people and coming to terms with his lack of magical talent, he’s got to find a new path, in a world where magic is everything. And let's not forget Aelyana Basilisk. She’s been exiled after witnessing the execution of her family for a crime they didn't commit, and now she's out for revenge. With a new, powerful force at her fingertips, she's on a mission to settle some scores. Soon, these four will discover they’re part of something much bigger. An ancient evil that's been sealed away for ages is waking up, and it’s not happy. It’s ready to bring a whole lot of chaos, and our heroes will have a part to play in this conflict. Hey there, readers! I just wanted to give you a heads-up about what to expect from this journey we're embarking on together. You're stepping into a world of fantasy and adventure(and a little bit of sci-fi) with my story, but it's important to know that this is a slow burn fantasy progression LitRPG. What does that mean for you? Well, it means that the LitRPG elements, like those fascinating blue boxes, won't be popping up from chapter one. But don't worry, they're definitely part of this world! Now, let's talk about the world itself. This isn't your typical "game world" LitRPG. I've woven the LitRPG interface elements into a world rich with a deeply thought-out magic and power system. It's going to unfold and reveal its secrets throughout the story, so there's plenty to look forward to! Also, remember that in this world, gaining power isn't as simple as allocating points to a stat and magically transforming. It's more nuanced and, honestly, more interesting. It might take a bit for everything to click, but trust me, it's worth it. A well-structured power system is not just cool—it's immersive! Lastly, this story features multiple leads, each with their own paths and stories that intertwine with the larger narrative. So, get ready for a rich, layered adventure.
Ace_6082 · 9.7K Views
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