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Aiza: Part1

In the mystical realm of Eldoria, Aiza a fearless adventurer with storm-tossed blue eyes and midnight hair is thrust into an epic quest when a mysterious parchment arrives at her doorstep. The ancient document speaks of the Starfire Relic, a powerful artifact prophesied to restore balance to a world teetering on the brink of chaos. Answering destiny's call, Aiza embarks on a perilous journey that takes her through the crumbling ruins of Marinth, where secrets of bygone eras whisper in every stone, and into the untamed Wilds of Serath, where both guiding spirits and lurking shadows test her resolve. Her path leads to a fateful encounter with Tharok, an ancient stone golem, who challenges her not with violence but with riddles that probe the depths of her courage and wisdom.The true turning point comes when Aiza stands before the Veil of Shadows a shimmering boundary between the known world and a surreal, magical dimension. Stepping through, she confronts a realm of floating islands, luminous rivers, and ethereal light, where a spectral Lorekeeper awaits. Navigating a celestial labyrinth that mirrors her innermost struggles, Aiza finally claims the Starfire Relic in a crystalline cavern aglow with starlight. Bound by the relic's immense power and the heavy cost it demands, Aiza returns home transformed. Her journey, filled with sacrifice and hope, becomes a beacon for all of Eldoria a timeless reminder that even in the darkest moments, a single brave soul can ignite the light of renewal.
FaIZaB · 1.7K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 103.5K Views
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