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Naruto Gaming

The Era of Virtual Gaming

This story is about Drake Arthum a young man who will rise above his world. The story takes place in NME(New Millennium Era) 00126, one hundred twenty four thousand years into the future after 2024. Between during those times it was a battle of strife, instability and chaos due to the collapse of government due to unknown reason, following the event soon the fall of society as whole leading to many innocents killed due to the acts of murder, terrorism, genocide, rape... and other unforgivable indescribable acts. Many joined hands for safety, an aligned goal or simple self-interest. Eventually the apocalyptic war torn earth stabilizes a little with many factions all over the world wether it'd be land, sea or in the skies. Many factions were in disagreement and in conflict with each other leading to more wars, the results were absorbing the other or complete annihilation, eventually leaving only 3 factions left. Those three faction eventually made a mutual agreement to coexist and build nations in they're respective territory. As the years passed the earth and society as a whole stabilizes, in this times of peace many revolutionary inventions were made to better the environment and elevate the living of life. One person in particular Marcus A. Alburo made the most contribution in pioneering technological advancement, he made the the most powerful, efficient and cleanest renewable energy making it possible for many revolutionary inventions to be made, unlike the previous eras where technology was limited due to the lack of appropriate power source. Even after Marcu's passing his invention and research helped lead the elevation of technological level. After a long period of years a new era will emerge at the center of it all is the game called 'New World Legacy'.
Noble_Savage · 9.7K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 3.9K Views
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