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The Legend Of Zelda April Fools

Daoist Fool

Kamanth was Indian born who later went to New Zealand for higher education. He was not good with education and of course, he was naïve and very late in catching up anything. Due to this, he was always called "A FOOL" by everyone. Even his lectures were not any exception. And due to this, his original name was completely forgotten by everyone and was famously known by the name "Fool". Obviously, due to this, no one was ready to make friends with and and was always the subject for bully. He sat behind a girl called Shirley on whom he had a crush but no courage to propose. Due to his loneliness, he made the habit of playing games and reading Chinese cultivation novels. He was truly captivated with the content of the books. The more he read, the more he was fantasized. And playing MMORPG games was also very addictive. He wanted to go to this cultivation world. But he knew that it was impossible. But one day, a giant meteorite fell on earth and destroyed it. Kamanth was playing MMORPG game at that time. The power of the meteorite was so massive that he didn't know that he died. His eyes gone blank. But the next moment he opened his eyes, he was sitting on a stone outside the forest. He didn't know where he was. But later, he figures out that he was actually transmigrated to another world. And this world was actually a cultivation world. Kamanth later figures out that he had a Attribute Calculator within his mind just like in the MMORPG game he used to play. He felt as if his dream came true. He had the chance to cultivate now just like in the novels. He changes his name to Ethan Hunt, his Love's favorite character from Mission Impossible Movie Series and starts his cultivation Journey.
VKSS1602 · 113.1K Views

The Cursed fool

--- **Ever dreamed of being immortal, wielding cool powers, and going on crazy adventures with your friends? Fighting nightmares and monsters in a modern fantasy world?** Well, guess what? That wish came true—for me—without my consent. My name is Samuel Roger, and I am an orphan desperate for attention. People found me annoying, neighbors called me a pervert, but none of that stopped me from seeking connection. Then, on my 19th birthday, life threw me the ultimate cliché: I got hit by a truck. I survived—only to die moments later when a metal pipe took me out. But death wasn’t the end. My soul fused with another teen named Andrea Rein, who shared my personality. It was almost like looking in a mirror—so, no, I didn’t change. Sam Roger and Andrea Rein became one together, and we’re ready to cause some chaos. Join Andrea on his quest for fun, friendship, and adventure in a new world. With his family and friends by his side, they’ll fight monsters, face nightmares, and forge unbreakable bonds. Because sometimes, the best adventures start with a little mischief. --- The book is a rewrite of my previous novel which got rejected so I changed my attitude in my novel and created a different but same story if you want to see the previous story, it is called Horoscope Death is a Coward. I will promise the book will be up-to-date and more friendly. The story picture is from AI support me by sending power stone and adding the book to your library THANK YOU
Broke_nation · 3.1K Views

Kingdoms of Legend

Hiroto Sakamura, an 18-year-old gamer with a competitive streak, has always thrived on challenges. When his best friend convinces him to try the VRMMORPG Kingdoms of Legend, Hiroto is thrust into a breathtaking virtual world unlike anything he's ever experienced. Playing as Shadowfang, a rogue specializing in speed and stealth, he sets out to explore the game’s vast landscapes, defeat powerful enemies, and uncover its hidden secrets. But Hiroto’s journey takes an unexpected turn when he stumbles upon a mysterious blessing after defeating a high-level enemy in an unmarked dungeon. This rare ability allows him to absorb the shadows of defeated monsters, growing stronger and unlocking abilities beyond what the game’s mechanics should allow. As rumors of this unique power spread, Hiroto finds himself caught between players who envy his newfound strength and NPC factions with their own agendas. With his friend by his side and danger lurking in every shadow, Hiroto must navigate the delicate balance of trust and betrayal, tackle quests that could reshape the world, and face increasingly deadly foes. As he climbs the ranks and attracts the attention of guilds, rival players, and even the enigmatic developers of Kingdoms of Legend, Hiroto begins to realize that the game holds secrets far more dangerous than he ever imagined. In this immersive world where shadows hold power and alliances can shift in an instant, Hiroto must rise to the challenge—or risk losing everything, including his grip on reality. In Kingdoms of Legend, the line between game and survival has never been thinner.
JJackson · 885 Views

Legend of the Nadine Nectar

In the realm of Teneria, situated on the continent of Erica, three princesses are poised for significant achievements. Runa, designated as the chosen one, wants to restore the kingdom to its former prominence. Scarlet is motivated by retribution, strives to reclaim her lost domain, and seeks vengeance for her people. Jessica, prepared to foster unity across the realm, must adeptly navigate the complex landscape of power dynamics and political maneuvering. Their trajectories converge upon the resurfacing of the Blue Compass, concealed for over four centuries. This compass serves as a navigational instrument leading to the esteemed Nadine Nectar that bestows upon the consumer the ability to attain dominion over all creatures. The unexpected re-emergence of the Blue Compass, a long-lost artifact, disrupts the prevailing peace and incites widespread conflict. Nations that had previously maintained a fragile harmony now find themselves in opposition. The three princesses, each embodying a distinct destiny, emerge at the forefront of this turmoil. As nations unfurl their war banners and issue battle cries, the location of the Nectar becomes known solely to the individual in possession of the Blue Compass. As the princesses undertake a perilous journey to secure the Nectar, they must confront personal adversities, cultivate unexpected alliances, and confront formidable adversaries. However, as they move closer to their objective, they realize that the price of power may exceed their initial expectations. The crucial question remains: will Runa, Scarlet, and Jessica surmount their differences and collaborate to obtain the Nectar, or will their divergent paths lead to the undoing of the Realm? This is Teneria, where the quest for power and the authentic essence of greatness are rigorously examined.
Remileku_David · 2.3K Views

The Fools Masquerade

In a quiet, forgotten corner of the world stands a peculiar house—a circus-like mansion called the "Fool’s Masquerade", run by a single enigmatic figure known only as The Fool. The Fool is an entertainer who dons a jester’s mask and opens his doors to anyone who seeks shelter, solace, or even just a fleeting escape from their troubles. Each guest who enters the Fool’s house brings their own story—some joyful, others tragic. They stay for a time, entertained by the Fool’s dazzling performances and absurd tricks that seem to read their very souls. But eventually, they all leave. The Fool never asks why. He simply smiles, bows, and holds the door open for them. Though the circus thrives with laughter and life, it is a lonely existence for the Fool. He built the house not just as a sanctuary for others, but to hide his own pain. Each act, each trick, is a way to distract himself from the emptiness left behind by those who come and go. Despite his sorrow, the Fool doesn’t close the door. “The door is always open,” he says, because he believes people’s decisions to leave are their own. It’s their life to live, and his role is simply to give them a moment of joy before they move on. But what happens when someone decides to stay? One day, a traveler stumbles into the Fool’s Masquerade—a quiet, stoic figure who doesn’t laugh at the Fool’s jokes or marvel at his tricks. Instead, they stay. They linger in the audience long after the performance ends, asking questions no one has asked before: “Why do you do this?” “Don’t you ever want someone to stay?” “Who takes care of you?” As the Fool grapples with these questions, he begins to unravel the truth about his own existence and why he chose to live this way. The circus house, once a place of escape for others, becomes a stage for his own self-discovery. Through whimsical performances and heartfelt conversations, *The Fool’s Masquerade* explores themes of loneliness, connection, and the bittersweet beauty of letting go. It’s a story about a man who calls himself a fool but may be the wisest of them all, and the one person who might teach him that it’s okay to let someone stay.
Swiftkanbaru · 2.9K Views
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