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Best Design For Small Room

Room 208

The air hung heavy with unspoken anxieties as Iris walked the sterile hospital corridors. A year. It had been a year since she’d received the devastating news: Iñigo, her beloved boyfriend, was dead. The pain still felt raw, a constant ache in her chest. She'd mourned him fiercely, the void his absence left echoing in her heart. Little did she know, the truth was far more complicated, twisted by a mother's disapproval and a desperate attempt to keep them apart. Iñigo’s mother, a woman whose disapproval Iris had always felt like a cold wind, had whisked him away to the States, a calculated move to sever their connection. She’d believed that distance, the vast expanse of the ocean, would be enough to erase Iris from Iñigo's life. But fate, it seemed, had other plans. Dr. Millie’s voice, crisp and professional, broke through Iris’s somber thoughts. "Iris, you're assigned to assist the patient in Room 208. He was recently transferred from the U.S.A." The doctor handed her the file. Iris took it mechanically, her mind already racing. The familiar chill that always accompanied thoughts of Iñigo's mother settled over her. This was no coincidence. A strange premonition tightened its grip on her, a knot of dread forming in her stomach. She felt a cold dread creeping up her spine. As she approached Room 208, a wave of nausea washed over her. She hesitated, her hand trembling as she reached for the door handle. A deep breath, a silent prayer, and then—she opened the door. The sight that greeted her stole the breath from her lungs. There he was, pale but undeniably Iñigo, lying in the hospital bed. Time seemed to stop. The world dissolved into a dizzying blur of disbelief and overwhelming emotion. A strangled gasp escaped her lips. He was alive. The carefully constructed wall of grief she’d built around her heart crumbled. A torrent of emotions – shock, relief, disbelief, and a bitter taste of betrayal – flooded her. All the pain, the tears, the emptiness… all for nothing? The file slipped from her numb fingers, landing silently on the floor. He was alive, and his mother had lied.
Atheena_Kim · 2.3K Views

Best on the Couch

Damian Blackwood is a billionaire with an insatiable appetite for pleasure. Every night, he surrounds himself with beautiful women, yet satisfaction remains elusive. His womanizing is fueled by loneliness, a void he tries to fill with wealth, power, and meaningless encounters. But no matter how many nights he spends indulging, something is always missing. Then, he meets Eve—a woman unlike any other. She’s confident, experienced, and knows exactly what a man needs. From the moment she walks into his world, she challenges him in ways no woman ever has. On a couch in the dim glow of his penthouse, she gives him a taste of something different—something unforgettable. What starts as a simple transaction turns into an obsession. Damian finds himself craving more than just her body—he wants her mind, her presence, her heart. But Eve isn’t looking for love, and she refuses to believe in fairy tales. She knows men like Damian—powerful, dangerous, and ultimately unattainable. As their connection deepens, Damian’s past resurfaces. A powerful enemy, Nathan Voss, is determined to destroy him, while Vanessa, a woman from his past, holds secrets that could shatter everything. When betrayal, danger, and hidden truths come to light, Damian and Eve must face the ultimate question—was their connection just passion, or is it something much more powerful? In a world of luxury, deception, and raw desire, Best on the Couch is a sizzling billionaire romance that proves love can come from the most unexpected places—and sometimes, the deepest bonds begin where you least expect them.
dunamis21 · 4.7K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 106.5K Views
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