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Barbarian Set Totk

Age of Empires: From Training Militia

On the global launch day of Age of Empires IX, an ordinary gamer named Arthur unexpectedly finds himself transported into a medieval-style fantasy world. Here, swords clash with schemes, and blood meets iron. No longer the player controlling the battlefield, Arthur is reduced to the lowest rung of the feudal hierarchy—a humble knight’s squire. At first, he resigns himself to his fate, ready to live a quiet, unremarkable life. But destiny has other plans. A mysterious "data interface" appears before him, offering a glimpse of hope and the possibility of rising above his station. Starting with nothing but a ragtag militia, Arthur begins to build his own army, expand his territory, and embark on an epic journey to become the ruler of an empire. But the challenges in this land are far greater than he ever imagined. Barbarian raids, pirate invasions, the curse of undead knights, and the roar of dragons—every battle is fraught with danger. Yet the most dangerous enemies aren’t on the battlefield. They lurk in the shadows of the court. Loyalty can be bought. Oaths can be broken. And the price of glory is often paid in blood. To survive, Arthur must rely on his unique abilities, sharp intellect, and unyielding ambition to overcome every obstacle in his path. From an unknown nobody to a legendary lord, Arthur must navigate the treacherous game of power, one calculated step at a time, and carve out his own legacy. A symphony of adventure, growth, and strategy at its peak. The wheels of fate have begun to turn, and Arthur Grayson’s age of empire is only just beginning…
FalconKnight · 4.1K Views

Lord Raven's Court

In the year 556 of the Runtallian Calendar, a war broke out in the eastern frontier of the Kingdom of Runtallia between the eastern overlord, Duke Gaverone Walruse of Regalia, and the barbarian chief-thane known as Dariun Drunzelle of the Shiradonii tribe, one of the Four Great Tribes of Norsmund, a nation that borders the Kingdom, deemed to be the land of brutes and savages. As the Duke of Regalia marches with his army to defend the disputed land of Kurlon, the barbarians have taken such an opportune moment to launch another incursion near the eastern border of Regalia near the town of Flendle, with the intention of dividing his army. However, despite accepting the town and the surrounding local lords' territories as lost cause in the war in favor of Kurlon– a newly discovered territory bountiful with veins of iron and other minerals– the Duke tasks his third son, Lord Velmund Walruse, along with his retinue, the Order of the Raven Knights, to fend off the attack. Now faced with the plight of defending the border town against a 5,000-strong Norsmundi army with his few yet skilled knights, along with an ill-equipped and undermanned militia, Lord Velmund has no choice but to fulfill his duty as a noble, relying upon his wits and his few but capable retainers to survive his first battle at the tender age of sixteen summers and winters. Contrary to his timid, youthful, and innocent appearance, however, lies his sly and scheming nature, evident by his fondness of dark magical arts specializing in illusion spells. Nevertheless, he himself has no idea of what he is capable of, and what he is destined to become. Meanwhile, further east at the frontier with Norsmund, a plot hatches to ensnare the Duke within the clutches of his treacherous vassals. Not only his life is threatened by these schemes, but his sons Theo and Varus as well. With this scheme put into motion, the Duke and Velmund's siblings, Varus and Theo, would taste fate's twisted humor, with the former meeting his demise in a blaze of glory amidst the field of battle, and the latter two vanishing in incidents shrouded by mysteries. With the death of the patriarch of Regalia and his heirs' disappearance, the young lord who was initially third in line for the succession of the ducal seat became its temporary occupant. And thus, the tale of him and his court begins… CHAPTER RELEASE: January 1st at 12:00 UTC
SlothfulChronicler · 604.3K Views

The Unique Barbarian

Thrown into the muddle of war, Dima a young soldier in his mid-20s has been assigned a special reconnaissance mission behind enemy lines. However, due to unforeseen circumstances, he and his group are on the run for their lives. Their covert operation has been found out! After a night of running through perilous terrains, they arrived at an open field. Unfortunately, that was the last place they will ever see on their lives. But is it? For Dima that statement was far from true. He had been reborn in a new world far different from the world he once lived! As much as his questions arise, he always falls into the same justification: "I will explore this world and find out everything about my circumstances." Follow along on his adventure as he explores this new world full of mysteries. Finding his answers on a journey of self-discovery, survival, and the pursuit of freedom in a world that both mystifies and challenges him at every turn. An original by Aern Vogl. - - - - - - - - - Disclaimer: This work is intended for a general audience. The pacing and narrative flow are left to the reader's interpretation, as the story is intended to serve as an imaginative break as well as stage for readers to immerse themselves in the world of the characters. The cultures, landscapes, diverse creatures, and fundamental aspects of the world within this work are purely products of the author's imagination. Any resemblance to actual persons, living or dead, or real events is entirely coincidental. Abbreviation: TUB Additional tags: #rebirth #worldbuilding Expected Update Schedule: Wednesday, Thursday, Friday/Saturday, [HIATUS]
Aern_Vogl · 13.4K Views
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