Rules For The Bled
In the dark side of A'en Esari, a world tidally locked to its sun, treachery is the coin of the realm. After the withering wars, the emperor undying has proclaimed his dominions, the one true empire, and rules in Khandor alongside his ephors.
Sired and raised in the Mortal Pavilion, Dyani serves as scholar and scribe, and spends her days cataloging the events that others will come to call history. Chancing upon a blood vial hidden in a rare book, she becomes privy to a secret that will not only make her an enemy of the realm but will have the most powerful vampires baying for her blood.
Esvele Solarin, third princess of the Solarin kingdom of the light realm, is sent to the other side of the continent in place of her sister as a tribute to the emperor. Unsure of her purpose and trying to make a home among bloodsucking strangers, she finds a friend in Isran, a vampire whose charismatic guise blinds her to the evil underneath. As she falls deeper into his web, she realizes that there are worse things than vampires in the dark realm.
Yvain the younger, landless knight of the realm, awakens after a long slumber to discover that his spawn is dead. Consumed by regret, he sets off in vengeance. When he and Dyani meet in a ball at Ona Serin and submit to a night of pleasure, they soon uncover that the other is tied to the secrets they are after.
In a world rife with conspiracies, terrors, and vampires that will exceed any limit to keep their power. The fate of Lunar dominions will rest on the decisions of the trio, to either stand against the powers that be or collapse under the weight of their desires.