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Pulp Fiction Vincent

Fiction Weaver

Jason Carter always believed he was destined for mediocrity. His death was as unremarkable as his life—a freak accident that left no mark behind. But death is only the beginning. Jason awakens in a futuristic universe brimming with colossal megacities, interstellar travel, and worlds dominated by beings with superpowers, or Aspects. From the fiery strength of Solar Titans to the mind-bending abilities of Cerebrants, every individual is born with an Aspect—a manifestation of their core essence. In this world, power determines your worth. The weak are crushed. The strong rise to rule. Jason soon discovers that he, too, has an Aspect. But it’s not what anyone expects. Unlike most, Jason’s ability defies logic and categorization. It allows him to mimic and evolve the powers of beings he knew were fictional. Thrust into the harsh arena of survival, where warlords, bounty hunters, and galactic tyrants vie for supremacy, Jason quickly realizes that knowledge is power, and power is survival. As he carves a name for himself, Jason begins to uncover chilling truths about the origin of the Aspects and the universe itself. Each power has a price and the collectors were watching, waiting. With the fate of countless worlds hanging in the balance, Jason must rise beyond his limits and become something far more than a man with a stolen power. He must become the Ascendant, a force strong enough to challenge gods themselves. But in a universe built on power, Jason knows one truth above all: "Adapt. Survive. Conquer."
Charlie_Sowern · 1.7K Views

Steps Into Darkness

In the grim streets of a city plagued by crime and despair, Vincent Crowe finds himself a shattered man, consumed by grief and fueled by vengeance. After the gang known as The Scourge brutally took his younger sister, Lily, from him, Vincent has ridden the harrowing waves of loss, stripping him of his family, his identity, and a sense of purpose. As the haunting memories of that tragic night lurk in the shadows of his mind, hope glimmers when he stumbles upon tales of the Heart of Nyx, a fabled artifact said to possess extraordinary power and the potential to right his wrongs. Determined to reclaim his sister and restore his lost legacy, Vincent plunges into the perilous depths of the city's underbelly. The hunt for the Heart leads him not only into dangerous encounters with mercenaries and crime lords but also tempts him with the very darkness he aims to conquer. Along the way, he uncovers unsettling truths about the artifact, secret societies, and unexpected allies who share stories of grief, loss, and redemption. As Vincent battles the demons of his past while navigating the treacherous landscape of power and deception, he must weigh the cost of his quest. Will the Heart of Nyx grant him the means to confront The Scourge and bring Lily home, or will it lead him deeper into chaos and despair? Vincent's journey becomes a race against time, forcing him to reckon with his inner turmoil and the fragility of hope in a world that threatens to swallow him whole.
Zavior · 248 Views

The Academys Villain

Title: Crimson Oath Synopsis: When 23-year-old game developer Adrian Cross dies in a freak accident, he wakes up as Vincent Astor, the notorious villain’s son from -Crimson Oath- , the fantasy RPG he helped create. Born into the infamous Astor family, Vincent is destined to follow his mother, the feared "Witch of Evernight," down a path of darkness that ultimately leads to his demise at the hands of the game's hero. But now that Adrian inhabits Vincent’s body, he has no intention of letting the story play out as written. Armed with insider knowledge of the game’s mechanics and plot, Vincent resolves to avoid becoming the villain and instead forge a brighter future. His first challenge? Surviving the prestigious yet cutthroat -Grand Arcanum Academy-, the central hub for training the next generation of nobles, heroes, and mages. The Academy is both an opportunity and a minefield for Vincent. Here, he must prove his worth among the children of dukes, kings, and other powerful figures while avoiding the hero and their companions. Yet, his attempts to stay under the radar backfire spectacularly when his unconventional actions begin to draw attention—both admiration and suspicion. Complicating matters further, Vincent’s mother, Lady Seraphina, has arranged for him to succeed her dark legacy. Her enigmatic letters and cryptic warnings cast a shadow over his attempts to forge a new path. Meanwhile, the Academy is rife with rivalries, dangerous alliances, and secrets, including an underground network tied to a brewing conflict that Vincent thought he had scripted merely as background lore. Despite his intentions to remain neutral, Vincent begins to make unexpected connections: a cold and aloof princess ranked at the top of their class, a sharp-tongued commoner with a chip on his shoulder, and even the hero themself, who seem different from what he remembers. As he navigates the high-stakes environment of the Academy, Vincent realizes that his actions are causing ripple effects far beyond his control. Now caught between his desire to rewrite his fate and the growing pressure to fulfill his destined role as the villain’s heir, Vincent must decide what kind of person he wants to become—and what sacrifices he’s willing to make to achieve it. -Themes: - Redemption in the shadow of a villainous legacy - Friendship and rivalry in a competitive academy setting - Political intrigue and alliances among noble families - The blurred line between hero and villain Will Vincent rise above his destiny, or will his choices lead him back to the darkness he so desperately wants to avoid? At the Grand Arcanum Academy, the stakes have never been higher—and neither has the risk of failure.
Amaraz · 3.2K Views

God Of Fiction: The Faceless One

Gray World is dominated by the will of Gods and thrives under the control of iron gears and steam. It is a place where faith is not a passive devotion but a currency—traded, bought, and sold by churches that wield their gods' influence as weapons. It is a place where value is absolute, value is everything, shaping every belief and controlling every life. Run by ironclad reign of Church of Steel, every life here reeks of smoke and decay, while the Church of Sacrifice whispers promises of salvation through pain and sacrifice. Yet, amidst this ever existing Gods of sacrifice, iron, and decay, a new God descends—one who was once known as The Faceless One, God of Confusion, Keeper of secrets, Messiah of messengers by en masse: the God of Fiction. God of Fiction, Ashur, reincarnates after dying by the wiles of God of Sacrifice and others. Unlike other gods, Ashur, does not demand worship through suffering or material devotion. Instead, he brings something far more dangerous: the ability to weave fantasies into existence, to blur the line between fiction and reality. "Is fiction not a truth waiting to be realized?" Whispers spread among the people—rumors of a church that doesn't preach, of a god who offers not suffering but something far more seductive: choice. They speak of dreams too vivid to be mere illusions and realities that seem to bend to their imaginations. What is fiction, if not another form of reality? When the masses begin to believe, does belief not shape the world itself? As his own proclamation goes— [To not exist does not mean one truly does not exist, for to be known is also a form of existence.] ﹌﹌﹌﹌﹌ [This book has been dropped] [If you want to read something after it, I would recommend, “Death Game: Beyond Reality“]
_Darker_Than_Black · 55.7K Views

ALPHA VINCENT: His Mate's Last Dance

~Audrey, if you dare try to reject me again or even try to think of it, I will take you to the highest mountains, where the whole world can see us, I will claim you as mine and no one else, not even your proclaimed lover can reverse that.~ Audrey Lane, A Mateless She-wolf who was brought up in a brothel as a dancer after her pack was raided and her parents were killed gets herself entangled with Alpha Vincent Cruz; A heartbroken Alpha who was still obsessed with his ex-lover, Hazel, who was a human. Alpha Vince comes from a ruthless werewolf Mafia family. Well-known for their power, wealth, and dominance across many countries. Vince was the oldest son and Alpha of the Blood-Feast Pack. The most-feared werewolf packs in the whole of the city. Powerful and strongest amongst his numerous brothers. Unbeknownst to Audrey that she was Vince's mate. Vince who intended to use Audrey to make Hazel jealous found himself falling deeply for Audrey. After rejecting her for Hazel who came back after three years. Excerpt: I instantly kicked the dress under the bed as I saw Vincent approaching, He was quick to grab my waist and pull me close to his body. "W-what are you doing, Vin?" I asked, my fragile little voice quivering fearfully from his touch. "Sniffing you to find out whose strange scent has covered you all over," Vin spoke under his deep breath and I stared at him questionably, trying to understand what he meant. "That isn't necessary. It was just a dance." I tried to explain to him. "I know, it doesn't change the fact that other men watched and lust over you." "Now tell me, Who was it? I can smell him all over you. tell me! why did he touch you?" He growled at me. I could sense his anger and his gleaming yellow eyes scared me.
Abdulkarim_Latifat · 92.2K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 4.4K Views
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