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Psycho Pass Dominator Kill

[R18] King's Domination

Just before being summoned to another world, the protagonist’s summoning medium was secretly swapped by someone. As a result, he was not summoned as the "Holy King" but instead as the "Sex King." The magic he can use includes water magic in the form of lotion, fire magic as candle wax, and his summoned beasts include a wooden horse used for punishment… Branded as "vulgar," "useless," and "filthy," he is rejected, has his engagement annulled, and is ultimately exiled. However, the one who picks him up is a princess from a nation where the sex industry is legal. Using his modern knowledge, the protagonist begins rebuilding the nearly bankrupt sex kingdom. He introduces new fashion trends unknown to this medieval world and uses his authority as the Sex King to subjugate the girls. He then establishes modern sex service techniques. The protagonist's method of leveling up is through intimacy with his heroines (his concubine maids). The more intimate he gets, the stronger he becomes, and the wealthier the kingdom grows. However, the surrounding great powers will not stand idly by and allow a flourishing nation full of women. Thus, the flames of war are ignited. Utilizing his creativity, adaptability, and cunning, the protagonist repurposes his sex-related magic for military applications and overwhelms his enemies. As he gradually awakens to the path of conquest, he begins walking the road of a ruthless emperor. However, by his side is always a heroine, a celestial beauty who keeps his heart from straying too far…
Synian · 71K Views

Thou Shall Kill

In the gleaming city of Tevnim, where futuristic technology meets the echoes of lost kingdoms, four friends make a discovery that will alter their lives forever. Buried beneath centuries of rubble lies an ancient artifact, its dormant power humming with the secrets of a bygone era. When the friends awaken its slumbering magic, they are catapulted 150 years into the past—landing just ten years before the Great War, the conflict that will redefine the fate of magic itself. Awakening in the bodies of the Four Knights of the Elements, the friends are thrust into the troubled Kingdom of Crniu, standing on the brink of conflict. They must navigate this world as: Gigi, a brilliant artifact researcher, now inhabits the body of the enigmatic Knight, Lady Morgana Valtoris. Borton, a master sharpshooter, becomes the stoic Knight of Ice, Sir Caelan Frostfall. Devena, an innovative chemist, awakens as the fiery Knight of Flames, Lady Seraphina Ignis. Spike, a battle-hardened soldier, assumes the role of the ferocious Knight of Earth, Sir Fenir Wilborne. But all is not as it seems. The knights they’ve become are seen as cursed failures—outcasts believed to be the downfall of Crniu’s noble order. Branded with the mark of “Thou Shall Kill,” the friends are trapped in a prophecy that foretells betrayal and bloodshed, knowing they have just ten years before the war erupts. With each day that passes, they struggle to wield powers they barely comprehend and decide how far they’re willing to go to prevent the tragedy they know is coming. In a world where every choice can alter history, one question haunts them: Will they rewrite the fate of magic and become the heroes history never knew, or will they seal their new hosts' legacies as the failures that doomed an entire era?
Pixiom · 9K Views
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