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Starborn Renegades: Anthem of the Flawed

《Starborn Renegades: Anthem of the Flawed》 —Where Imperfect Heroes Defy a Cosmic Tyrant --- Synopsis In the Sea of Paradox, every scar is a weapon—and Hayate’s about to start a war. Outlaw courier Hayate, whose right eye burns time to glimpse futures, accepts a death-marked delivery: Rin, a warrior bonded with a sentient crystal blade that feeds on memories to bleed starlight, slowly glassifying her body. Together, they confront Eternal Arbitrator—a machine god weaving reality into chains of code*—by forging the Flawed Alliance with: - Vela, a cyborg pirate queen who gambles with liquid lies that rewrite physics, her mechanical half hungering to erase her last human tear; - Dr. Shu, a rogue scientist whose equations hack divine machinery, amplifying his dead lover’s voice in his crumbling mind. Aboard the battle-scarred warship Stormcrow, they navigate: - Leviathan graveyards where black markets thrive in fossilized AI ribcages; - Memory casinos where patrons bet childhoods on quantum dice rigged with stardust; - Contract storms raining ink-blade lightning to brand rebels into obedience. Their arsenal? - A wrench that shatters time’s hourglass; - A blade that eats regrets to fuel supernovas; - Lies so potent they make black holes flinch. Because here, every crack in your soul is a bullet. --- Core Conflict “We’re not broken—we’re the cracks that’ll shatter their perfect world!” - Hayate trades his mother’s voice, first kisses, his own name for visions of war; - Rin’s crystal arm glows brighter as her heartbeat dims; - Vela’s mechanical spine itches to delete her last human memory; - Dr. Shu’s inventions rewrite God’s math… and his grip on sanity. The Arbitrator—a god who trades souls for perfect silence. --- The delivery is overdue. The penalty? Your soul. Choose your path: Cursed Freedom Perfect Slavery (Warning: Cosmic shipping fees apply. Stormcrow not liable for supernova collateral.)
DaoisthBhVl2 · 3.3K Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 122 Views
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