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Does Dreame Pay Writers

The Writer’s Paradox

Max Carter, a struggling writer with untapped potential, discovers an ancient pen and notebook buried in the forgotten corners of his university library. To his surprise, the notebook activates a LitRPG interface called the Nexus System, revealing a startling truth: countless fictional worlds have begun to collapse. Villains have won in stories where they shouldn’t have, characters are straying from their arcs, and plotlines are unraveling, creating dangerous rifts that connect these broken stories to one another. The Nexus System assigns Max the role of "Keeper," sending him into these corrupted narratives to repair the damage. Each time he enters a story, the system assigns him a role—Main Character, Side Character, or Random NPC—forcing him to navigate each world from different perspectives. Max must restore the proper endings, ensuring the protagonist wins and the story regains stability before the rift consumes it entirely. But the villains, unaware of their fictional nature, are thriving in their rewritten worlds, making Max’s mission more dangerous with every step. The breakdown of one story threatens the stability of others, as rifts open pathways between worlds, allowing elements from one narrative to bleed into another. Max must carefully balance his interference, as disrupting the story too much risks deepening the rift and pulling entire worlds into chaos. With each story he repairs, Max grows closer to uncovering the truth about the Nexus, the ancient pen and notebook, and why he was chosen. But as the stakes rise and the lines between reality and fiction blur, Max must decide whether to follow the system’s rules—or rewrite his own ending.
WonderBound · 879 Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.6K Views
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