The Hero's Party Betrayed Me, So I Became a Dungeon Master
Cale was the Hero. The savior of nations, the one destined to triumph over evil. With a party of trusted allies, he defeated the Demon King, he stood at the pinnacle of fame and glory. But when the time came to share the spoils of victory, he learned a cruel truth:
His so-called allies, Aelira the gentle healer, Rhogar the steadfast tank, Jorin the playful rogue, and Velena the wise mage, were anything but.
"You’re a relic of the past, Cale," they sneered. "We don’t need a Hero in this new world."
Betrayed, seen as a dispensable tool. He found himself being pulled into a swirling void, and plummeted into darkness. But fate had other plans.
Cale awakened to an ancient power deep within the Abyss: the Dungeon Master System. It whispered promises of revenge, survival, and power unlike anything he’d known before.
"Become the hunter, not the hunted. Build a dungeon. Grow stronger. Conquer those who betrayed you."
And so began Cale's transformation. From the ashes of betrayal, he emerged no longer just a Hero, but a Dungeon Master, a being capable of building monstrous lairs, commanding terrifying creatures, and a potential to create even worlds, he had the power to devour anyone foolish enough to challenge him.
But this new change is unforgiving, and Cale is now a player in a larger, deadlier game, one with ancient factions, and secrets powerful enough to shake the foundations of reality itself.
When the hunters become the hunted, when mortals seek to challenge monsters, who will prevail?
The Hero is dead.
The Dungeon Master rises.