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Roger And Whitebeard Clash

Clash Of Realms

In a world lies three realms. With each realm being different and unique from one another. The first realm being the underworld, the second realm being the overworld, and the last realm being the celestial realm. The three realms have never had any contact with one another from when their history started. They've lived oblivious with the fact that there were two other realms in the world. But what would happen if one day there was a way to travel between the realms. Would this invite peaceful alliance or would it invite chaotic conflict between the three? I'm Abyssal_ Ink and this is a story that I will be writing for you all to read. Please enjoy and if there are any input or critics you would like to point out, do not hesitate to do so. Disclaimer: I’m no expert nor pro in writing, mistakes will happen, and English is not my first language. I accept input, advice, and people pointing out my mistakes. I will listen to what you have to say and try my best to learn from your input, unless they're weird. Writing is not a job for me, it’s a hobby and probably a way to earn a little amount of pocket money. I know this won’t become popular nor do I have any faith for it to blow up since this is my first time writing an original story. If you do not like the story then don’t stay, I won’t ask you to stay nor will I force you, not that I can do that anyways. Just enjoy and hate it if you want, like it if you want. Just whatever. A story is a story. It’s from my imagination, not for your liking, ok maybe that was too harsh, but you get the jest of it. For updates again this is not a job, it's a hobby and for pocket money at best, so I will probably update every week or every two weeks or at most a month, it won’t be consistent since I’ll be more focused on my studies, it’s not like I’ll live out of writing. Now sit down or lay down or stand up, ah whatever I just hope you enjoy this humble story I will deliver.
Abyssal_Ink · 8.1K Views

Remembrance And Recollection

Wishes are subjective, and those who are reborn are nothing but hypocrites unworthy of the first. Words crumble to ashes, and memories of their origins resonate within fractured bodies. Amid a dream that is no mere illusion but a radiant illumination, shadows grow deeper, and the truth reveals itself, a child’s dream begins. I woke up in a world of uncertainty, a realm twisted and cruel, where swords clash, blood stains the ground, and monstrous beasts stalk the living. Flying ships drift above boundless chains that shackle the sky, while wars rage endlessly with weapons both ancient and unknown. It’s a place where beauty and terror coexist, where joy flickers like a fragile flame before being consumed by shadow. I am Celm, a man whose memories feel like shards of glass, fractured, distant, and painful. I don’t know who I truly am or why this world feels both alien and hauntingly familiar. The forsaken lands around me pulse with disasters and despair, as people endure a cycle of torment they cannot escape. And yet, hidden within this chaos lies a haunting beauty, a world that shifts and bends under the weight of forgotten truths. In this labyrinth of suffering and wonder, whispers of the Forsaken World linger, a place where the truth is absolute, where the laws of other realms erode, and where even gods lose their divinity. Every step I take feels like a descent into something deeper, a dream interwoven with reality and riddled with secrets. What is my place in this nightmare? What lies at the heart of a dream so vivid it burns brighter than light itself? I don’t know where the path leads, but I do know one thing: the truth, however unbearable, cannot be avoided forever.
preachingBombs · 9.6K Views

Zero hours: Clash of legends

Prologue: Zero Hour In the vast emptiness of space, where the stars burned like eternal watchmen, they came. The Zeros, an alien race born from the Void Nexus—a dimension beyond the comprehension of mortal minds. They were not conquerors in the traditional sense; they were perfection incarnate, beings that believed the weak had no right to exist. And to them, humanity was the epitome of weakness. The invasion was swift and merciless. Earth’s defenses, no matter how advanced, crumbled like sand before the storm. Cities turned to ash, oceans boiled, and the cries of the fallen echoed through the ruins. Humanity, for all its progress and ingenuity, was powerless. The Zeros’ leader, Alpha Prime, declared Earth’s fate with chilling finality: “Your existence is a stain upon the cosmos. You will be erased.” But before the Zeros could deliver their final blow, the skies cracked with an unnatural light. A rift opened, and from it emerged a being unlike anything seen before. It was neither Zero nor human, neither beast nor god. Its form was ever-shifting—blinding light one moment, a shadowy abyss the next. It spoke, its voice resonating through the minds of all who heard it. “I am the unknown my kind is called Arbiter,” it declared, its tone neither kind nor cruel, “and I will not allow this annihilation to proceed unchecked.” Alpha Prime, unshaken, confronted the Arbiter. “Who are you to interfere with the natural order?” The Arbiter known as unknown response was simple, yet its weight crushed the very air around them. “Balance must be preserved. You claim to be superior, but you must prove it. Let the strongest of your kind face the strongest of theirs. Twelve against twelve. Champions of Earth against the champions of the Void.” The Zeros hesitated, their pride unwilling to reject the challenge. Humanity, desperate and beaten, had no choice but to accept. The Arbiter’s rules were final: Each side would choose twelve warriors. The battles would take place in a realm crafted by the Arbiter itself, where no weapon or trick could interfere. The victors would decide the fate of Earth. Yet, there was one twist. To the twelve chosen humans, the Arbiter bestowed a gift: the ability to reach their full potential—powers drawn from the essence of their very souls. The weak would become mighty, and the mighty would ascend to legends. Across time and space, the Arbiter began its work. From the shadows of history, it summoned Leonidas, the king who defied an empire; Joan of Arc, the saint who burned for her cause; and ten others, each with their own tales of triumph and tragedy. They awoke in the Arbiter’s realm, dazed but burning with newfound strength. The Zeros, too, gathered their champions—the Zero Twelve, beings bred for destruction, each more fearsome than the last. As the Arbiter stood between the two sides, it raised a hand, and the battlefield shifted into an endless expanse of shifting light and shadow. The first match was about to begin. “Let the battle commence,” the Arbiter intoned, its voice echoing with ancient power. “Fight not only for victory but for the legacy of your kind.” The fate of Earth would not be decided by armies or weapons but by the will of its greatest souls. As the first combatants stepped forward, humanity’s hope burned brighter than it ever had, for in the face of extinction, even the smallest spark could ignite a revolution. The hour of reckoning had begun. Zero Hour. **************
PerfectoDeNoir · 2K Views
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