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Benzo Arcane

Strongest Principal in the world

Helena Aurelia, a strikingly beautiful 20-year-old with jet-black hair and piercing black eyes, serves as the humble principal of Academia Magnifica, the most prestigious magical academy on the continent. Behind her modest exterior, Helena conceals her identity as a Ninth-Circle Archmagus—one of the most powerful beings in existence. She chose a life of quiet dedication to nurturing young minds, avoiding public displays of her unparalleled might. Her life of anonymity shatters when a brash student, Kalver Bronwyn, mocks her authority and threatens her with the influence of his noble father, Duke Harold Bronwyn. Kalver's arrogance pushes Helena beyond her limits, prompting her to deliver a swift and lethal demonstration of her power. This act sets off a chain of events, igniting the wrath of the Duke and ultimately leading Helena to obliterate his entire lineage in an unmatched display of arcane supremacy. As the noble hierarchy quakes under her defiance, Helena steps into the limelight, no longer content to let the corrupted aristocracy dictate the world's fate. Declaring herself an Archmagus, she challenges the entrenched systems of power, dismantling the Grand Council of Nobles and initiating sweeping reforms. Yet, even as she reshapes the world, signs of a far greater threat from beyond the mortal realm begin to emerge. In a world teetering on the edge of transformation, Helena's journey becomes not only one of revelation and justice but also of preparing humanity for an impending cosmic peril. With Academia Magnifica as the last bastion of hope, the young principal and her students must rise to meet a destiny that could reshape reality itself. Helena Aurelia is no ordinary principal—she is the strongest in the world, and her story has only just begun.
Wx56110 · 691 Views

The First Legendary Rune Mage

In the mystical realm of Eryndor, where magic is the lifeblood of society, young Luth Hxavion, a scion of the prestigious Hxavion noble house, grapples with a debilitating condition known as Mana Invocation Disorder. This rare ailment prevents him from casting spells, rendering him an outcast in a world where magical prowess is revered above all. Despite his deep understanding of magic theory, Luth’s condition leaves him powerless, constantly overshadowed by his peers and the expectations of his lineage. One fateful day, while rummaging through the forgotten remnants of his family’s library, Luth stumbles upon an old, tarnished magic pen. At first glance, it appears to be a faulty relic of no significance. But as he grips the pen, he feels a faint, unfamiliar tingle—a spark of mana. Desperate to harness any semblance of power, Luth begins to experiment with the pen, tracing intricate patterns and symbols with his mana. To his astonishment, these symbols, though foreign and mysterious, manifest as spells. Unlike traditional magic, these symbols hold a raw, unrefined power, capable of feats beyond ordinary spellcasting. With each stroke, Luth pioneers a new form of magic, creating what he dubs "Runes." These arcane symbols become his lifeline, a way to channel his mana and assert his place in the world. As Luth delves deeper into the secrets of rune magic, he uncovers ancient prophecies hinting at a time before magic was formalized, when primordial forces shaped the world. His discovery of rune magic, it seems, is no accident. Luth's journey is intertwined with a greater destiny: to bring balance to Eryndor and restore a lost age of magic.
Dixtar · 52.1K Views
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