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L Kills Naomi

Chroniques de L'Engloutissement

La Terre avait été engloutie. Absorbée par le nouveau monde, un océan infini parsemé de continents s’étendant à perte de vue. L’humanité s’y retrouva projetée, livrée à des terres hostiles où pullulaient des créatures et des civilisations d’origines multiples, arrachées à leurs propres réalités. Là où se dressait jadis la Terre, une autre vint la remplacer. Puis une autre encore. Encore et encore. Le cycle était enclenché. Chaque monde conquis était dupliqué, absorbé à son tour, alimentant l’expansion inéluctable de ce domaine sans fin. Une force inconnue tissait ce réseau d’univers, englobant tout sur son passage. Les âges passèrent. Que restait-il de l'humanité ? Des vestiges redoutés. Capturés par la Tour du Chaos, surgie sans le moindre avertissement. Sur le continent de Winet, première terre à avoir été absorbée, le paysage s’était métamorphosé. Jadis dominé par les humains, il ne subsistait de leur règne qu’une seule chose : la Tour, immense et menaçante. Elle avait pris les plus forts. Ceux qui n’étaient pas tombés sous son joug n’étaient plus qu’un groupe épars, trop insignifiant pour peser dans l’histoire. Pour les nouveaux habitants de Winet, ils étaient devenus des créatures rares, objets de convoitise et de fascination. Symbole de richesse et de pouvoir, ils étaient retenus en captivité, affaiblis, soigneusement étudiés pour empêcher l’éveil de leur potentiel. Et c’est dans ce joyeux chaos que moi, Mana, me retrouve à bosser. Asservi par des êtres encore plus effrayants que moi, je suis condamné à observer le monde sombrer dans le carnage, à fouiller les âges passés pour en tirer des histoires dignes d’être racontées. Vraiment, quel merdier. ---- "Un roman d'aventure rempli de mystères et de batailles épiques." Tags : Fantasy, Magie, Épopée, Héroïque, Mystère, Action, Comédie, Sombre, etc.
Linegias · 3K Views

Evernight Ascension: The Strategies Who Counted Kills

IN TWENTY YEARS, EARTH WILL FALL. NOT BY WAR. NOT BY DISASTER. BUT BY SOMETHING FAR WORSE—AN INVASION. Before that day comes, 3.2 billion people are forcibly transported to Evernight, a world that obeys no human laws. The sky stretches endlessly, painted in deep blues and twin moons. Rivers glow, untouched and drinkable, yet laced with unknown energy. The very air hums with something unseen—a presence, a judgment. Evernight is not chaos. It is not mercy. It is a system. Ranks are assigned. Trials begin. Survival is the first lesson. ──────────────────────── AND AMONG THEM, THERE IS SIX. ──────────────────────── He is not the strongest. Not the fastest. Not the most gifted. But he is something far more dangerous. While others panic, he watches. While others react, he calculates. While the system measures strength, he measures the system. Evernight is not random—it is precise. Every action has weight. Every encounter has probability. Every movement, every reaction, every breath is governed by unseen rules. Rules that can be understood. Rules that can be mastered. Rules that, if executed perfectly, can be rewritten. ──────────────────────── BUT THE SYSTEM IS WATCHING. ──────────────────────── The Evernight Judges stand in silence, their silver masks concealing their true purpose. They do not guide. They do not interfere. They only observe. And Six has drawn their attention. He does not overpower. He does not struggle. He simply executes. With every trial, with every encounter, he climbs. Not through raw force. Not through blind ambition. But through something far rarer—absolute efficiency. But Evernight does not reward ambition. It tests it. And Six is about to prove that even in a world designed to break humanity—some rules can still be rewritten. ──────────────────────── ✔ No overpowered shortcuts—only mastery through precision. ✔ A slow-burn rise—every step earned, every advantage calculated. ✔ A world both breathtaking and brutal—a fantasy realm with real survival stakes. ✔ A protagonist who doesn’t win by luck or hidden power, but by sheer, perfect execution. ──────────────────────── The invasion is coming. The countdown has begun. In Evernight, survival is not about strength. It’s about understanding.
Mochiiye · 452 Views

Thou Shall Kill

In the gleaming city of Tevnim, where futuristic technology meets the echoes of lost kingdoms, four friends make a discovery that will alter their lives forever. Buried beneath centuries of rubble lies an ancient artifact, its dormant power humming with the secrets of a bygone era. When the friends awaken its slumbering magic, they are catapulted 150 years into the past—landing just ten years before the Great War, the conflict that will redefine the fate of magic itself. Awakening in the bodies of the Four Knights of the Elements, the friends are thrust into the troubled Kingdom of Crniu, standing on the brink of conflict. They must navigate this world as: Gigi, a brilliant artifact researcher, now inhabits the body of the enigmatic Knight, Lady Morgana Valtoris. Borton, a master sharpshooter, becomes the stoic Knight of Ice, Sir Caelan Frostfall. Devena, an innovative chemist, awakens as the fiery Knight of Flames, Lady Seraphina Ignis. Spike, a battle-hardened soldier, assumes the role of the ferocious Knight of Earth, Sir Fenir Wilborne. But all is not as it seems. The knights they’ve become are seen as cursed failures—outcasts believed to be the downfall of Crniu’s noble order. Branded with the mark of “Thou Shall Kill,” the friends are trapped in a prophecy that foretells betrayal and bloodshed, knowing they have just ten years before the war erupts. With each day that passes, they struggle to wield powers they barely comprehend and decide how far they’re willing to go to prevent the tragedy they know is coming. In a world where every choice can alter history, one question haunts them: Will they rewrite the fate of magic and become the heroes history never knew, or will they seal their new hosts' legacies as the failures that doomed an entire era?
Pixiom · 9.1K Views
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