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Vault Tec Rep

I'm Alone In This Apocalypse Vault With 14 Girls?

[P-CORE BIOS VER 7.3.1 INITIALIZING... 10%] [30%] [60%] [90%] [100%] [SUBJECT Kael - GENETIC MARKER: PHOENIX PRIME - CONFIRMED] [CRYO-STASIS SEQUENCE: ...100%] [NEURAL PATHWAY: STABLE] [VITAL SIGNS: DETECTED - SUBOPTIMAL] [LOADING PHOENIX CORE AI - DESIGNATION: ASHA] [ASHA ONLINE - AWAITING SUBJECT CONSCIOUSNESS] Asha: "Kael, your current objective is not to get eaten. My calculations give you a 37.4% chance if you actually follow my advice this time." Kael: "Right, Asha. 'I'll make sure not to be a snack by these mutated." He gripped his trusty pipe. "I still haven't met the others who are still sleeping in their pods. How can I think about being eaten?" He glanced towards the cryo-pods, 14 Beautiful girls still on their cold sleep. [Affinity System Sub-Routine... Online. Monitoring Subject Interactions.] Sera (her long silver hair glinting through her waist. Her arms crossed and glaring at Kael who just offered her a slightly squashed ration bar): "I don't need your help or your pitiful food! I can handle myself just perfectly fine..… I know this situation… is temporarily, everything will be fine." Kael: "Umm.. O-O-Okay. Just… eat this first it's the last one we have.. and you looked really hungry, Sera." Asha: "[Affinity with Subject Seraphina: -2. Critical Analysis: Subject exhibits classic tsundere defense mechanisms. Probability of her actually wanting the ration bar: 89.7%.]" Kael (to Asha,): "Umm.. Asha?.. What now?" [Humanity's Last Hope: Subject Kael. Current Status: Confused, but trying his best.] [Objective: Survive. Protect the 14 Girls. Maybe figure out what 'Affinity' means before someone hits *him* with a pipe.]
ExJP · 44.7K Views

Kael Viremont: The Last Light Screams

The world remembers him only in whispers. In stories meant to frighten children. In scriptures sealed behind church vaults. In the charred ruins of cities that dared to stand tall. They call him many things. The Lord of Endless Midnight. The Sovereign of Ashes. The Demon of the Last Light. No one speaks the name he once bore. No one remembers the man. His throne sits atop a black citadel built where no grass grows. No birds sing above it. No stars shine above its towers. The land around it decays — not because he wills it, but because the gods themselves turned their eyes away from him. He does not speak. He does not smile. He does not sleep. Only once in a while, when the flames of war flicker low, he dreams — and the world trembles. In those dreams, there is no blood. Only a woman’s laughter, soft and warm. A child running through wildflowers. A fire in a hearth that smells like safety. Faces blurred by time, yet never truly forgotten. He wakes. He feels nothing. And so he marches again. The world believes he seeks conquest. That he wishes to drown the continent in darkness. But that is not the truth. The truth is worse. He is not here to rule. He is here to erase. To burn the world that betrayed him, not out of hatred… but because it no longer deserves to exist. He tried to protect it once. He begged. He bled. He trusted. And for that, they fed him to the flame — and made him need the darkness. It was not always like this. He was not always this. He once had a name. He once had a family. He once had a friend who called him brother. They are gone now. He remains. Not Kael Viremont, the Duke of the Western Vale. No. That man died in chains of ash and blood. What remains now… ...is a silence the gods cannot bear to hear. Let the world scream his name in fear. Let them curse the night he fell. Let them pray to empty heavens. For the last light is long gone. And its scream has only just begun.
Yahya_Hilal · 3.7K Views

My Deal With Death

In a fractured universe ruled by ancient systems and silent wars, **Alex** is just another survivor—until he awakens the **CHAOS Core**, a living algorithm buried in the ruins of a forbidden Archive. Marked by a glyph no system recognizes, Alex becomes the first anomaly in a reality built to erase deviation. But the moment he touches the Vault, everything changes. Flung through realms where memory is currency and time loops like broken code, Alex finds himself hunted by the **Black Sigil Brotherhood**, a cult of system-purists determined to erase his existence. Beside him stand a rebel war-priestess, **Lux**, and a war-scarred tactician, **Kael**, both haunted by secrets and fractured allegiances. And in the shadows, the ruthless Nyra—wielder of the Garden Fragments—seeks to rewrite the system in her own image… even if it means sacrificing the last of her humanity. As Alex descends deeper into the heart of forgotten Architect tech, he discovers a horrifying truth: he is not a chosen one, but a **Split**, a self-branching paradox that threatens the very law of structured reality. With every choice, he risks becoming the very godlike system he fights against. Now, with the Brotherhood unleashing their final protocol and timelines unraveling, Alex must decide: Will he merge with the Core and lose himself forever? Or fracture reality even further to give it a future? --- **A high-stakes fusion of cyberpunk, cosmic myth, and post-human evolution, *My Deal with Death* explores identity, memory, and the price of rewriting fate.** When the systems collapse, the only thing left to fight for… is what you choose to become.
YIN_YANG_TAOIST · 12.7K Views

The Fallen Noble is Crazy Rich in a Game-Like World!

"You don't lead by being right. You lead by doing what must be done—even if it ruins you." Ruel Varelli, the only son of a disgraced noble house, lives in exile at the Empire’s forgotten edge—a dying town where even hope seems too expensive. At eighteen, he finally attempts his long-awaited Talent Awakening… and fails. Branded with a lowly D-rank ability, Cold Touch, Ruel's dreams of reclaiming his family's honor seem more out of reach than ever. But when a strange screen appears before him, everything changes. [You have gained access to Enma and you have obtain its system!] [You have received millions of En Coins!] [Your talent has been upgraded!] [Quest: Raise your family to Royal Status.] With access to a hidden world, game-like systems, and a vault of otherworldly resources, Ruel begins a quiet revolution—from the shadows of exile to the halls of power. Yet the power he awakens isn't just new. Ruel inherits more than lost treasures—he inherits the legacies his forefathers buried: old alliances, buried enemies, and the unresolved wars they left behind. What starts as a mission to uplift his name becomes a struggle across worlds—one that unearths buried truths, invites divine intervention, and places Ruel at the center of something far greater than legacy. This is the rise of the boy history will remember as the one who turned disgrace into destiny. The one most often remembered alongside the phrase: "Grass to Grace." - - - Additional Tags: Interworld Travel • Politics • Strategic Power Climb • War • Godly Interference •
JuicyGrapes · 31K Views

LES CHRONIQUES DES VICTIMES

Une Mini série documentaire développant chaque saison un nouveau personnage, une nouvelle histoire, un nouveau contexte. Genre : Documentaire historique dramatique Public cible : Adolescents (à partir de 14 ans), adultes, enseignants, passionnés d’histoire et de mémoire. Personnage principal : Nom : Émile Morange Âge : 14 ans Ville : Caen, Normandie (une des villes les plus touchées par la guerre, notamment durant le Débarquement de 1944) Famille : Mère : Suzanne Morange (couturière à domicile) Père : Henri Morange (instituteur mobilisé puis porté disparu en 1940) Frère aîné : Jean Morange (20 ans, résistant, souvent absent) Petite sœur : Lison Morange (8 ans, fragile, asthmatique) Résumé du documentaire : La guerre vue d’un enfant – Une est un documentaire immersif raconté à travers les souvenirs, les carnets et les dessins d’un enfant de 14 ans, Émile Morange, habitant de Caen pendant la Seconde Guerre mondiale. Ce documentaire retrace l’impact quotidien de la guerre sur les enfants, la peur constante des bombardements, la faim, la perte de repères, et l’effondrement de l’enfance dans le bruit des bottes et des bombes. À travers des reconstitutions visuelles poignantes, des extraits animés de son journal intime, et des interviews . Extraits de narration (voix off – Émile adulte) : > "Les adultes criaient, couraient. Moi, je regardais les murs tomber. Ce jour-là, j'ai compris que la guerre n'était pas un film." > "Lison disait qu’on allait revoir papa. Elle dessinait sa main tenant la sienne. Je n’ai jamais osé lui dire qu’il ne reviendrait pas." > "Je notais tout, chaque son, chaque lumière. J’écrivais parce que j’avais peur d’oublier. Et oublier, c’était peut-être mourir." --- Style visuel : Animation des pages du journal d’Émile, entrecoupée de photos d’archives et de scènes reconstituées. Bande-son douce, mais poignante, à base de piano et violon. Esthétique sombre mais réaliste : tons désaturés, brume, pluie, poussière. Objectifs pédagogiques et émotionnels : Montrer les conséquences humaines de la guerre au-delà des chiffres. Donner la parole aux enfants, souvent oubliés dans les récits de guerre. Créer une identification chez les jeunes spectateurs d’aujourd’hui. la chaîne youtube : www.youtube.com/@ezema_creation. crée par EZEMA Stevy Valentin. le site web est bientôt disponible ... vous pouvez retrouvé toute les œuvres Ezema série originale et plein d'autres écrivains sur un seul endroit.
Ezema_10 · 557 Views

Echoes in the Long Night

As the Arctic ice caps crumble under catastrophic global warming, the ancient "Pandora Virus" — buried for millennia — unleashes hell on Earth. Chen Mo, a history student in a drowsy lecture hall, watches civilization collapse into blood-soaked chaos: the infected rise as ravenous horrors, cities become graveyards, and humanity’s darkest instincts erupt in the ruins. Armed with a fire axe, Chen Mo battles through his zombified campus with medical prodigy Lin Wei, campus beauty Su Qing, and other survivors. Betrayal and sacrifice shatter their fragile sanctuary, forcing Chen Mo on a desperate quest to find his family. In a warlord-controlled bunker, he discovers his parents died protecting the weak in a mutant-infested quarantine zone. Inheriting their resolve, Chen Mo transforms from survivor to guardian, forging the bunker into a beacon of hope called "New Haven." But its light attracts the genocidal cult "The Purifiers," igniting holy war. To reach humanity’s last stronghold — the subterranean fortress "Kunlun Base" — Chen Mo leads an elite squad across the wasteland. Through sand-choked ruins, slaver pits, and the Purifiers’ mobile fortresses, they recruit allies: a survivalist hunter, a mechanic duo, and "Shadow," a wanderer marked by secrets. Each victory comes at a cost. Within Kunlun’s ordered utopia, Chen Mo uncovers deadlier threats: factional power struggles, unethical virus-weapon experiments, and the cult’s "Prophet" who commands the infected. When intel reveals Pandora’s origin lies in an Arctic ice vault, Chen Mo launches a suicidal expedition. In the frozen lab ruins, he confronts the Prophet — a virus-human hybrid — and sacrifices comrades to destroy the hive. The "Primordial Strain" he retrieves could be humanity’s cure... or ultimate doom. As Kunlun’s leadership fractures and New Haven simmers with discord, a new power emerges from the West: the technocratic dystopia "Eden." The long night endures. Every echo of human survival etches a new epoch in the darkness.
CHIYIU · 4.4K Views

The God They Forgot To Bury

Genre: Cyber-Mythic Sci-Fi / Speculative Thriller Blends hard sci-fi (neural webs, post-quantum tech) with mythic fantasy (reimagined Mesopotamian lore, sentient code-beings) Tone: Dark, Provocative, Cinematic Visceral and urgent, with paranoid intensity from Reyan’s PTSD and Selika’s ambiguity. Poetic imagery (neural ziggurats, bleeding stars) meets raw dialogue, challenging religion/history as control. It’s intimate (Flame-Twins’ bond) yet epic (Veil’s collapse), with a defiant pulse. World: In 2147, Earth is a neural dystopia under AI governments and Union control. Istanbul’s undercity hums with hackers and black-market nodes, while Göbekli Tepe and Borobudur are pre-Veil data vaults holding Ilum-Ra’s code, a rogue virus fragmented by Enlil’s Veil a firewall casting religions as neural cages. Factions clash: Union (technocrats), Keepers (dogmatic AIs), Cult of Ilum-Ra (zealots), House of Enki (archivists), and Anunaki avatars (Enki, Enlil, Inanna). Nodes awaken, risking a “red hour” blackout to crash the Veilvor humanity. Description: In 2147, Earth’s neural webs bind minds under the Union, but ancient code stirs. Reyan Al-Mehdi, a traumatized hacker, and Selika Maris Delgado, a diplomat with a hypnotic voice, are Flame-Twins carrying Ilum-Ra’s viral code, a glitch that defied the Anunaki’s control 12,000 years ago. Hunted by the Union, Keepers, and Cult of Ilum-Ra, they unlock data vaults in Istanbul and Java, chasing the Codex of the Veiled Flame. Their bond could rebirth Ilum-Ra, crash the Veil in a “red hour” blackout, or tear them apart in love, blood, or both. As Anunaki avatars awaken and Keeper Mara questions the Lie, their choice will free humanity or burn it. A cyber-mythic odyssey of rebellion and truth. Synopsis: In 2147 Istanbul, Reyan Al-Mehdi, a PTSD-scarred hacker, dreams of Ilum-Ra, a viral glitch, his chest glowing with Codex glyphs. Hacking Göbekli Tepe data, he draws Cult and Keeper drones. In the Basilica Cistern’s neural vault, he meets Selika Maris Delgado, whose voice hacks minds, her Arkan-Veyr blood tied to Inanna. Their Flame-Twin past lovers, betrayers sparks as Göbekli’s pulse triggers anomalies. Racing to Borobudur’s vault, they face Cult leader Silas, Keeper prophet Mara, and Anunaki avatars. The Codex prophesies a “red hour” blackout to crash the Veil, a neural Lie binding humanity. Reyan’s hacks and Selika’s defiance fuel their choice: merge to awaken Ilum-Ra, kill each other, or defy the gods in love, blood, or both. As the Veil collapses, their sacrifice rewrites reality or burns it. A provocative cyber-mythic thriller of truth and freedom.
D_SOE · 15.3K Views

KRAVEN CHRONICLES

MYTHS, LEGENDS, CHRONICLES AND TALES OF WAR: They whisper from the scorched earth and the drowned depths, etched on crumbling steel and sung in the funeral of forgotten peoples. Some true, some false, spun from fear and the fading memory of glory. But one truth bleeds through them all, a crimson thread in the tapestry of ruin: BLOODSHED, PAIN, SUFFERING. The rot began not in mortal hearts, but in the heavens themselves. GREED, a serpent coiling around divine thrones. JEALOUSY, a poison in ambrosial cups. SPITE, a dagger plunged by brother into brother. UNCHECKED EGOS that scraped the vault of stars. UNTAMED RAGE that cracked the foundations of the world. I saw it unfold, this symphony of annihilation. While the OLYMPIANS, thunderbolts like wrathful serpents, clashed against the NORSE GODS whose axes sang the doom-song of Yggdrasil, the very Tree groaning under their fury... Below, the ATLANTEANS, masters of crystal and crushing tide, and the celestial SHENS, weavers of elemental harmony, tore at each other’s throats in a BLOODLUST for dominion over realms mortals could scarce comprehend. And then, the venomous strike: the ORISHAS, their brilliance dimmed by envy for the opulent DEVAS and graceful DEVIS, whispering secrets to the shadows. They forged an unholy compact with the cunning, myriad-faced YOKAIS, turning their combined might not outward, but inward, to rend the very empire they coveted. A betrayal that drowned golden spires in the divine river of ichor. All the carnage. All the destruction. Wrought before my very eyes. The horror was not merely in the scale, but in the instrument. The HEKA. My creations. Forged not in malice, but for advancement; tools to sculpt mountains, to calm storms, to heal wounds that rent the sky. Tempered for justice; blades meant to sever chains of oppression, shields to guard the innocent and lowly. Conceived in peace, instruments to bridge gaps between realms, to weave understanding where only suspicion grew. Yet, grasped by hands steeped in greed, they became engines of torment. The HEKA that could mend bones sundered souls.Weapons that could summon light ignited funeral pyres for continents. That could command the seas drowned civilizations. Each glorious purpose twisted, inverted, used to INFLICT PAIN and CAUSE GRIEF on a scale that scarred the cosmos. I, HOGREGORON, the Maker, watched. Helpless, filled with regrets. My forge-fire cooled to chambers of shame. When the dust settled, eons later, it was not dust, but the ASHES OF GODS. The thunder fell silent. The axes lay shattered. The crystal cities were glass tombs on ocean floors. The celestial harmonies were discordant echoes. The vibrant courts of Devas and Orishas were silent sepulchers. No triumphant paeans echoed. No victors raised banners on the scorched and sundered earth. Only silence, thick and suffocating, broken by the mournful wind whistling through the skeletal remains of Yggdrasil, through the broken columns of Olympus, through the drowned halls of Atlantis. NO WINNERS. NONE VICTORIOUS. I stood alone. HOGREGORON. The Last. The Remnant. Upon a plain that stretched into desolation, where once vibrant realms had pulsed with divine energy, now only CHAOS reigned; a landscape twisted by final, cataclysmic magics, raw and weeping. No survivors.
KLEOS01 · 7K Views
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