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Kekkai Sensen Ending Version

Hero Of The End

Gaia is dead. The world is a mess of fused realms—acid rain burns the ground, food is scarce, and the air is poison. No one knows why Gaia, the ancient guardian of life, died, but her rotting corpse unleashed chaos. Monstrous Outer Gods slithered into the cracks of reality, twisting the land into nightmares. Yet, in the ruins, people still fight to survive. Under a giant boulder—the only shelter in this toxic wasteland—a boy wakes up. He’s the last human alive, his memories fuzzy except for flashes of a lost Earth: sunny skies, laughter, and a strange power inside him. He can create Kaiju, giant monsters that could crush armies… if he knew how to control them. But right now, he’s just a hungry kid, scrambling to find food and avoid getting killed. Outside his rock, alien clans run the show. Some trade clean water for labor, others heal wounds with glowing mushrooms, and a few settle disputes with fistfights to blow off steam before rage drives them insane. Everyone fears the 100% Rule. Too much stress, sadness, or anger? Your mind snaps, turning you into a Husk—a mindless monster with no soul. The boy’s Kaiju power could help him survive… or push him closer to becoming a Husk. Worse, death here is permanent. If he dies, someone else takes his place—an outcast, a kid, a warrior. The world doesn’t care who you are. It just wants to eat you alive. This isn’t a story about heroes. The boy isn’t special. He’s just trying to survive, one day at a time—bargaining with clans, scavenging junk, and accidentally summoning Kaiju when he panics. Maybe he’ll find a way to fix this broken world. Or maybe he’ll just find a decent meal. In a place this messed up, even small victories matter.
AURA_X_Legend · 1K Views

Elara, a telepath (Original version)

Synopsis of Elara Elara has always heard whispers—thoughts that don’t belong to her. Trapped in a secret facility, she is studied like an experiment, her telepathic abilities both a gift and a curse. Haunted by fragmented visions of a twin she has never met, Elara knows her past holds secrets even the scientists observing her don’t fully understand. Elsewhere, Maya has spent her life mastering powers she doesn’t yet comprehend. Raised in a world that views Arcanians like herself as tools rather than people, she seeks freedom, unaware that her destiny is tied to a sister she has never known. When fate brings them together, Elara and Maya uncover a truth far greater than their lost bond—one that links them to an ancient force long thought extinct. Pursued by the powerful APGA organization and entangled in the enigmatic influence of Melodiflora plants, the twins must navigate a world of genetic experiments, interdimensional travel, and a looming war between supernatural forces. As they delve deeper into their origins, the sisters find themselves on a perilous journey across worlds—one that takes them to the hidden halls of the Luminara Institute, a secret academy where Arcanians are trained for something far beyond what they imagined. Their path leads to the Planet of Vampires, a place that holds the key to their true nature and the dark forces that seek to control them. But power comes with a price. As they awaken abilities beyond their understanding, Elara and Maya must choose: will they embrace their roles in a cosmic battle, or will the weight of their pasts shatter the fragile bond that could save them both?
Light_9067 · 3.2K Views

System Versions

Mohamed Almond had lost everything to the universe his parents, and the only thing he had inherited was a mysterious, old-fashioned looking book that he couldn’t even open. But when the book had finally opened, Mohamed was granted access to a mysterious system. Mohamed first quest appeared in His line of Sight: "Quest 1: Become Popular in School " "Rewards 5 credit" "Credit can be converted to currency. 5 credit equals to $10,000" "Time Limit: 1 Week" Mohamed's eyes widened with excitement as he stared at the notification that appear in his front. This was his chance to turn his life around. He set out into the unknown, determined to complete the quest and claim his reward. The Earth is divided into two realms: the Outworlds and the Mundane. This dichotomy has existed for centuries, with the Outworlds holding the majority of the planet's magical and supernatural power. The Outworlds are a collection of hidden dimensions, realms, and planes of existence that coexist with the Mundane. They are home to a diverse array of supernatural entities, including: - The Fae: ancient, magical beings with a deep connection to nature - The Shadeborn: mysterious, shadowy entities with the ability to manipulate darkness - The Luminari: powerful, angelic beings who wield the power of light - The Wraiths: restless spirits of the dead, seeking justice or revenge The Outworlds are governed by the Council of the Arcane, a group of powerful mages who maintain the balance of power between the different supernatural factions. However, the Council is notoriously reclusive, and their motives are often shrouded in mystery. In contrast, the Mundane is the everyday world, devoid of magic and supernatural phenomena. It is home to ordinary humans.
Chris_Elevion · 7K Views
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