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Legendary Opening

LEGENDARY WARLOCK: THE ASCENT OF THE ARCANE

Millenniums ago, a great and terrifying evil was unleashed in a world known as Vanthrok, armies of vicious beasts and demonic monsters of every kind were led by their leader Krunan with the intent to conquer it as they did with other worlds. As a result, millions of people died in that dark age. They devoured everything and caused chaos everywhere but then a group of people, all nine in number, came together and defeated the monsters along with their leader. They were known as the Legendary Warlocks and so centuries passed, an orphan named Zorazel was adopted and trained by a former warlock after being attacked by assassins. His guardian and Master, Dalon trained him to become a strong warlock. After many years of training, he had become extremely skilled in both martial and magical arts, he also became friends with some people. Soon the day of reckoning came, there was a fierce battle and Dalon was fatally wounded with a demonic poison. Before that battle, the middle aged man had already informed Zorazel that he was the son of a great, famous warlock who stole a Golden Emerald that contained numerous great skills which are all features of a special form of magic called Infinite Annihilation Magic. He stole it from his evil comrade, the present Great Warlock of the North-Western Region, a total of twenty kingdoms under him. If the Emerald had remained in the wrong hands, it would spell doom for the world so it was taken and was sealed in him when he was a child. As a result, his father got murdered by his comrade he took it from, and he was still searching for it. Later on, a dark evil was again unleashed on Vanthrok again with the desire to cause chaos. Zorazel with his comrades and master all come together to confront it. Will they be able to succeed in this unpredictable warfare?
Alexander_Ifenaboh · 295 Views

The First Legendary Rune Mage

In the mystical realm of Eryndor, where magic is the lifeblood of society, young Luth Hxavion, a scion of the prestigious Hxavion noble house, grapples with a debilitating condition known as Mana Invocation Disorder. This rare ailment prevents him from casting spells, rendering him an outcast in a world where magical prowess is revered above all. Despite his deep understanding of magic theory, Luth’s condition leaves him powerless, constantly overshadowed by his peers and the expectations of his lineage. One fateful day, while rummaging through the forgotten remnants of his family’s library, Luth stumbles upon an old, tarnished magic pen. At first glance, it appears to be a faulty relic of no significance. But as he grips the pen, he feels a faint, unfamiliar tingle—a spark of mana. Desperate to harness any semblance of power, Luth begins to experiment with the pen, tracing intricate patterns and symbols with his mana. To his astonishment, these symbols, though foreign and mysterious, manifest as spells. Unlike traditional magic, these symbols hold a raw, unrefined power, capable of feats beyond ordinary spellcasting. With each stroke, Luth pioneers a new form of magic, creating what he dubs "Runes." These arcane symbols become his lifeline, a way to channel his mana and assert his place in the world. As Luth delves deeper into the secrets of rune magic, he uncovers ancient prophecies hinting at a time before magic was formalized, when primordial forces shaped the world. His discovery of rune magic, it seems, is no accident. Luth's journey is intertwined with a greater destiny: to bring balance to Eryndor and restore a lost age of magic.
JF_StarShadow · 50.9K Views
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