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Lupin Iii Intro

MOONLIIT SHADOWS

Seraphina Blackwood has always lived between two worlds—one ordinary, the other supernatural. Raised by her enigmatic grandmother in a quiet, remote town, she never imagined the truth about who she really was. But after her grandmother's sudden death, Seraphina’s world unravels. She’s not just any girl—she’s a Lobizona, a rare female werewolf, born from the forbidden union of a human and a werewolf. Now, with dangerous enemies hunting her down, she’s forced to flee the only home she’s ever known. In search of safety, she stumbles upon Lupine Academy, a hidden school high in the mountains where the supernatural world’s most powerful beings—werewolves, vampires, and witches—train and thrive. But safety remains elusive. Even at the Academy, Seraphina’s presence sparks curiosity, envy, and danger as tensions among the factions boil beneath the surface. Ronan Stormbane, a fierce Alpha-in-training with a dark, brooding presence, carries the weight of his past—a brutal attack that wiped out his entire pack. Determined never to lead again, he’s shaken by Seraphina’s arrival. From their first encounter, sparks fly, as they are drawn into a turbulent and undeniable connection neither can control. As Seraphina unravels the secrets of her lineage and the Academy’s shadowy past, she finds herself in the middle of a deadly power struggle. A rogue hybrid werewolf-vampire named Kyros is out for revenge, with Ronan in his crosshairs. And Seraphina? She’s the key to unlocking an ancient power, one Kyros is determined to possess at any cost. Complicating matters further is Ciaran Nightshade, the dangerously charming vampire prince, whose attention pulls Seraphina in unexpected directions. Torn between two worlds and two dangerous men, she battles to control the powers waking inside her. Meanwhile, whispers from the forest warn of a looming threat, and Seraphina must learn to navigate the blurred lines between friend and foe. In the end, Seraphina must make a choice: will she embrace the wild power within her, or will it consume her whole?
Andrew_Amayo · 7.6K Views

Seven Nation Army

Fourteen years of war nearly destroyed the world. Seven years of peace have barely held it together. The Seven Nation Army, forged from the ashes of World War III, stopped the bloodshed and vowed to protect the fragile balance. But peace has a price—and not everyone is willing to pay it. A shadow looms over the fractured world. The New World Order, a ruthless organization born of chaos, plots to tear apart the fragile ceasefire. Their vision? Burn the old world to the ground and rebuild it on their terms. At the forefront of this conflict, Bravo Squad stands as humanity's shield. Led by Captain Sohel Choudhury, callsign "Ghost," this elite unit faces a daunting task: unravel the NWO's plans before the world is plunged into World War IV. But trust is scarce, alliances are fickle, and the battlefield is no longer confined to nations—it’s everywhere. Victory isn’t guaranteed, but failure means the end of everything. — “If taking one life can save a thousand, we have to pull the trigger. If that one life is at the end of your barrel, and you won't be able to take the shot, leave this room right now. Because if you don't take the shot, your enemy will. And he won't hesitate. I assembled you here to win a war, not to turn all of you into cannon fodder.” Sohel took a deep breath and looked out over his squad. “Now, let me ask again, does anybody want to leave? Does anyone here think that he'd not be able to pull the trigger?” The room buzzed with one synchronized sound, “No, sir.”
Captain_Sadistic · 135.3K Views

Surviving Terra II: My Journey Through Catastrophes and Nobles

Terra II, a world divided into seven vast 'plates', where endless deserts and ominous black zones carve through the land. It is a place haunted by horrors from beyond existence and nightmares birthed from within. 1635 of the Common Era, an age where the very idea of happiness has been left behind. Here, no story begins with joy, and none end with peace. One mistake—a wrong word, a fleeting gesture—can seal your fate before you even realize it. At the heart of this desolate world is Seraniti Desdemona, a woman whose life has been defined by loss. Her parents, ones she knew little of, were replaced by strangers in the aftermath of tragedy—only to die again, only to be taken care of by 'Elk' leaving her adrift in a cruel and indifferent world. Each day is a test of endurance, battling the Mengaðr that wander the land she walks upon, and the 'visitors' who cross through the 'door', only to die by their own foolishness. In a world so unrelenting, where trust is a fragile illusion and loyalty is a fleeting dream, how long can one endure before breaking? Seraniti fights not because she wants to, but because there is no other choice. Every decision she makes chips away at what remains of her conscious, yet the alternative is worse: surrendering to the darkness that threatens to consume her and everything she holds dear. Terra II offers no promises, only pain—but even in the face of an inevitable end, Seraniti stands, battered and unyielding, daring to face the horrors and make her choice, if only to survive one more day. ----------------------- Don't like strong strong language and all that jazz, THIS AINT FOR YOU!
Kristen_404 · 2.1K Views
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