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Sould Eater Not

The God-Eater Sequence

In the year 2000, the world was suddenly engulfed by a colossal black bird. The sun was devoured by this entity, which humans dubbed "Deities." Trapped in a realm surrounded by these "Deities," mankind clung to survival in the cracks. As the "Deities" slaughtered humans, the dwindling remnants of humanity pooled their final strength to create Safe Zones capable of repelling the Deities. During this desperate struggle, some individuals unexpectedly awakened sequence abilities. When the first man discovered his hand could transform into a pistol, he initially deemed it useless. But when the pistol miraculously harmed a Deity, humanity realized the truth: even nuclear weapons had failed to injure these beings, yet Ordinal abilities could effortlessly wound them. Those who awakened sequences were elevated as saviors of society. The protagonist, reborn into this world, lived in the poorest reaches of the Safe Zones, surviving on United Nations rations. While sequence awakeners were seen as "chosen ones," he miraculously awakened his own ability: Sequence: God-Eater —the sole Ordinal power capable of gaining strength by devouring Deity carcasses. Ordinary sequences required endless Deity hunting and consuming UN-distributed magic elixirs to level up. Yet he could digest and assimilate Deity remains, which were universally considered inedible. To avoid being captured for experimentation, he concealed his power, growing stronger in the shadows while gradually consuming every last Deity.
D_Fdu_bei · 921 Views

Not another Dungeon Story

It did not matter who you were. A noble’s blood, a scholar’s wisdom, a merchant’s wealth—none of it meant a damn thing inside the dungeons. Once you stepped beyond those gates, past the threshold where light faded and the unknown swallowed all, there was only one truth that mattered. The strong ruled. The weak perished. It did not matter if you were a prince or a beggar, a decorated warrior or a nameless fool. The dungeon did not care. It did not discriminate. It only tested, again and again, until your bones lay among the countless others who had thought themselves worthy. For most, dungeon diving was not a choice—it was survival. In this city of towering walls and endless ambition, men and women bled for the chance to carve their names into history. They fought for coin, for glory, for the slim chance of rising above their station. They fought because, in Dragnir, power was the only thing that truly mattered. Some dove for wealth, their eyes glimmering with the promise of fortune buried in the depths. Others sought fame, desperate for their names to be whispered in awe, their deeds recorded in legend. And then there were those who fought for power—not for riches, not for glory, but for strength itself. Because in the end, power was the only thing that meant anything. And so, they fought. Again and again, against monsters that never died, in dungeons that never emptied. They struggled, they endured, they bled, and still, the dungeons called for more. For some, the call was a curse. For others, a promise. But no matter the reason, no matter their fate—once they stepped inside, they belonged to the dungeon. And the dungeons… never let go. Right Dungeons, because it's not only one but Three of them with different kinds of hell to offer, will you dive?.
57Hertz · 10.5K Views
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