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Side Job: SSS-Class Necromancer!

“If God loved you so much, he wouldn’t have put you against me.” … In the present of this age’s fantasy, what the world needs is not a hero but a priest working part time as a Necromancer. Healing by the day, hunting dark mages by the night, presenting you, Elios, the guy who will solve all your problems by any means as long as you pay him the right. A demon is haunting you? Call Elios. The guards aren’t accepting bribes? Call Elios. Your toilet ain’t getting flushed? Call Elios. There are no limitations to what you can ask. As long as there is a right price, everything is possible. Our dependable priest is capable of any and everything. Ah! Though there is one thing you can never ask him to do. Children. You can’t ask him to hurt them. And perhaps you should never mention anything related to that as well. Or else… Even death would be mercy. … In the World of Zarraf, there lives Gods, not all goods are good and certainly none are without motives. They rule the world’s 7 nations: The Nation of Light and Sun The Nation of Water The Nation of Fire The Nation of Life The Nation of Earth The Nation of Moon The Nation of Wind Each ruled by a Goddess that has their own stance in their ruling. But that is only the first page of this world. The second page colors the Ancient Gods of Corruption, Rage, Curse, Death and Hate. The third belongs the Seven Sins’ Incarnations that are ready to succeed the Ancient Gods. The Fourth is of the Witches who stand against all Gods equally. And the Final Page colors the [Immortals] or otherwise known as [Players] that will be summoned to bring Chaos to this world. A World that was meant to be destroyed, such is the fate of the world of Zarraf as powers beyond the realm of mortals threaten the dynamic equilibrium of their existence. In the end, the world was prophesied to be destroyed by one cause or another. Nothing could prevent looming destruction… Or so it was supposed to happen..
Ethel_Imaginations · 92.7K Views

Four Split Personalities

Battling an unusual form of personality dissociation, Motan admits to feeling the weight of immense pressure bearing down on him. Amidst this turmoil, he finds solace in a virtual escape called "The Realm of Innocence," a game that has become his sanctuary from stress. In the realm where ambiguity reigns, Motan's behavior is unpredictable and impetuous, making him the instigator and mastermind behind myriad events that spiral out of control. Yet, within the sphere of virtue, his resilience and courage shine through, earning him the admiration of many who see him as the epitome of a righteous knight and a fair judge. When dwelling in the balance of absolute neutrality, he adopts a demeanor of modesty and lethargy, mirroring the ordinary essence of every soul. Conversely, in the domain of chaotic evil, he transforms into a figure of madness and cruelty, embodying the very essence of a demon and deceiver, showing kindness only to himself. "Tan Mo is the most extraordinary Bard I have ever encountered, though he is... perplexing, to say the least," comments Countess Leisha, reflecting on his complex nature. "Mor is a man of distinguished integrity! Having met him just once, I am convinced that he is someone one can confidently turn their back to," declares Gwen, the leader of the Rose Rot, acknowledging his noble character. "If you're in search of the ideal neighbor, look no further than Hei Fan," recommends Alchemist Luna, suggesting his suitability for companionship. Yet, amidst these varied testimonies, a warning resonates, "Don't talk about that man!" indicating a mysterious, perhaps darker aspect of his persona that remains unexplored.
Micro-leaf Paulownia · 425.1K Views
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